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Kindergarten TD! v.3.0

Submitted by Dinah
This bundle is marked as approved. It works and satisfies the submission rules.
I'm very happy to show all of you my Kindergarten TD!

For people who want to know something about this map before playing it, there's a small FAQ here:

Frequently Asked Questions
What did you change?

This TD bases on the old Wintermaul maps but there's nearly nothing i didn't change:
°All towers (123) and races (10) etc.
°I remade the terrain and did heavy changes to the landscape.
°All special levels (11) were made by me.
°All map specials (e.g. builder teleport) were made by me.
°I improved the unit pathing and added a stuck-teleport.
°I added an XP system based on save/load codes.

What do i have to do?

°The sense of the map is to defend the kinna treehouse from the adults who want to know all your 40 secrets (lives).
°It's your mission to choose one of 10 unique races and beat the adults that try to reach the treehouse.
°Save your amount of XP and enable many features for you to play!

Who helped you to create this map?

°Basically this map is made by me, Dinah.
°Ap0calypse helped me translating the map.
°Some people of this map forum (and some friends of mine) who helped me improving the map and finding bugs.

What makes this map unique and a must have?

°Better looking terrain (Green flower style).
°A bank (or better comic) system with variable interest.
°Many special rounds like Invulnerable or Healer.
°Fixed unit stuck.
°2 Languages (German/English).
°Sounds.
°Funny descriptions of every tower.
°An XP system.
°A Money Devide Mode (for better Teamplay).
°Many other features.

Is this map protected?

Yes this map is protected and can't be opened in WE.

What is the sense of the XP system?

The XP system should motivate skilled players to play Kindergarten TD multiple times to earn advanced revards offering new strategies.

Which features can be enabled with higher XP amounts?

°100 XP -> Pro Races
°200 XP -> Instant Builder-Teleport
°300 XP -> Random Tower
°400 XP -> Book of Capers
And much more!​







Changelog

Kiga now requires Warcraft 1.24 version.
Added new Game Mode "Perfection" (only 1 Secret; 125% XP).
Added new tower for Anime (Yu-Gi-Oh).
Added new upgrade for Electric Carusel (Murderous Carusel).
Added new tower for Gang (Assassin).
Added new tower for Library (Edward Cullen).
Added new XP tower to Cuddle Corner (Cuddle Den).
Added Waypoints to the positions of Red, Blue and Teal.
Added upgrade for Random Tower for 600 XP.
Added "-host x" command for Host to determine a new Host.
Added Random Race ability to the start kid (Choosing random race gives 15% extra startup gold).
Added "Adults Left" Bar to the multiboard.
Added new spell to "Book of Capers" (Emergency Landing; 1200 XP).
Rebalanced Bedwetting ability (Increased damage and AOE).
Rebalanced "Stuffed Mythological Creature's" anti air upgrade.
Replaced some tips.
Replaced loading screen image.
Reduced cooldown of "Catch" ability.
Removed Caster levels due to bugs (might be readded in future versions).
Improved "Move your ass"-Ability.
Improved unit pathing.
Fixed bug making the game stuck when Host leaves before Game options are choosen.
Fixed Whirlwind ability from slowing mechanically levels.
Fixed Whirlwind ability from Cyclone Bonus rounds.
Fixed "Stuffed Alpine Bear"-Upgrade and "Detective Conan" from not slowing as shown in tooltip.
Fixed rare bug showing up the wrong level in defeat dialog.
Fixed "-nameall" command.
Fixed wrong sell values on upgraded towers.
Fixed some memory leaks.
It's not possible to attack adults at greys spawn from yellow position anymore.
Sell ability now also can sell car workshop items.
"-sell"-command now will sell items, too.
When amount of adults is below 10% the remaining mobs will be marked on the minimap.
Bonus Rounds now have a 10% chance to spawn as red ones additionally offering an extra secret.
Library Autocast can now be set to "only Bonus".
Minor Changes.
Minor Bugfixes.​


Please report bugs\etc. to me.

