1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

Thread Status:
Not open for further replies.
  1. Malhorne

    Malhorne

    Joined:
    Sep 14, 2012
    Messages:
    2,330
    Resources:
    6
    Spells:
    4
    Tutorials:
    1
    JASS:
    1
    Resources:
    6
    Oh yes you're right :)
     
  2. xAerox

    xAerox

    Joined:
    Jun 28, 2013
    Messages:
    370
    Resources:
    0
    Resources:
    0
    Hahaha XD thanks :)
     
  3. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,432
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Have you accept my request?..
     
  4. Malhorne

    Malhorne

    Joined:
    Sep 14, 2012
    Messages:
    2,330
    Resources:
    6
    Spells:
    4
    Tutorials:
    1
    JASS:
    1
    Resources:
    6
    Use our box :)
     
  5. makai

    makai

    Joined:
    Apr 30, 2010
    Messages:
    320
    Resources:
    2
    Models:
    2
    Resources:
    2
    sounds cool :D
     
  6. Malhorne

    Malhorne

    Joined:
    Sep 14, 2012
    Messages:
    2,330
    Resources:
    6
    Spells:
    4
    Tutorials:
    1
    JASS:
    1
    Resources:
    6
    But not at the moment ^^'
    And it will be vJASS xD
    Ofc if you want us to do so you just have to do a var that get increase each time feating spell is cast.
     
  7. kenegeneget13

    kenegeneget13

    Joined:
    Apr 17, 2013
    Messages:
    376
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Ice Boulder

    DDS:N/A
    Code Type: GUI
    Spell Type: Unit
    Target Type: Target Point
    Area of Effect: 125
    Number of Levels: 1
    Range: 2000
    Duration: 1
    Mana Cost: 0
    Cooldown: 3
    In-game Description: Sends a Ice Boulder on enemy units, damages units around and stops on first unit hit
    How the spell works: if the ice boulder reach the first target the target will be freeze for 1 seconds...it will not knock back :)

    •Note: Please use Knock-Back 3D v. 1.9.1 system
     
  8. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,782
    Resources:
    107
    Models:
    91
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    107
    ^Woah. It's really easy to modify. As easy as talking about it. Right? Endtrigger, set speed and range to 0.01..
     
  9. Rheiko

    Rheiko

    Joined:
    Aug 27, 2013
    Messages:
    2,936
    Resources:
    7
    Icons:
    2
    Spells:
    3
    Tutorials:
    2
    Resources:
    7
    maybe he doesn't know how to do it, so he asked us to do it for him :)
     
  10. kenegeneget13

    kenegeneget13

    Joined:
    Apr 17, 2013
    Messages:
    376
    Resources:
    2
    Maps:
    2
    Resources:
    2
    yeah ur correct !!
     
  11. Rheiko

    Rheiko

    Joined:
    Aug 27, 2013
    Messages:
    2,936
    Resources:
    7
    Icons:
    2
    Spells:
    3
    Tutorials:
    2
    Resources:
    7
    thanks to my experiences when i was a noob xDD
    and i'm still a noob ._.
     
  12. Malhorne

    Malhorne

    Joined:
    Sep 14, 2012
    Messages:
    2,330
    Resources:
    6
    Spells:
    4
    Tutorials:
    1
    JASS:
    1
    Resources:
    6
    Why do you want to use this.var xD ?
     
  13. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,782
    Resources:
    107
    Models:
    91
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    107
    Because, they might use factory(something I already know of), and I know that it spams unit creation which is bad.
     
  14. edo494

    edo494

    Joined:
    Apr 16, 2012
    Messages:
    3,846
    Resources:
    5
    Spells:
    1
    JASS:
    4
    Resources:
    5
    you know model path to the footprint? if you know, it is trivial and I can make it in maybe 10 minutes

    edit: I also dont understand the this.var :D
     
  15. Malhorne

    Malhorne

    Joined:
    Sep 14, 2012
    Messages:
    2,330
    Resources:
    6
    Spells:
    4
    Tutorials:
    1
    JASS:
    1
    Resources:
    6
    Oups meaning I didn't understand what you want for your spell (hopefully I didn't take it xD)
     
  16. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,782
    Resources:
    107
    Models:
    91
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    107
    The Tinker's Pocket Factory spams unit creation, and I don't want that because of the unit leak. Though it's easy to achieve with a DDS, but no.
     
