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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

lame2

Submitted by clotaire
This bundle is marked as approved. It works and satisfies the submission rules.
###########################################################################
README

Auteur : Clotaire

Date : 06/2003

Type de model : Arme [x] | Accessoire [] | Unité [] | Bâtiment []

Source : http://www.metalplanet.org

Type d'animation: Birth [] | Death [] | Decay [] | Spell [] | Walk [] | Attack [] | Stand [] | Stand Victory []

Chemin du BLP : Textures\lame.blp

MDL : Présent [] | Absent [x]

Commentaire : Très belle épée avec une garde modélisée avec soin

############################################################################
MODE D EMPLOIE

ARME OU EQUIPEMENT :

Si vous voulez attacher le model à une unité, il suffi d'ajouter cette action :

-action : Special Effect - Create Special Effect On Unit

Special Effect. Create a special effect attached to (Membre où le model doit être attaché) of (NOM DE LA CIBLE) using (MODEL DU ZIP).mdx

------------------------------------------

UNITE :

Outils nécessaires :
- UMS 3.6 ou supérieur
- Winmpq

Sous l'éditeur UMS :
- Ouvrir l'éditeur d'unité
- Pour modifier le model de l'unité choisit, il suffit de changer le chemin du MDX dans la ligne Model
- Le chemin du nouveau MDX est arbitraire, il doit quand même partir du répertoire racine de Warcraft 3,
Exemple : Units\model\monmodel.mdx
- Une fois ce changement fait, enregistrez la map.

Sous Winmpq :
- Ouvrez la map dernièrement enregistrée
- Déplacez simplement en faisant cliquer/glisser le MDX et le BLP correspondant au model
- A ce moment Winmpq vous demandera un chemin, entrez le même chemin mis dans l'éditeur
Gardons le même exemple : Units\model\
NE METTEZ PAS LE NOM DU FICHIER DANS LE CHEMIN

#############################################################################

. : : http://www.metalplanet.org : : .

Keywords:
sword longsword lance
Contents

lame2 (Model)

lame2 (Model)

  1. Ruzdur

    Ruzdur

    Joined:
    Jun 2, 2004
    Messages:
    3
    Resources:
    0
    Resources:
    0
    This is not lame! Tis a good model!! 5/5
     
  2. Miggo

    Miggo

    Joined:
    Jul 22, 2004
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Cool model! 5/5
    But how can I make it work? I downloaded the Techknight-skin and found out that it has no weapon applied to it. :(
    Now I want to attach a new weapon to the Techknight but I don't know how...
    I read something about the "sphere"-ability, but it doesn't work!

    How can I attach this model without using 3D-editors?

    The readme sais Si vous voulez attacher le model à une unité, il suffi d'ajouter cette action :

    -action : Special Effect - Create Special Effect On Unit

    Special Effect. Create a special effect attached to (Membre où le model doit être attaché) of (NOM DE LA CIBLE) using (MODEL DU ZIP).mdx

    Well my french isn't good and I'm not warmed up with the world editor...Can you please tell me where I can find this "action", the "special effect" and attach this sword to the right hand :?:
    PLZ HELP ME :!:
     
  3. Vegito

    Vegito

    Joined:
    Jun 20, 2004
    Messages:
    456
    Resources:
    0
    Resources:
    0
    noob its like this
    events melee initializtion
    conditons (none)
    actions create a spcial effect on unit on "hand right"
    no capitalization and it must be
    hand right
    or
    hand left
    or it wont work
     
  4. ihateuall

    ihateuall

    Joined:
    Aug 14, 2004
    Messages:
    47
    Resources:
    0
    Resources:
    0
    hmm i did left hand and right hand and it worked
     
  5. BlackDragon56

    BlackDragon56

    Joined:
    Aug 28, 2004
    Messages:
    40
    Resources:
    1
    Maps:
    1
    Resources:
    1
    you guys r so newbish for using triggers to attach weapons. it goes like this NEWB, use the permanent immolition buff and edit it use its attachment to left hand or right. then use the buff on permanent immoltion for items and make it do 0 damage. that way u dont have mess ups with triggers.
     
  6. Pheonex King

    Pheonex King

    Joined:
    Jul 18, 2005
    Messages:
    4
    Resources:
    0
    Resources:
    0
    A lame is a type of sword, dummy.
     
  7. MetalWarrior

    MetalWarrior

    Joined:
    Jul 14, 2006
    Messages:
    293
    Resources:
    6
    Maps:
    6
    Resources:
    6
    lame mean blade in french :/
     
  8. Wolverabid

    Wolverabid

    Joined:
    Oct 23, 2006
    Messages:
    8,303
    Resources:
    5
    Tutorials:
    5
    Resources:
    5
    (8) The screenshot does not show it, but this is a DOUBLE bladed sword.
     
  9. Marcelo Hossomi

    Marcelo Hossomi

    Joined:
    Dec 31, 2005
    Messages:
    710
    Resources:
    3
    Models:
    2
    Spells:
    1
    Resources:
    3
    Wow great one =D
    Gonna use it
     
  10. Sunchips

    Sunchips

    Joined:
    Jul 23, 2009
    Messages:
    871
    Resources:
    123
    Models:
    112
    Icons:
    4
    Packs:
    7
    Resources:
    123
    Poly Count
    2168

    l.o.l. 1/5