- Joined
- Apr 13, 2007
- Messages
- 240
Hello there.
I'm experiencing the Map Editor since a few weeks, made a few sample maps to practice basic things, and I planned my first "real" maps, which will be a kind of AOS. Maybe no one will be interested, but who knows.
BUT.
I am "attacked" by several problems and if you dont't help, I'm afraid I cannot "win this battle".
I will explain myself as clearly as I can, but don't forget I'm a Hungarian
1. Is it possible to give a hero an ability that is selectable at level-up, but doesn't show up in the hero's skills? I mean, I want to make a summoner hero (like Rexxar) and when he lvls up, he can choose a skill for his summons instead of himself. If the summon dies, the next summon will also has the ability. Like immolation for a fire elemental.
2. Is it possible to maximalize the summoned unit-types (for example a Skeleton Warrior) for a player? I mean a spell like Summon Skeleton Mage from Diablo II. In Di2, the number of skeletons are limited. (but every time it summons 1 skeleton from 1 corpse.)
3. Is it possible to somehow create a group of units (like shields, helms, swords etc.) and disallow heroes to use more than 1-2 of them? (In wc3, you can use 6 Mask of Deaths on one hero. It's a little bit weird.)
4. Is it possible to attach, for example a body armor to an unit? I mean reskinning beacuse the same armor model for a lich and an ogre, would be weird.
5. Is it possible to create a trigger that checks the abilities of two specific items, then makes a new item with both the previous item' properties? (Imagine a necklace which does nothing but you can put various pearls and gems to it with effects, for example ruby gives health, emerald gives life regen etc...)
6. Is it possible to "combine" two or more specific units and create a new unit from them? I mean, selecting a water- and a fire elemental makes a new skill "Morph into Steam Elemental" appear on the lower right part uf the GUI, and also selecting Fire and Earth ---> "Morph into Lava.." etc. Like Dark Archons in Starcraft.
7. There are two groups that determine the armor-type of units, first is metal, wood, flesh etc. and second is unarmored, hero, heavy etc. Is it possible to change the quantity of types? (Both of them). Also, is it possible to change the name, the picture art (the one that appears somewhere near the hero's strength icon), the effect (i mean, for example, XY attack type deals 10% damage to ABC armor type but ASD attack type deals no dmg to it)? Is it possible to change it ingame with items? I mean for example, a hero has no armor --> unarmored, hero type, he gets a chain mail --> metal armor, hero type, he gets a magical armor imbued with fire magic--> magical armor, fire type.
That's all. Sorry if I'm too spoonfeeding or asking too much; if the exact answer is too long, just give me some guidelines and I'll figure out.
I hope they are not so noob questions that no one will answer, and I also hope that they are not too complex question that no one can/have the time to answer.
I'm experiencing the Map Editor since a few weeks, made a few sample maps to practice basic things, and I planned my first "real" maps, which will be a kind of AOS. Maybe no one will be interested, but who knows.
BUT.
I am "attacked" by several problems and if you dont't help, I'm afraid I cannot "win this battle".
I will explain myself as clearly as I can, but don't forget I'm a Hungarian
1. Is it possible to give a hero an ability that is selectable at level-up, but doesn't show up in the hero's skills? I mean, I want to make a summoner hero (like Rexxar) and when he lvls up, he can choose a skill for his summons instead of himself. If the summon dies, the next summon will also has the ability. Like immolation for a fire elemental.
2. Is it possible to maximalize the summoned unit-types (for example a Skeleton Warrior) for a player? I mean a spell like Summon Skeleton Mage from Diablo II. In Di2, the number of skeletons are limited. (but every time it summons 1 skeleton from 1 corpse.)
3. Is it possible to somehow create a group of units (like shields, helms, swords etc.) and disallow heroes to use more than 1-2 of them? (In wc3, you can use 6 Mask of Deaths on one hero. It's a little bit weird.)
4. Is it possible to attach, for example a body armor to an unit? I mean reskinning beacuse the same armor model for a lich and an ogre, would be weird.
5. Is it possible to create a trigger that checks the abilities of two specific items, then makes a new item with both the previous item' properties? (Imagine a necklace which does nothing but you can put various pearls and gems to it with effects, for example ruby gives health, emerald gives life regen etc...)
6. Is it possible to "combine" two or more specific units and create a new unit from them? I mean, selecting a water- and a fire elemental makes a new skill "Morph into Steam Elemental" appear on the lower right part uf the GUI, and also selecting Fire and Earth ---> "Morph into Lava.." etc. Like Dark Archons in Starcraft.
7. There are two groups that determine the armor-type of units, first is metal, wood, flesh etc. and second is unarmored, hero, heavy etc. Is it possible to change the quantity of types? (Both of them). Also, is it possible to change the name, the picture art (the one that appears somewhere near the hero's strength icon), the effect (i mean, for example, XY attack type deals 10% damage to ABC armor type but ASD attack type deals no dmg to it)? Is it possible to change it ingame with items? I mean for example, a hero has no armor --> unarmored, hero type, he gets a chain mail --> metal armor, hero type, he gets a magical armor imbued with fire magic--> magical armor, fire type.
That's all. Sorry if I'm too spoonfeeding or asking too much; if the exact answer is too long, just give me some guidelines and I'll figure out.
I hope they are not so noob questions that no one will answer, and I also hope that they are not too complex question that no one can/have the time to answer.