Moderator
M
Moderator
21:53, 1st Aug 2010
ap0calypse: Approved
ap0calypse: Approved
(5 ratings)
Seems like a pretty fun game to me though it is a bit annoying how tornados and such will keep showing up when your trying to build something even if its a tent. This might be a bug I am not sure but still pretty fun.
it was kinda funny in the start but as a long term game it was kinda boring anyway 3/5
Okay good cause it was beginning to annoy me when a tornado would start up when I build a tent. But fixed now and ya I would recomand something like AI for a single player thing to it would be amusing.
Men, the income for the Indians are really low, might wanna make it higher?
It starts at Mexico and ends in Argentina/Chile.
Sounds History-related game. lol
As Colombia the Explorer. (dude he travelled from Spain or Portugal to South America)
haha, well, actually the map is the one that starts on mexico and ends on argentina/chile xD
I mean, you are free to go anywhere at any time in the game time.
Might "colombia" be columbus? In Argentinian history he is the one who found our natal aboriginals and killed em all and slaved and stole em and then founded colonies etc. He was spanish (from there we speak spanish).
Really nice map. I like it! But what are victory conditions? I destroyed every unit that was not mine and still I didn't win. Still, a very good idea! 4/5
umm,can you add atleast 2 / 3 goldmines maximum(for both settlers and tribes)? It won't be fun if you don't have gold to train ur units :/
Can I give you some ideas, please? I think with them the game will be more interesting. Here they are:
-Make some rivers on the continent; It will increase the tribe's boat usage and will act as border to be protected.
-Add at least 1 more type of unit for Tribes and Settlers. For example:
Some serbacane (weapon used by aborigens to shoot small darts with poison) user unit for Tribes, that deals little damage, but poisons the enemy and can stealth while standing still.
One more religious unit for the Settlers, maybe Inquisitor or Missioneror some sort of religious knight (Crusader) that have both religious abilities and good fighting skills.
OR
Another type of gunpowder using unit.
-Add more diplomatic options like:
Trade Agreement (your income and the income of the player you made agreement with to be shared and split 50/50 to each player)
Religious Agreement (you will become neutral if you were enemy with the player you choose and a religious building to be spawned near the Player's castle or temple - Church or Totem, and some Monks and Shamans (depending on the type of spawned building), owned by the other player. For example, I make religious agreement with Guy1. He accept my agreement. Me, as Settler, get a Totem in my base with few shamans around it. He, as Aborigen, get a Church in his base with few monks around it. When I was playing it, i agreed (as settler) to ally one tribe ONLY if the Tribe agree a church to be build in their base. Yes, I know this means nothing, but it was kinda roleplaying and cool )
Anyway, the game is great, I give 4/5.
I simply love this game :> +rep
Just...great map!
By the way,i though it was supposed to be 3 versions of your map - For South America, Middle and North? Personally I liked more South America, more space and such... Example for what I mean:
The New World - South America 1.37 (reached stable version, you leave it and go making another one)
The New World - Middle America 1.00
The New World - North America 1.00
and so on....
EDIT: Tested it, and:
1. The Loading screen is from the older version (South America)
2. For a unit that is supposed to be used at night, Night Hunters should have better sight range.
3. The Inquisitor unit that you made is more like a Paladin from World of Warcraft...
By Inquisitor i meant some nasty, cruel guy, 'The dark side of Christ religion'. Because they're badass.
4. The animation of the tribe houses...there is a crane....which is kinda disturbing...
5. Why Tribe's houses are build slower than the settler's houses?
Any AI?
3 Actually I tryied to make it like a cruel guy, that's the reason of the model, check it here [model]
Thanks for your review! It's really appreciated. (BTW, I never heard of LoaC, but I'll check that game, seems pretty nice)Rispetto has granted you the glory of a review:
Terrain: 3/5
Units: 4/5
Triggers: 0/5
Icons: 5/5
Music: 4/5
Rating: 4/5
Comment: I absolutely love the models and skins you chose for the units, they fit in nicely. The icons are nice, they are unique and none that I can see have a green screen (meaning proper use of DSBTNs). Not too many triggers used as far as I could tell, and the heroes didn't have any abilities, but none the less a good map. Love the morrowind music, though you kinda stole the idea from LoaC. Never got a chance to properly test it out online, but it looks like a great success!
I can't change the actual rating I've given for the map, seeing as how I tested an earlier version, but I stick with my new 4/5!
I see, I just thought Inquisitors in WoW were paladin-like units, but whatever, you are right. Then I'll just change the name to Crusader.Problem is, Inquisitors really DON'T look like that. Inquisitors wear dark robes with a hood, they chase enemies of the Church, burn witches, torment prisoners...that stuff.The dirty job. Something like this:
http://www.hiveworkshop.com/forums/models-530/monk-157280/?prev=search%3DMonk%26d%3Dlist%26r%3D20 (but darker) or normal undead worker.
Well you could find a triggerer or a jasser to help you,triggers and systems don't take much spaceThanks for your review! It's really appreciated. (BTW, I never heard of LoaC, but I'll check that game, seems pretty nice)
I mostly focussed on the graphics and beuty of the game
I see, I just thought Inquisitors in WoW were paladin-like units, but whatever, you are right. Then I'll just change the name to Crusader.
Thanks once again for your highly useful and appreciated feedback, Comrade.Rat!
Well you could find a triggerer or a jasser to help you,triggers and systems don't take much space
It's not really the problem, it's just I don't know what to add with triggers, I added a few things, such as victory condition, random panthers spawns at land, the incomes, the natural disasters, and some more things. But the real problem is that I can't find what else to add, I mean I don't want something unreal, it must be something that follows the reality.
Also, I've fixed and changed all already said. If anyone have any other idea before I upload 1.38 speak now!
Thanks for the support guys.
Maybe some....influence system? If your colony or tribe can't sustain control over his servants and citizens, then they should rise against the chieftain/settler leader.
Second, I LOVE STATISTICS! If you could add them, that would be great! Like... Largest Army, Largest Population, Economy, Largest Fleet, Religion Spread and a message when somebody builds Castle/Temple!
He meant in game,so those player will try to overtake each other,thus will be more fast pacedYou mean at the end of the game? Something that shows up those stadistics?
I think you should change the swordsman to something else , such as a spearman or a halberdier , they were commonly used during the age of gunpowder...
I would like to be your map tester.Can I?>.<