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Kil'jaeden- Work in Progress

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So, I began to create the model of Kil'jaeden for the film-res trailer of my project. Note that this is only the basemesh (I may use it for other Draenei models in the future), I intending to import this to Zbrush for further sculpting and detailing. But until then, here is what I got so far.
 

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A very slight update, right from Zbrush. I didn’t even subdivide it yet because I want to keep it in this very simple stage as much as possible (the moment to subdivide will come eventually). Now back to Maya to create all these little spikes on his head…
 

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Thank you for the kind words. I believe it is time for a little update. I think I done the basemesh for the head and the body (only basemesh, still). It is very difficult to see because the color and the quality, but I added spikes to his head and one earring.
Suggestions will not only be appreciated, but necessary.
 

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Alright, I added a little length to the hands and a little bit fat to the legs. I tried to clear to you that this is only the basemesh. Means, that there is not enough detail to add the muscles yet, nor it is necessary for the modeling process. And the fact that it looking weird at this moment is fine, I want to keep things as simple as possible at this moment.
 
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TDR

TDR

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when I saw the first pictures, with the head only, I said to myself "woha! there's someone who can actually model well on this site!". But when I saw the body I was like "fart..."...it's like the 2 things were made by 2 different people (I'm not insinuating anything). Not only are the proportions terrible, but the topology as well. This grid-like topology doesn't work well around the abdomen and arms. You have to add edge loops there to define muscle flow, 'else it will be a pain to get the right result when sculpting on it.
I don't like the ear either, it looks pretty messed up. I know ears are a pain to make, but getting it right is essential for making your character believable. Right now your ear doesn't have enough volume and the detail inside seems pretty random. I bet you tried to follow the human ear's shapes there, but you didn't get it right it would seem.

Also, Maya smells. HA!
 
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The Basemesh with all the features are done, and so is the UVS (it went really quick). I decided not to post any WIP since people want to see final, perfect results, and not interested in the process of the making. So I will upload another update only after I am done with the sculpting. However, it doesn't mean I can't post things I did for fun and not for the model. So today I messed around with the torso in Zbrush and here are the results of my actions.
 

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TDR

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you know, posting WIP shots is not just to show people so they have something to drool at or to show how active you are. It's better for you, because you can receive constructive criticism and the end result will be better.

You have some nasty errors on this mesh due to inappropriate topology. Also you should study more anatomy (see the attached pics for more specific things). Do that on your next "just for fun" thing, it will help you improve.
Remember: even if it's just quick and for fun, that doesn't mean it has to be unfinished or lower quality.

I'd really like to see your base mesh, if you please.
 

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"Just for fun" means practice for me during having fun, so it is actually good what you do now. And you should remember that he is an eredar; his anatomy should be similar to the human but not exactly the same because he never meant to be human. I will not show you the basemesh since all the rest of the model is just features. If you want to examine the anatomy, what I have posted so far should give you an idea. And besides, it is a surprise
 

TDR

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errors in the mesh matter, they hurt the eye. But that also depends on your target audience. I mean for the folks around here and wc3c it's good, I bet they'll wet themselves when they'll see the final product. But if you were to show this somewhere like CGtalk, it would be pretty poor.

Also, don't try to reinvent the wheel. If human anatomy works so perfectly, why alter it in a non-logical way?
 
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I did as you recommended me and fixed the few problems. That’s enough fun for now; I intend to start the sculpting of the real model in the weekend. By the way TDR, can you show me some of your high res works? I would really like to see them, you give an impression of a very skilled and experienced modeler. I saw few works that were considered "not poor" on few large communities and even watched the process of making few of them and I can tell you that most artist stops paying attention to the Human Anatomy at a very early stage of the sculpting and modeling (most of them didn’t even learned much about it). It is good to imagine new forms and presentations so the model will look original and interesting.
 

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I did as you recommended me and fixed the few problems. That’s enough fun for now; I intend to start the sculpting of the real model in the weekend. By the way TDR, can you show me some of your high res works? I would really like to see them, you give an impression of a very skilled and experienced modeler. I saw few works that were considered "not poor" on few large communities and even watched the process of making few of them and I can tell you that most artist stops paying attention to the Human Anatomy at a very early stage of the sculpting and modeling (most of them didn’t even learned much about it). It is good to imagine new forms and presentations so the model will look original and interesting.

looks like a high detailed version of Illidan, not Kil'jaeden XD Maybe not bulky enough? Seems more like an aerobic body type
 
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Update. Little few notes. First, I forgot to crease the edges for the torso so it may look like the legs and torso are connected funny (yes, this is the same torso from 'just for fun' with few little adjustments). It doesn't matter though, since there is a belt hiding it. Second, I forgot to turn the earring own when I rendered the head, but on second thought, it doesn't part of the body. Third, the face and torso are leathered and scaled, the legs are not yet. So far, the model is about 4,500,000 polys. As always, suggestions and comments will be welcomed.
Update: I don't know why, but the leg muscle seem much sharper in the image than in reality.
 

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TDR

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man, you just don't want to listen to me, do you...I told you that the proportions are awkward...Look at those legs how small they are...he looks like some sort of eredar midget. It's not like there's a proportion canon for eredars, because after all they're fictional, but it really bothers the eye and makes it look funny. Also keep an extra eye on the connection between the legs and the torso, it looks pretty messy.

The torso is coming along nicely, but again pay more attention to the shoulder joint: the pectorals end under the deltoids and the biceps under the pectorals. They don't all join in the same plane, like you did.

And the ears man...all staright and flat...I really don't know what to say anymore.
 

TDR

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no, they don't look like ears at all. Just a hole doesn't mean it's an ear! Your thing is flat, has no volume whatsoever and also has perfectly straight edges, which is very unnatural and inorganic.
Look how a bat ear looks, which is closest to what you have here:
bat-8.jpg

Look how nice and curved it is. Look at the detail inside.
Here's a human ear, which resembles the part where the ear joins the head on your model:
ear-closeup.jpg

Notice all the nice volumes and details. Your ear has almost no detail at all. It's like a flat piece of cardboard cut with a bad pair of scissors.
I know they're not easy to make, but it's really worth it. It'll boost up the quality of your model a lot.
 

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