- Dinah -

Keywords:
td, tower defense, defense, maul, Kindergarten, tower, wintermaul, maul, Dinah, Kiga
Contents

Kindergarten TD! v.3.0 (Map)

Reviews
Moderator
15:22, 14th June 2009, by Rui(#101): A tower defense translated in two languages. There is little else to distinguish it from other maps of the same type. Approved with a 2,5 out of 5 rating, 3 (Useful) approximately.
  1. Dinah

    Dinah

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    Thanks :)
    It this place I'd thank you for your constantly given criticism!
    I think I wont stop working on Kiga because there will be always some changes that need to be done, or new stuff needing to be invented ;)

    One of my main aims is to make this map as unique as possible and let it look smart or something like that ;)
    I guess this means I have archiefed my aim? :p

    Great to hear that my skills in triggering has been improved :)
    I'd like to have new challenges in Kiga mapping so it would be great if somebody could tell me his ideas about the future of Kiga ;)

    As you may know this map became rejected because of Problems in the map administration ...
    Nobody was able to approve it so finaly it ended up there -.-
    Now since I've uploaded this brand new version it is in review status again so now it's time that somebody approves this map!

    This map is not approved yet so it wont interfere with you habit ;)

    I like Feedback :D
     
  2. ap0calypse

    ap0calypse

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    Ohh, I saw some review at the front page, so I assumed it was approved ^^

    Allright, here is my review:
    Review

    General

    General:
    • There could be more info in the description (level types, game modes).
    • The multiboard was too short, increase the player name size (my name didn't fit :p)
    • Set a maximum amount of characters to the name-command.
    • Change the loading screen, you can get the map at the hive now :D (and epicwar isn't really a good map-site anyway).
    • I really like how the in-game description looks, by the way :p (but I think I've made that partially... xD)

    Gameplay:
    • Create custom armor/attack-types.
    • You can create awards or something... (+XP if the award is completed, e.g.: get to level 10/15/... without losing a life).
    • Change the gold/lumber/food tooltips.
    • Maybe make some invis-towers? It's useful from time to time :)
    • The bank-system is actually just free gold, if you want to keep it like that, no problem, but you can make it possible to get negative interest.


    Terrain/Objects

    Terrain:
    • As said before: the terrain could really use some improvements
    • In general, I didn't like the tileset
    • The flowers on the edge aren't looking really good (in my opinion).
    • I like the idea of the terrain at red, blue and teal's spawn, try basing the rest of that (but change the tilesets a little bit :s)

    Objects:
    • Towers and descriptions are all right.
    • Not a lot of custom spells...
    • Races are good
    • Most towers can't upgrade (if that was ment to be, it's no problem).


    Overall

    This certainly is a good maul, I've already made my point in the previous post, so I won't waste too much time on this.
    Just make sure you improve the terrain, increase the multiboard and some other things I've mentionned.

    If you like the award-thing, I can give you some ideas for awards, but make sure it doesn't get imba because of them.

    Rating: 4/5
    Vote for Approval



    That's it, good luck ;)

    Edit:
    I've tried the "-nameall" command, but it didn't work for me:
    I've set my name to "Hay" (random name), I've typed "-nameall" and then it spammed the message "nobody has changed his name".
    Fix that as well.
     
  3. Rui

    Rui

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    Rui's review on "Kindergarten TD!" (Tower Defense by Dinah)

    ~23 comments deleted

    This map is a tower defense. As such, I don't think I need to explain much about its gameplay: you build towers to stop waves of creeps that constantly spawn.


    I found it interesting that you have the map in two languages. However, this only adds to the map size and loading time, by creating high amounts of objects that are the same, just with different names and tooltips. Fortunately, this is not noticeable.


    With the high amount of main buildings, there is always a doubt about whether all races are equal. In this particular map, I didn't notice it. Truth be said, we didn't play for long, but I found only minor differences: it's not only the balance that counts, but also the originality.


    The terrain was alright, I liked the way you used the ground tiles. Drawing arrows with them was something I hadn't seen in any tower defense, and personally I find it a good idea.


