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Jungle Trolls Reborn 5.8.1

Submitted by gadina_prokleta
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game
Gadina Prokleta Presents

JUNGLE TROLLS REBORN
by A.Dominion and Gadina Prokleta
Version 5.8.1


► Both major bugs of the game should be finally FIXED:​
• The game desynchronization at game start should not happen anymore!
• The bug with items lost upon death is now fixed!
• In order to reduce overpopulation, initial beast spawn is randomly decreased by app. 10%.​
► There is a dedicated network for Jungle Trolls Reborn in Tunngle (see here for details).​

Map Info:

You must survive,
gather resources,
build your village and
protect your Totem from the other evil troll tribes in the Jungle.

Loading Screen picture by Cindy Nyan

[​IMG]


Playable Classes:

You can choose among four troll heroes, each having different skills and item recipes:
The fierce and mighty WARRIOR,
The silent and insidious HUNTER,
The wise and creepy SHAMAN,
The ingenious and crafty INVENTOR.

The Troll classes

[​IMG]


Gameplay Variety:

You can craft various weapons, items and buildings and combine them
dependent on the class of the chosen troll and the necessities of the tribe.
The world is changing and going its own course through the game.
The game is rich of possibilities. There can't be two JTR games exactly the same.

A well armed Warrior in action

[​IMG]


Features:

- rich game world, full of hidden dangers and secrets;
- breeding animals, which can be hunted, tamed or even zombified;
- cute little cubs and mighty boss beasts, cunning enemies and evil allies;
- changing weather affecting the gameplay in many aspects;
- complete freedom of movement and choice of tactics.

A Hunter with his pet

[​IMG]


Creators:

The game is based on A.Dominion's Jungle Troll Tribes (5.5).
In the middle of year 2006 with the written permission of the author
the map was reworked and improved by gadina_prokleta.

Subsequently A.Dominion joined the development team
and did a great work to further improve and extend the game.

The game was developed with the help of many
contributors from all around the world:
Dark Angel (beta testing, tooltips),
ElloElloEllo (modelling),
GothicMage and Jimmehdean (hosting, beta testing),
BIOEngineer (Russian game community, beta testing)
and many others.

Official Site
Website


More Info
Wiki


For updates and contact:
Facebook page



Keywords:
troll, trolls, jungle trolls, jungle troll tribes, reborn, gadina, prokleta, survival
Contents

Jungle Trolls Reborn 5.8 (Map)

Reviews
Moderator
15:59, 4th Dec 2008 Rui: The map is known to me. The previous version was approved, so I guess this one will pass too. Note, please use the Update button to submit a new version.
  1. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    Great game, some suggestions though..

    -There is a BIG problem with sleeping in your troll hut, not sure if its the same with tent. Anyway, its pretty much luck when you sleep next to a hut to actually sleep in it. The range needs to be increase quite a bit.

    -Fix stacking items, I believe there is a way with a full inventory to stack items without dropping something and picking the other up.

    -Fix up the rock and wood stun and chance of dropping an item ability. With it, you are unable to split down the rocks and wood into pieces by clicking it. Also, how does wood stun someone? Find that quite strange.

    Anyway, I read your earlier post.. to your "server splits". Try to look up The Helper Forums. Should be the first search on google. They'll tell you the solution. It's a pain to fix.

    I wanna input an idea... I believe warrior and dire troll classes should be removed. The warrior is made to kill trolls, but if it were to be balanced, every class should be able to do so. Also the dire troll, used to be the newbie class, dont understand if it still is, and if it is, point it about a bit more for players. It seems that that troll too has to do with attack. Why, when we have a hunter getting the food for us, so whats the point of a dire troll and a warrior? Having too many classes makes a downfall to balancement. Thought it would be a good idea to replace some classes and form newer ones. Ones that are actually part of survival. I can always think of ones if you like.

    Well good luck with the map, hope to see updates soon! Doing a great job!
     
  2. gadina_prokleta

    gadina_prokleta

    Joined:
    Apr 11, 2006
    Messages:
    320
    I will very soon release a version containing some bugfixes.
    - sleeping will be fixed; in 2.3 as many sleeping huts of the same type there are, the less is the chance to manage actually sleeping in them. Range has nothing to do with that (it is 200 - wide enough).
    - wands and staves exploit will be fixed.
    - I really need to know if the Change Tribe option is properly working. Btw the tooltip isn't correct - buildings of the player changing tribe should not become neutral hostile, but go to his former teammates, or, if there are none, remain in his possession.

