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Knights v1.1

Knights v 1.1 updated

Force1 defend your Underworld Gate inside your base and eliminate Force2 Town Base.

Force2 defend your Town Base and eliminate Force1 Underworld Gate

Heroes cannot be revived.


Updates
Terrain updated Looks A lot Better.
Upgrades time decrease by 40 second.
Place couple of archers on top of the wall.
Increased normal archers hit point from 550 to 650
Increased swordsman hit point from 650 to 800
Decreased stun duration of stomp on hero by a second each level
Decreased pink amount of fire archer at beginning by 18
Decreased Fire archers base damage from 45 to 40
Increased Young Legolas base armor by 3
Increase ability Battle Cry cool down from 85 to 95 seconds.
Increased life drain of ability Human Torch and Inner Demon
Fixed Attribute Bonus
Every Hero starts with a ankh
Fixed Fire archer burning oil
Contents

Knights v1.1 (Map)

Reviews
Earth-Fury: The terrain is overly plain, the units are not unique, the overall gameplay isn't so fun. There seems to be no victory condition... it seems to work well enogh, so approved.

Moderator

M

Moderator

Earth-Fury: The terrain is overly plain, the units are not unique, the overall gameplay isn't so fun. There seems to be no victory condition... it seems to work well enogh, so approved.
 
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