    Your map was first reviewed by Septimus, who reported hotkey malfunctions. I tested the hotkeys and they all seemed to be working.


    Like I said in the third paragraph, I don't think the map is very original. It's a full-working tower defense map with two languages, apparently some gameplay modes, but with little else to distinguish it from the other maps of the same type.

    Perhaps I should also note that the number of players isn't taken into account, so you either play with full house or you don't.

    My rating is a 2,5 out of 5, rounded up to a 3 (Useful). The map is Approved.

     
  4. Thrikodius

    Thrikodius

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    I didn't get verry long when playing this. I picked street gang and was stupid enough to build the most expensive tower first wich made it impossible for me to get back up. I noticed that one of my peon towers stopped attacking when I upgraded it. I never found out why cause attack range and attack speed where quite fine.
    I'd like to point out the ending where the treehouse died. You might wanna cut down on the duration of that cause I almost fell asleep. 10-15 seconds would be fine imo.
     
  5. Dinah

    Dinah

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    Okay Thank you for your feedback :)
    I'm going to fix the issues and improve the originality if this map in next version. ;)

    Yes, maybe ;)
    But there is not much space so is descided to leave out that information.

    Oh, your name is very important of course :D
    I'll do something with the multyboard ;)

    There is allready a maximun of 20 characters.

    Youre right. It's just because Kiga was rejected on Hive ....

    Sry, Im lack of time at the moment ;)
    I'll think about changing the terrain!

    "This map has not been approved in the resource section and is not guaranteed to be working."
    It seems the map is still in Pending status -.-

    While upgrading the tower is not able to attack. I guess this is what you noticed.

    The duration is as long as it is because players should be given enough time to save their XP codes. How could you not see the explanation shown at that time?! :D

    However, thanks. ;)
     
    Last edited: Jun 14, 2009
  6. Thrikodius

    Thrikodius

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    I might not be a TD pro but I'm not stupid. The tower had finished upgrading. It attacked like every 15th second. For some reason I don't belive that you set the attack cooldown to 15 seconds.

    Writing -save wouldn't take longer than 3 seconds. I say this cause there where a few complains about that when I played it.
     
  7. Dinah

    Dinah

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    Okay sry but actually this tower has neither special abilities nor is triggered so it's very unlikely that there is a bug with it's attack. It's a meele tower therefore it's range is quite short of course.
    This is all mentioned in it's tooltip and the non-upgraded tower has the same range and there is no problem as well so i guess you noticed that the tower is a meele one.
    If the problem is annother one then I could need a replay or an declaration how to reproduce the bug.
    Important Tower Data

    Name: Strong Gang Member
    Cooldown: 0.70
    Base Damage: 34
    Range: 150
    Weapon: Normal
    Targets: Ground, Enemy


    Typing it wouldn't take longer than 3 seconds but you need to write down the code somewhere if you don't want to loose it. Of course you can do a sreenshot but I personally prefer it that way.
    Additionally at that time the players have time to discuss about the game or blame the guy beeing responsible for the defeat.
    Nobody is forced to stay ingame after the treehouse is down.
     
    Last edited: Jun 14, 2009
  8. Rui

    Rui

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    This map lacks a category. I have put it on Miscellaneous.
     
  9. Neogecko

    Neogecko

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    :D (HEY Dinah bin wieder da XD)

    I'll test your map now and after that i will post my opinion (if i think it's important)(ich finde immer noch wir sollten deutsch sprechen dürfen XD!!)
     
  10. flAked

    flAked

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    Sadly, this map doesn't work on WC3 OSX. I tested 2.7 through 2.9 - the game crashes on 2/5 of the loading screen, without an error message (just freezes).

    I'm happy to assist in any bug-fixing, maybe the protection doesn't work properly in OSX.
     
  11. Dinah

    Dinah

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    Sry for late reply ;)

    I'm using Vexorians Map Optimizer (Latest version of course) for protecting Kiga and I don't think it causes this problem.
    Never heard about this issue yet.