    To your other questions:
    - I wasted about five hours trying to fix the stacking bug, then I left it for better times; consider that 2.3 version was meant only as a bugfix, instead it did much more. Just have a little patience, please.
    - a big wooden branch can stun you pretty well, but it has even shorter stun than stone; I think that throwing stones adds to game realizm and functionality, still keeping to ability to unstack them (by throwing them on a bush maybe). On the other hand, unstacking is rarely needed. About the chance of dropping an item - do you think that this makes stones too powerful? I could agree, because they are already a good way to trigger shield block and leave the enemy unshielded for a time.
    - server splits... Is it happening too often? No time for working on the map and for testing these days.
    - warrior is needed! As a tank, and also as the only real close combat fighter in the game. You ask whats the point? Try the following: in the begining of the game (with Action Mode) build very fast Warrior's Armory, Forge, Inventor's Workshop. Then craft 2 mining picks, give them to the warrior and send him to mine stone and flint. You'll never miss those resources! Or give him 2 axes and look what happens to the forest! In war the warrior is tank and close damage dealer, in peace he is the best gatherer you can have.
    About the dire troll - he was a failure as a newbee class, I admit. I will think later what to do with him.
     
  3. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    Sounds good, cant wait for the next update, and its also great that your an active user.

    I still dont like the idea that a wooden branch can stun you, but anyway.. as for balancement on the stone, it can be your judgement. You seem to be doing well with it. Yet, if you mass on rocks and throw em all on a player, they can drop their whole inventory.. can be overpowering.

    The serversplits actually dont seem to occur, just thought you needed to figure out how to fix em. Since in an older post you stated that.

    Anyway, I like the idea for the inventor to have the "recipe" ability, strange items to make, when I saw that, I thought it would be recipe to make food. Which would be cool to cook better foods. Maybe a shaman can have a cook book of some sort and use herbs, meats, and eggs, to make better foods. A caldron shouldnt automatically make better food, should require a bit more work to make it possible. Anyway, shamans seem to lack some activity in survival. Here's a way to enhance it.

    As for the inventor, he should be more of a miner, instead of maybe picking a rock (since almost all classes can), he should use Dynamite (rename bomb maybe) which should one shot a rock into a million pieces. Since inventors lack somewhat activity in survival as well.

    Classes like inventor and shaman, are not really needed in survival cases since players can make their class buildings and use their items. However, now you can have an advantage with their classes in these cases.

    Just ideas, hoping for the release soon! If you can, at least fix the sleep bug, seems to be an emergency.
     
  4. gadina_prokleta

    gadina_prokleta

    Joined:
    Apr 11, 2006
    Messages:
    320
    I also planned food recipes, but all that new content I left for the time when overall balance will be reworked (like I already did) and when major bugs will be fixed (like I almost did).
    First it was planned so for inventor and there were multiple rock chunks to be gathered with 2-3 bombs. The problem is map size and RAM requirements, so I needed to reduce unit quantity. Bombs still gather wood pretty well :)
    Shaman is great survival class. Shamanic heal removes poison/disease effects - veery useful. An enemy once saved my life : )))
    The two bugs mentioned are fixed, still not releasing the version, because I need to know if the Change Tribe works properly.
     
  5. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    -=Bugs Noticed=-

    -You can walk out of your coma and gain mana overtime, eventually the coma buff disappears.

    -Warriors can hold 2 weapons and a shield.

    -=More Suggestions=-

    + Must
    - Idea

    -All baby animals should be neutral and not be able to attack (for the fact that they are little and cant harm you). Some players like to leave young ones alive till they grow so they can be once again killed. It's a pain to accidently kill it.

    -Animals like rabbits, raccoons, fish, and so on, should be neutral as well, so players dont kill them by accident.

    +Make it FFA, if it's balanced enough as said, every class can survive no matter the standards. Allow alliances to be formed within game. This will allow players to have a better chance to see each other within game, and cut the "newbies" from stealing and wasting resources. If I'm not playing with friends, I solo or dont play at all.

    -Crafting book links you to a building, why not give it the "spellbook" ability. Also crafting should be channeled, so it can take some time to craft. If you need help on that, I can help you.

