Kil'jaeden Reforged with WoW Animation

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Kil'jaeden was a powerful eredar demon lord and acting leader of the Burning Legion. Appointed twenty-five thousand years ago as the chief lieutenant of Sargeras, he had the same rank as Archimonde. While Archimonde led the Legion's armies, Kil'jaeden's agenda was to assimilate every race possible into the folds of the Burning Legion. He was responsible for manipulating Gul'dan and the creation of the tyrannical Lich King from the spirit of the shaman Ner'zhul.

Base animation taken from Wow Kil'jaeden ripped by Henry from warcraft underground.

29/10/2020:Add 2 versions of Kil'jaeden with WoW animation( normal version and recolor version that look like WoW version)
1/11/2020: Fix wrong Dissipate animation
23/9/2021: Remove LODs geoset

The model has lips sync
Previews
Contents

Kil'jaeden Reforged custom version (Model)

Kil'jaeden Reforged custom version portrait (Model)

Kil'jaeden Reforged normal version portrait (Model)

Kil'jaeden Reforged with WoW Animation (Model)

I do not understand how they do to import warcraft reforged with functional texture orm etc.
As far as I learn these textures are call pbr textures,combine with lighting,sharders it make model look more real,pbr textures has a lot of textures( height, normal , ambient occlusion, roughness, metalic) but in reforged only use normal and orm ( orm include ambient occlusion,roughness, metalic), diffuse is like a normal texture in classic, emissive make the model more glow( you can see where it glow in my custom kiljaeden texture emissive).

Normal texture used for faking the light of bumps and dents in model
Ambient occlusion used for used to calculate how exposed each point in a scene is to ambient lighting
Roughness control the sharpness of reflection
Metalic tell the renderer what part of a surface is treated as a metal and what part is treated as non-metal
Conclusion, pbr textures make model look more real, natural,fast render and can use in modern engine.
 
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