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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. Shanghai

    Shanghai

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  2. Malhorne

    Malhorne

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    No problem !
     
  3. xAerox

    xAerox

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    Too bad for Shanghai that he had dyslexia... Coding is a nightmare.. :p Can anyone tell me everything about coding types like unit indexer. (I dun even knw wat it is) I'm so clueless about it @_@
     
  4. Mythic

    Mythic

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    You index units?
     
  5. CreatorD3292

    CreatorD3292

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    The map is not working. i have looked at the trigger page. you doing it right.
     
  6. BunnyAng

    BunnyAng

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    Sure, once you do i'll stick to that one.
     
  7. Malhorne

    Malhorne

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    At the moment there isn't so if he add one there is no problem.
     
  8. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    honestly, I relies on Unit Indexer when making Complex MUI spells (Why I never learn Indexing) :p
     
  9. Malhorne

    Malhorne

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    Ahah xD
    No problem ;)
     
  10. chobibo

    chobibo

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    How come nobody is requesting a makankosappo...
     
  11. Malhorne

    Malhorne

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    Ahah XD !
    If somebody does it me or chobibo will do it even in GUI ^^
     
  12. CreatorD3292

    CreatorD3292

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    Sharp Claw

    DDS: looking_for_help
    Code Type: Whatever you want
    Spell Type: Unit
    Target Type: Passive
    Area of Effect: 0
    Number of Levels: 5
    Mana Cost: 0
    Cooldown: 0
    How the spell works: Give unit a chance (30%,35%,40%,45%,50%) that make unit deal bonus damage over time (3s). (Bleed). Damage over time can be stack with previous Damage over time. Damage Base on unit base damage (6%,8%,10%,12%,14%).Btw, Damge type is TRUE Damage.
     
    Last edited: Dec 28, 2013
  13. chobibo

    chobibo

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    I actually want someone else to make it because I don't know how to haha xD. Oh and request a makuhoidan while your at it. lulz
     
  14. Malhorne

    Malhorne

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    If someone don't know how to do true damage :
    Code (vJASS):
    function Deal_True_Damage takes unit caster, unit target, real damage returns nothing
        if GetWidgetLife(target)>damage then
            call SetWidgetLife(target, GetWidgetLife(target)-damage)
        else
            call UnitDamageTarget(caster, target, 10000000000, true, false, ATTACK_TYPE_MAGIC, DAMAGE_TYPE_MAGIC, null)
        endif
    endfunction
     
  15. chobibo

    chobibo

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    That wouldn't be detected by a DDS dude... Hahaha, hehehe, hohoho....
     
  16. Malhorne

    Malhorne

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    Of course ^^
    That's the true hacking way :3 !

    If you want so there is the myth of ConvertAttackType(7) :)
     
  17. chobibo

    chobibo

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    That would be very problematic haha xD. Use at your own risk(which is high).
     
  18. Shanghai

    Shanghai

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    who wana make this damage system :p
     
  19. Malhorne

    Malhorne

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    What damage system ?
     
  20. Shanghai

    Shanghai

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    done need it anymore.
     
    Last edited: Dec 31, 2013
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