    -Gem of Revealing should be renamed to "Map" which is sold to players. It would make a bit more sense. Also, the cost should be lowered to at least 20 or 25 gold.

    -Stealth for hunters should be triggered without waste of mana and able to stealth and UNSTEALTH whenever you feel like it.

    +Inventors need to have many class crafting removed and changed. Some like, grenades, molotov cocktails, and rockets shouldnt be in class crafting. Instead, they should be moved into the inventor's workshop or better yet, removed completely since its unrealistic. To replace those crafts, inventors should be able to craft a gun, and pick axe. So they wouldnt "Have to" make a inventor's workshop right away. (This also means remove the crafting of a gun in a workshop since no one else can use guns anyway).

    -Inventors workshop should allow you to create a forge within it. Inventor's are forced to make a armory in order to craft, why?

    +Warrior's shouldnt be able to have "taunt", they are not hunters, they should struggle for food like every other class.

    -Hunters class crafting also needs some changing and removing. Sensor trap should be removed, there is no physical way you can be alerted, extremely unrealistic, it should be replace with the creation of a net. The crafts requiring the sensor trap should be replaced with 2 bones added on to required resources. Pets den should be removed for the fact your able to tame now.

    -Inventors new "recipe" ability should be inside of his class crafting.

    -Piranhas should drop meat, not sure if this is a bug or not.

    -A Dire Troll, he should remain a newbie class, not being able to built and so on, but he should be able to be like a thief. He should never become cold though, so it would balance it out since he cant build. Also his movement speed would be greater as well to make it easier to reach places. So he's like a gatherer/theif. It would be quite balanced since he wouldnt even be able to obtain weapons and would do an average amount of damage. This will really make the game more "Defensive" and obtain more "action" throughout the beginning of the game.

    -Inventor should start with a mine pick or gun at random, not a campfire, since thats quite unfair that they automatically obtain a fire. A gun or mine pick can help survival.

    +Shouldnt be able to buy a mana stone in merchant shop. (Personally I dont even like the idea of the merchant shop or the center area as well.) Mana stones should remain a rare find, having the ability to buy it makes it overpowering.

    -Merchant shop should only exist in action mode.

    -Action mode icon should be on the side of the bear icon for hard mode, making it more visible to players that there is another mode.

    -Rocks should be a random spawn, as well as hard rocks.

    -Rain should give herbs a mana regeneration instead of instant mana.
     
  6. FrostUser

    FrostUser

    Joined:
    Mar 26, 2008
    Messages:
    4
    gadina_prokleta, do you need one very short JASS function called "IsUnitTypeInRange" and useful for newest sleeping system?
     
  7. Biasoli

    Biasoli

    Joined:
    Apr 21, 2007
    Messages:
    11
    I like the idea of removing grenades, rockets, etc.
    It's really out of the context.

    Inventors with a (random) gun at beggining?
    That's not a good idea.
     