  17. Malhorne

    Malhorne

    Joined:
    Sep 14, 2012
    Messages:
    2,330
    Resources:
    6
    Spells:
    4
    Tutorials:
    1
    JASS:
    1
    Resources:
    6
    Dude ...
    The unit leak O_O ?
    Which one are you talking about ?
     
  18. Rheiko

    Rheiko

    Joined:
    Aug 27, 2013
    Messages:
    2,936
    Resources:
    7
    Icons:
    2
    Spells:
    3
    Tutorials:
    2
    Resources:
    7
    i forgot what Pocket Factory is ._.
     
  19. GreeN!X

    GreeN!X

    Joined:
    Oct 20, 2012
    Messages:
    2,346
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Its the tinker skill that when you target it on a point, it creates a sort of building that creates little robot guys periodically until it gets destroyed.

    I really didn't know spells from ingame could leak too.
     
  20. sonofjay

    sonofjay

    Joined:
    Oct 28, 2011
    Messages:
    4,239
    Resources:
    20
    Packs:
    1
    Maps:
    13
    Template:
    5
    Tutorials:
    1
    Resources:
    20
    Mind if I request a spell pack?

    This spells synchronize with each other so it will be better to read all of them first before making them. :)

    Lightning Wave

    DDS: Any if its needed
    Code Type: Any (Would be nice if every spell will be made on one type.)
    Spell Type: Hero
    Target Type: Target Point
    Area of Effect: X
    Number of Levels: 4
    Range: X
    Duration: -
    Mana Cost: 90/100/110/120
    Cooldown: 15 seconds.
    In-game Description: Shoots a lightning ball that travels X range. Any unit that the ball passes thru will receive X damage and will get slow. When the ball reach its destination an electric current will travel the line where the ball traveled dealing X damage on a X AoE.
    How the spell works: I think the description above already explains the spell.


    Relocation

    DDS: Any if needed
    Code Type: Any (Would be nice if every spell will be made on one type.)
    Spell Type: Hero
    Target Type: Target Point
    Area of Effect: ?
    Number of Levels: 4
    Range: ?
    Duration: X
    Mana Cost: 200/220/240/260
    Cooldown: 35/30/25/20 seconds
    In-game Description: Creates a small electric ball on an area and any unit around X AoE of the ball will be relocated on your desired position. Time to relocate units is only 5 seconds if you failed to relocate any units you'll suffer X damage.
    How the spell works: Make electric ball -> you'll have an extra spell called "Relocate" which is an Target Point spell -> use that spell to relocate units around the electric ball -> If you fail to relocate a unit within 5 seconds you'll suffer damage.


    Electric Flow

    DDS: Any if needed
    Code Type: Any (Would be nice if every spell will be made on one type.)
    Spell Type: Hero
    Target Type: Passive
    Area of Effect: ?
    Number of Levels: 4
    Range: ?
    Duration: ?
    Mana Cost: ?
    Cooldown: ?
    In-game Description: Makes the hero stronger. Every spell you cast(except Lightning Wave) will increase the damage produced by Lightning Wave by 20/30/40/50. Also increases the heroes movement speed by 2/3/4/5%.
    Additional damage by Lightning Wave can be stack up to 5 times.
    How the spell works: The bonus damage should only affect Lightning Wave's secondary damage(the AoE one).


    Curse of the Lightning

    DDS: Damage Any if needed
    Code Type: Any (Would be nice if every spell will be made on one type.)
    Spell Type: Hero
    Target Type: Single Target
    Area of Effect: ?
    Number of Levels: 3
    Range: 800
    Duration: ?
    Mana Cost: 50
    Cooldown: 10/7/5
    In-game Description: Bestows the Curse of the Lightning to the unfortunate unit amplifying your Lightning Wave damage by 2/3/4%. Also gives vision on the target unit.
    How the spell works: Description above should explain how the spell works.


    Tell me if you didn't understand something.
    Thanks.
     
Thread Status:
Not open for further replies.