    Unfortunately I even don't know about the differences between the Win and the OSX versions of Wc3.
     
  12. MistFury

    MistFury

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    emm,kindergaten td??
    Means, you take control of a kid and try to rule the whole school with your towers???
     
  13. Dinah

    Dinah

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    Just read the description or play it. Don't ask needless questions ...
     
  14. anteatereater

    anteatereater

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    I for one am insulted by the moderator's description and rating of the map. It's as if the map weren't even played to determine the rating. The bilingual option is not even a highlight of the map.

    Compared to other mauls, Kiga has superior pathing, a simple change that alleviates popular player concerns that mauls are too easy. Armor type and special abilities like divine shield keep players on their toes when choosing which tower to build and when. Along with that, wise spending and saving play an important role in determining how much money you'll have available throughout the course of the game. Fans of waypoint mazing as in Gem/Sprout/Eeve/Artifact will appreciate the added waypoints to all but three areas. Finally, the major reason I continue playing KigaTD is that it boasts an XP system with perks at various increments.

    How did the moderator miss all that? Not even one of those was mentioned...

    Well, aside from the innovations added to the maul infrastructure, the map has its share of bugs of course--namely crashes... that have happened to me in the players/game creation screen haha
     
  15. Dinah

    Dinah

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    Woah thanks for that :)
    Unfortunately Rui wont care much about what you said I guess :/

    I'm proud to say 3.0 will be out soon :)

    Here an insight into the Changelog so far:
    Changelog
    Added new Game Mode "Perfektion" (only 1 Secret; 125% XP).
    Added new tower for Anime (Yu-Gi-Oh).
    Added new upgrade for Electric Carusel (Murderous Carusel).
    Added Waypoints to the positions of Red, Blue and Teal.
    Added upgrade for Random Tower for 600 XP.
    Added "-host x" command for Host to determine a new Host.
    Rebalanced Bedwetting ability (Increased damage and AOE).
    Rebalanced "Stuffed Mythological Creature's" anti air upgrade.
    Replaced some tips.
    Reduced cooldown of "Catch" ability.
    Fixed Caster levels from sometimes not casting their spells.
    Fixed Caster levels from not appearing in lvl 10 and 25.
    Fixed Whirlwind ability, wich could slow mechanically levels.
    Fixed Whirlwind ability from Cyclone Bonus rounds.
    Fixed "Stuffed Alpine Bear"-Upgrade and "Detective Conan" from not slowing as shown in tooltip.
    Fixed bug showing up the wrong level in defeat dialog.
    Fixed "-nameall" command.
    Fixed wrong sell values on upgraded towers.
    Minor Changes.
    Minor Bugfixes.
     
  16. RichardSharpe

    RichardSharpe

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    LOL Mazemauler what an odd name . I finally registered. I think we two are two of the few who really can give any insight on this map for we are masters of it .


    This game crashes very often. It is very difficult to get a full game in this way - maze and I almost beat it again last night but it died on lvl 29... I am not sure why this happens.

    You mention to me a while ago about more auras? IS this still in your plans?

    and no mention of the 1200xp spell. :) the chainlightning spell I talked about in e-mail would be nice :). Your Veteran players want to keep having something to go for :p


    Other than that I'm glad you're taking inititive in getting 3.0 out soon. gl

    crap I replied in that change log :p

    IDea - since gang memeber and the siege tower of it have so many upgrades that cost a ton. - add one more for the rifle line - from killer to ASSASIN tower! with a even shorter cool down and mild damage increase! what an idea - since you have 4 upgrades on the other tower and onle 2 on the rifle

    I just added more thought Via an e-mail, Dinah; I'll post it here also.

    My Idea for a 3rd upgrade on the Rifle line of tower in the Gang member race, would even out gold spent on towers. At the moment, the melee, seige towers cost much more.

    I suggested for a 3rd upgrade titled Assasin which would cost 200 more gold and naturally have stats increased to say a .2 cool down and 100 more damage. and here's the beauty idea of it all: Headshot. Naturally an assasin can snipe it's enemies! a 2% chance to instantly kill ay creep would be a great addition to this game. I'd say 1% but you want it to occur enough to make people interested, and it's low enough not to be abused.



