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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. DGuedes

    DGuedes

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    Spell Reflect

    DDS: Damage Detection System you have? no.
    Code Type: GUI
    Spell Type: Unit
    Target Type: Instant i guess. An temporary instant buff.
    Area of Effect: no AoE
    Number of Levels: 1
    Range: no range needed
    Duration: 4 secs
    Mana Cost: 50
    Cooldown: 15 secs
    In-game Description: The next harmful single-target spell casted against this unit will be reflected.
    How the spell works: Target X uses spell reflect. A buff with a duration of 4secs will appear, and will reflect the next harmful singletarget spell casted by a enemy, Target Y. Will not reflect ally spells, or AoE spells by a enemy. After a spell be reflected, the buff will disappear.


    aditional information: i already tryed to use the mimic spell and some others spell reflection codes, but they don't work in the way that i want (they are too complex). also i remember playing an old world of warcraft war3 map that a warrior have this spell and worked very well. Actually the code can be in any language that i can copy, but i don't know shit about JAS, so would be better in GUI.

    cheers
    edit:

    Shadowstep

    DDS: Damage Detection System you have? no.
    Code Type: GUI
    Spell Type: Unit
    Target Type: Single Target
    Area of Effect: no
    Number of Levels: 1
    Range: 800
    Duration: 5 secs buff
    Mana Cost: 50
    Cooldown: 15
    In-game Description: A Shadowstep.
    How the spell works: Unit X will cast Shadowstep in unit Y. Unit Y NEEDS TO BE AN ENEMY UNIT. Unit X will gain a buff called shadowstep for 5 secs that will raise his move speed to 500. Unit X will teleport behind unit Y, but will not start to attack and will give no damage (because this could break his stealth).
    If possible, a random shadow effect could occur during the teleport (like when vengeful spirit ultimates a hero @dota), but this isn't really necessary.
     
    Last edited: Jan 4, 2014
  2. FRENGERS

    FRENGERS

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    Here I got some model

    Starshot:
    Add THIS after effect when it's hit the target

    Flamethrower:
    Maybe, if you
    1
    2
     
  3. BPower

    BPower

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    I just read page 75 so I didn't see your initial post ... :)

    If it works 100% safe it is a good alternative, afterall you get rid of one struct member, globals array whatever you are using.
     
  4. makai

    makai

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    Random Buff

    DDS: http://www.hiveworkshop.com/forums/...a-231846/?prev=d=list&r=20&u=looking_for_help
    Code Type: GUI
    Spell Type: Hero
    Target Type: Instant
    Area of Effect: na
    Number of Levels: na
    Range: na
    Duration: 10
    Mana Cost: 25
    Cooldown: 10
    In-game Description: Buff the hero with a random buff =
    *agi : Increase critical chance and dodge chance
    *strength : Increase 5% maximum HP and 30% attack damage

    How the spell works:

    -when the caster cast this ability, he will get a random buff/passive skill inside invis spellbook for x seconds..

    -i know that DDS can heal, block, and multiple dmg... but i don't know how to create a critical hit accuracy, critical hit rate and dodge damage system by using it.. i want it to work with agi stat or custom stat by using trigger... i don't know how to do the balanced math.. hopefully you guys can help me.. if you guys can help me,it would be great :)

    If possible, spell also can does critical damage

     
    Last edited: Jan 5, 2014
  5. Shanghai

    Shanghai

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    who wana take my request?
     
  6. Malhorne

    Malhorne

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    I don't know ^^'
    I had an issue with a malware and now some work to do ^^
     
  7. kenegeneget13

    kenegeneget13

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    @Rheiko

    can u make the "Bumb"spell
    play walking animation while dashing the targeted enemy and pls make it if the target has invulnerable buff the caster will knockback himself....like this...

    picture
    [​IMG]
     
  8. Rheiko

    Rheiko

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    okay

    i did it already, didn't i?
     
  9. kenegeneget13

    kenegeneget13

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    i was wrong srry i dnt checj it :)
     
  10. Rheiko

    Rheiko

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    Here it is :)
     

    Attached Files:

  11. xAerox

    xAerox

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    @Malhorne
    How is my spell request goin? XD Dun worry, just curious. You can go as slow as you want XD
     
  12. kenegeneget13

    kenegeneget13

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    its stuck on this animation while running....

    IMAGE
    [​IMG]
     
  13. Rheiko

    Rheiko

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    it's not walk animation? i thought it is..
     
  14. Malhorne

    Malhorne

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    @xAerox -> Not started but I know how I'll do this.
    Anyway I need to finish that vid and if I finished it soon I'll do it today.
    Otherwise wait wednesday.
     
  15. kenegeneget13

    kenegeneget13

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    can u fix it?
     
  16. Rheiko

    Rheiko

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    it's walk animation right?
    just set the speed to your desired speed...
     
  17. Malhorne

    Malhorne

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    VM is enough for me I don't like answering to PM ^^
     
  18. xAerox

    xAerox

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    Yea, PM is kinda mind blowing. I only use it to talk about some stuff tht I dun want others to see? XD

    @Malhorne
    Just tk your time XD I dun need the spell yet, my map is still under terraining. :p I just need it as soon after I've done terraining my map, which is a few months XD I'm not really good with terrains.
     
  19. makai

    makai

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    Anyone up for my request? it is a bit complicated because I also need critical hit etc trigger.. I'm not a trigger guy :/
     
  20. Malhorne

    Malhorne

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    Trigger the Critical Hit ...
    Hum...
    That has been done in the database of the Hive if my memories are good.
    Enhanced Critical Strike I think
     
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