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Jousting Map.

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Level 2
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Feb 12, 2005
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Well, I've got a plan for making a map about jousting. It's a pretty simple idea, but I want to add a kind of system where you have to time it just right.
The idea is two players (Which will be the Knights on the horses) Will both go onto a long road. The knights will have their target pre-set so the player doesn't move them. But when the player(s) press the, I dunno, say, Space button; they use an ability. (A shockwave type of an ability) Like War Stomp for the Tauren guy. I need to figure out a few things though...

-How do I make the knight continue moving to his destanation AFTER he uses this ability.
-I think I know how to make him move there, but I'm probably wrong. How can I do this?

What do you think?
 
Level 2
Joined
Feb 12, 2005
Messages
19
Thanks, I'm just starting to do the Terrain now.
Edit: Terrain is done. Now I just need to do everything else!

OH NO! Another problem...
I have two locations.
"Player One Start" and "Player Two Start"
Each one is on either side of the trail. Problem is my moving triggers arn't working.

Events- A unit enters a region "Player One Start"

Conditions- Entering unit equal to The White Knight

Actions- Issue order to unit The White Knight to move to Player Two Start,

Now, for some reason, when I start the game this guy won't move! Arg... Frustrating...
 
Level 7
Joined
Feb 15, 2005
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it does not. However, if you use a trigger to create a unit in a region, that is considered entering. You may have to make a trigger to create a unit in that region for that event to even kick in. And I think you will have to make a custom spell with triggers for the "joust" skill you are proposing.
 
Level 2
Joined
Feb 12, 2005
Messages
19
Oooh, now I see. I'll maker four enter ones (Two for each guy) and two Map Initialization ones.
I hope it works...

Ha, it worked! But there's another problem...
When I do up the trigger for my edititized War-Stomp ability I can't select it. It's not there, all there is is normal abilities.
What do I do?...
 
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