    Who thinks this isn't a great idea?
     
    Last edited by a moderator: Sep 7, 2009
  17. Dinah

    Dinah

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    First, don't double post! There is a Edit button for a reason!

    No its calculated this way:

    Code (Text):
    [COLOR=DarkOrange]XP gained[/COLOR] * [COLOR=Red]Difficulty modifier[/COLOR] * [COLOR=Lime]Extra  modifier[/COLOR] = [COLOR=Yellow]Total XP[/COLOR] [COLOR=Yellow]gained[/COLOR]
    Example for a 0 XP Player on lvl 1 on Kinna and Perfection:

    Code (Text):
    [COLOR=DarkOrange]0.300[/COLOR] * [COLOR=Red]1.40[/COLOR] * [COLOR=Lime]1.25[/COLOR] = [COLOR=Yellow]0.525[/COLOR]
    No, now it's 30% in 700 AOE. Strong enough I guess.

    Yes, mechanically levels should not be able to be slowed.

    I know this issue but unfortunately these crashes seem occour arbitrary (they happen at any time or level and they are not triggered by a certain spell or something) so I just don't know where I can fix them or if it's maybe an issue of the warcraft engine.

    I was planning to add a new tower to gang instead of annother upgrade.

    Not right. The meele total cost is cheaper than the killers.

    The stats are calculated based on the gold cost when I add a tower.
    Hmm, the headshot thing is an interesting idea but this is not easy to balance because a high amount of this assassin-tower would kill every wave regardless of hp, armor and specials so it's either overpowered or useless. A high damage e.g. 1000 on 1% of the attacks would be ok.

    Thanks for Feedback :)
     
  18. RichardSharpe

    RichardSharpe

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    I don't think it would be overpowered, hence the 1-2% chance to headshot. I think It wouldn't be usless due to the fact it's a bit faster and stronger than a killer( even if it rarely headshot's a unit). But, if you want to go for an absolute damage route, thought you hated that way:) , then you should up the % for the tower to do the 1k extra damage to 10%-15%. both are still good ideas. Why not do both ; the extra upgrade for killer, and a new tower. I see no harm in doing that. I really don't know what you'd make unless it's maybe a multishot peircing tower that could be some sort of mob assault crowd with knives , shrugs, . hehe Brain storming is how you get great things done.

    I forgot the Last upgrade for the melee/doorkeeper was only 160 gold. The siege tower is very pricey then. Do you think it should cost 320 for it's final upgrade? maybe if it were faster, shrugs.
    Well when you put in the works for a perfection setting, normally it would continue along the line of difficulty as you have been. You weren't clear about it. So you're just tacking it on the hard setting's XP % with a minor bonus and having it as another setting, ok. I still think you should have it set to 160% of the level's xp base code. It is very hard to do this with out losing any lives- even with good players.

    and just noticed you expect us to pay 345 gold for a aa tower on playground that is not even nearly as good as the 75 gold tower on giant flatscreen, outrageous!




    BTW i don't really care about how many times I post. possibly it is to different users? hmm! really if you're that anal , apoc get a life.
     
    Last edited: Sep 9, 2009
  19. RichardSharpe

    RichardSharpe

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    just to steam your clams- apoc. and i'm done supporting this map. I find someone to be a bit arrogent . I will remind him that this is less popular than wintermaul's original map.. No one hosts it and to get such rude feedback is amazing. do whatever you want i don't care.
     
  20. ap0calypse

    ap0calypse

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    Ohh, yeah... that really matters... (no, it doesn't).
    -rep is nothing to be angry about, it happens a lot, follow the rules (perhaps read them first) and it doesn't happen.

    I am not arrogant, I'm doing my job: I merged the posts for you and gave you -2 rep, which is really not much, most people would get -4 (for each post).
    Well, whatever... you've just earned another -3 rep for these completely futile posts.