  8. gadina_prokleta

    gadina_prokleta

    Joined:
    Apr 11, 2006
    Messages:
    320
    To Trenix_Decease:
    - I will try correcting those two bugs in the upcoming bugfix version. Btw I tested and noticed, that coma isn't always bugged. I haven't done still a proper test, do you have any idea what might trigger the bug?
    - neutral baby animals - if babies are neutral, they will grow neutral and I'll have to create a special trigger for checking and creating all grown animals into neutral hostile. Is it needed?
    - rabbits and racoons should be killed the more, the best. They breed very fast and might cause lag.
    - FFA - sorry, I have thought over that, but it's not that kind of game. No time for surviving and for delicate negotiations both.
    - I don't believe it will work properly with spellbooks. Should try, but I suspect it is tried (and failed) by A.Dominion before.
    - the Gem to Map - perfect! Lowering the price - no, it's too powerful.
    - stealth requires no mana; unstealth is a problem, as it's based on wind walk (it can't be shut off, as I remember). You can always use Sprint to turn it off, or attack.
    - Inventor - please, don't make cripple my favourite class! He's so ****ed off already! And its his name, his purpose are to invent some things, unseen before, including guns and bombs. Powder is a good natural explanation for his so useful mass damage attacks. About crafting a gun - yes, you're right, and the only reason it is in workshop is because he has no place in class crafting for guns and bombs both. And bombs are more by quantity and more reasonable to be crafted by the hero himself. For pick axe - yes, should add it. There is exactly 1 free slot in his crafting.
    - Inventor needs an armory for the forge, because it is the most logical place to be crafted in. And the other reason - players should be inspired to craft in the very beginning the all four basic buildings - Warrior's for Forge, Shaman's for Totem and Cauldron, Hunter's for boots... And we need some more valuable to all recipes for the Inventor's Workshop. Such one is the mining pick.
    - Warrior can use taunt for easier hunting of pigs, but it's meant to be used for tanking against bosses and large animal groups to save other trolls. Do not forget, that, althought very powerful, the warrior is slow - that makes him a bad hunter and resource finder.
    - Invent recipe is a hero ability, a prerequisition for crafting other recipes.
    - no, piranhas drop now fishbone only by balance reasons. They are considered a "vermin", not a resource (like mosquitoes, rats). They block certain areas for example. On the other hand inventor can easily kill them (1 grenade) and gather whatever they drop.
    - dire troll - I see it as a primitive "neandertal" man, having brute force and the such needed of newbees good vitality.
    - mining pick or gun for inventor at game start: too powerful, see quantity and quality of resources needed to craft them (4, crafted in two buildings).
    - the price of mana stone is high enough, should I make it higher instead of removing it? Consider that it is really rare - 2 by day on map and approximately 1 per every 2 rock/hard rock deposits.
    - merchant shop is very needed in every game mode. Do not forget about buying soul deed or special resources from Tauren. Btw I also don't like him too much, but he does his job pretty well :)
    - random spawn of rocks and hard rocks can be interesting... But isn't it better as they are concentrated in the middle of the map?
    - mana regeneration of plants by rain: would make the map a little more heavier.

    To FrostUser:
    Thank you, I'm already using it :)

    To Biasoli:
    Please, spare me... I won't give you WC3 or WoW as example, I'll only promise you that there will be no tanks or robots in this game :)
     
  9. BloodyEagle

    BloodyEagle

    Joined:
    Jul 14, 2007
    Messages:
    22
    Cool game, bugs ruin it.
    Warrior: Two weapons + shield, if you haven't figure out how to fix that one, just PM and Ill tell wheres the problem,
    Getting out of coma: sometimes it works, sometimes it doesn't, I would have to check the triggers.
    I haven't check, but is there a way to just leave a tribe, without joining another? That would take care of people that want to play alone.
    I'm not sure if its true but i think you made the spawn of animals a random 0-3, making it 1-3 would help alot. One game three spawns near my base never respawned and I ran out of food :/
    Tiny houses should be replaced with spellbook :)
    I hate to drop one item to pick another that I already have in my inventory and could stack, but it can't because i need a free space :(
     
  10. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    -=Coma Bug=- For the coma bug to work, you need to be moving, attacking, or about to preform any type of action before you go into it.

    -=Small Animals=- Yes, it is required, if I by accident kill one, then they dont respawn and I'm screwed..

    -=Rabbits and Raccoon=- The lag will happen whether you make em neutral or not.

    -=FFA=- Should at least be a mode, or as Bloodyeagle said, allow us to leave our tribes and form new ones in game. I am a loner, and most players are. Think of it as this, players doing FFA, when one is about to take the other, he makes a truce, forms an alliance and so on. They can even bargain on it, like 1 wood per day. Also, FFA leads to more bases and more struggle amongs players. Actions can happen out of random, and players would try to stay more defensive, instead of attackin at the last minute and waiting hours and hours till something actually happens.

    -=Mana Stones=- They should not be sold and given out to anyone with a little bit of work. They should remain a rare drop. I dont even believe that they should drop from rocks as well. Wood and stones are somewhat understandable, not mana stones. They are now becoming to easy to get, when they are not suppose to be.

    -=Rain & Plants=- A little mana regeneration shouldnt make a big difference.

    -=More Suggestions=-

    -Warriors should not be able to craft a bone or stone axe in their class crafting. Also they shouldnt even be able to obtain one at random, hoping to be lucky. They get free wood, which supplies the fire without any trouble. It's pretty much like the old inventor which can start a fire for free. Which as seen, was fixed for balancing issues?

    -Warriors shouldnt have "Frenzy" which allows them to attack 50% faster.. that is overpowered. Frenzy should only give you 50% faster movement.

    -Hunters den should be removed... like said before, you can now tame animals there is no need for a den, taming is more interactive and better. With the whole "hawk", when you kill a bird, you should have a % chance that it would drop a egg which allows the hunter to have a hawk.

    -=Comment=-

    When will be the release date of the new version? Give a certain date.
     
  11. gadina_prokleta

    gadina_prokleta

    Joined:
    Apr 11, 2006
    Messages:
    320
    To BloodyEagle:
    - bugs can ruin every game, and every game has bugs; it depends of their quality and quantity :]
    - warrior bug fixed;
    - no way for now to leave the tribe and play alone; if your teammates are totally noobs, be a real troll, kill 'em and eat 'em;
    - when an animal breeds and grows old, most species have a chance for spawning cubs = [1-5]-2, i.e. 40% to have none and 20% to have 1, 2 or 3 cubs.
    - tiny houses? What do you mean?
    - stack problem: can't solve it for now.

    To Trenix_Decease:
    - coma bug fixed, as I believe;
    - cubs will be neutral in later version;
    - mana stones: as you suggested, they will be buyable only from starting Merchant Shop in Action Mode;
    - mana regeneration of plants when raining in later versions;
    - warrior should be able to craft basic weapons, including axe; it has nothing to do with balance, it is meant axes to be used for cutting trees; cooperation between players must be encouraged; a warrior starting with mace is also very useful as a gatherer, but he'll gather stone and flint instead of wood; he is slow and now even slower (see down), and on the other hand, he is good to gather resources. Anyway, as Blizzard say, "we don't tell you how to play".
    - frenzy to be removed? Hell no! But you're right, its bonus was bigger than the bonus of "Sprint" ability of other trolls. Frenzy will now give only 40% to attack and movement speed. It balances a bit also the situation of a warrior with 2 warhammers and enchanted gloves (stunstunstunstun).
    - when I revise the spawn of birds, frogs and fish, I'll think about removing the den. But... The dog is unique compared to other animals, it gains XP and has abilities...
    - release date: I hope today.
     
  12. BloodyEagle

    BloodyEagle

    Joined:
    Jul 14, 2007
    Messages:
    22
    Be a real troll and eat them? I just want alot of people to play with to make the game harder, I play with two friends and we go into different tribes to balance teams, but almost always we have to kill teammates because they still our resources, we tell them not to follow us or anything, we pretty much play FFA but we have shared vision with enemies... When we kill them they start crying, leave the game and never come back, making even harder for us to find people to play with.

    If oyu cant solve the stack problem for now, maybe you can give us more inventory space, or maybe 2 inventories? Theres a way to trigger that.

    Also if your nerfing rage, just replace it with sprint, because 50% speed was bad enough and with 40% i have no chance of catching up to other classes, and so I dont need attack speed. Net doesnt help with shammans, I tried.
     
  13. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    -=More Suggestions=-

    -Items that are able to cut wood and gather stone, like an axe and mine pick, should have a % chance to break, for balancement purposes. Since for the fact you got a axe and pick axe, you are pretty much set with those resources. Like said before, this is how almost every player obtains a mana stone. They sell what they gain and buy a mana stone, or resources they need. By doing this, players should lose resources and making it more difficult obtain infinite resource.

    -Better inventory, as bloodeagle said, you should be able to have more space in your inventory. What I mean by this, is to have an "Equipment Bag" and a "Resource Bag". For the fact that if you put on some armor, you are not really holding it within a inventory, it's on you, therefore should waste no space. It's a bit irritating when you have all the items, but you cannot pick up anything more then that. Shouldnt it be an advantage that you made those items rather then a disadvantage?

    -Tents, huts, shouldnt give you food, and when in sleep, it should retain your temp or allow it to drop depending on the shelter.

    -Stayin within your hut/tent, should heal you.

    -Food shouldnt heal you, the shelter should be responsible for that, so players would mass up on food and fight each other. This would make players wanna make potions instead, finally.

    -Still encouraging FFA, I am not the only one who's ever thought about this. Ask the players who play this game and are good at it. They, themselves would definitly agree with me. FFA is a definite requirement. You should look forward in putting this in the first priority. I know people who dont even wanna play this game for that reason. Newbs are terrible, and as a inventor and shaman in the beginning, you are defenseless.

    -Dire troll is suppose to be the newbie class, dont think its a bright idea to give em that much damage. Try giving them less damage and more defense and hp, but not damage...

    -Shamans should be able to see ghosts. (A little fun and cause put totems to a good use)

    -Food poisoning should be allowed within the game. Sick and tired of players going to my camp and stealing my food. Storage boxes are not even supplied till near the end. Now if you poison your food, they can pick it up and posion themselves that will drain hp unless you have an elixir, which would be more needed now.

    -Enemy buildings should be neutral, seriously I would love to kill a player and use their buildings for my advantage. Sleep within them, and so on. This includes using their fire place, and cooking foods. Not sure about crafting as well.. but definitly to sleep and use fire.

    -As for hunter, the dog can level and so on.. well yeah.. levelin is quite unfair, a player getting another hero? Dont think thats fair at all.

    -Definitly believe that an inventor needs to be redone. It seems that his crafts are a bit unbelievable. They should be somewhat reasonable. For example, he should be able to craft a fishing pole.
     
  14. gadina_prokleta

    gadina_prokleta

    Joined:
    Apr 11, 2006
    Messages:
    320
    Okay, okay, you're right about eating noobs; I have done it already :]
    I will see what can I do. I was just hoping I could release the game faster, as there are some really annoying bugs in 2.3, which need to be fixed...
    I have thought about sewing a bag or something for additional inventory, but I decided that boat and horse are enough. Should I make the horse cheaper for example?
    The warrior should be slow and powerful. Sometimes he's really too slow, but he is matchless against bosses for example. In the beginning of the game - a gatherer, in the end - tank.
     
  15. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    Tell me about your input of my suggestions below. Anyway, its not the fact to have a horse or boat, its the fact to hold your equipment and resources in different bags. So you get no disadvantages for crafting yourself items. By the way, the horse is a stupid idea as well as the boat, which is why many people dont use it. It's annoying having more then one unit carrying your supplies.
     
  16. BloodyEagle

    BloodyEagle

    Joined:
    Jul 14, 2007
    Messages:
    22
    I never use horse/boat, I personally dont like to care about 2 characters, maybe one bag for armor/weapons and one for food/materials ( at the end i got max 2 spaces in my inventory for food/materials and hate going back to base, dropping 2 stones and going back to the place i was )
    Ugh if anything I wouldnt mind new class with sprint that can use 2 weapons, they can be lvl 3 for all i care, and have 10% slower attacks, I just hate chasing someone for 10 min until they get in coma or run into 10 wolves...
    If you want to release new version because of bugs just make it a quick fix, 2.3a?
     
  17. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    I disagree with bloody, having the ability to obtain two weapons should have its disadvantages as well. The ability of having two weapons increases the damages beyond limits. I've gotten two shotted playing an inventor agaisnt a warrior.
     
  18. BloodyEagle

    BloodyEagle

    Joined:
    Jul 14, 2007
    Messages:
    22
    Yeah, if you can read you would know the disadventage: cant use lvl 4 items, no rage(40% attack speed)
     
  19. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    More classes = unbalancment, its good the way it is, just warriors need to be nerfed a bit. They do too much damage, true you cant reach players for a reason, so you dont one shot us. If you want melee, then you have to suffer from range. It's obvious..

    If the dire troll was to be taken place for that, the ability to have two weapons is still beyond, and warrior seems like the best class to obtain that benefit. Self explanitory.
     
  20. Trenix_Decease

    Trenix_Decease

    Joined:
    Apr 17, 2006
    Messages:
    40
    -=Few More Suggestions=-

    -Totem should start at 0 mana. Inventors can dismount the totem and remake it with full mana, or you can kill the totem and make another with full mana.

    -Hunters should be able to craft scimitars which should be the only weapon that can cut bushes for tinder, not axes, cause I dont even understand how thats possible..

    -Remove the frenzy ability from doing faster attack speed, warriors are the most overpowered class in the game. They can get this and hold gloves as well, oh and dont forget the extra damage and more critical precent from weapons, oh wait then lets add two of them, and the extra damage done to trolls. Seriously, is there something that I am not seeing? The only way is mines from an inventor. Lets also talk about how he can carry two items, easily getting rocks, wood, tinder, selling it for more resources of what the player desires.

    -You should be allowed to remain in ghost form and wait players out till you feel like selling your soul.

    -Fire and tent kits shouldnt be able to be disembled in the forge.