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Journey Through Twisted Meadows v3.7 FINAL
Submitted by
Opex
- Tags:
- Co-op, Role Playing Game / RPG, Reforged
- Filesize:
- 2.01 MB
- Rating:
-
(5 votes)
- Downloads:
- 1266
- Uploaded:
- Mar 1, 2020
- Updated:
- Jan 5, 2021
- Resources:
- 1
- Author(s):
- Opex
- State:
- Approved

This bundle is marked as approved. It works and satisfies the submission rules.
Journey Through Twisted Meadows
v3.7 by Opex 1/5/21
Welcome Heroes, this time to the realm of the Twisted Meadows! Some strange anomalies have bestowed the meadows and it is your job to seek out who and what is causing it. Medivh summons you, the Heroes, here to investigate. But before you do, it is required that you become much stronger before you can face the culprit. You begin your journey through the Twisted Meadows, facing powerful creeps on the way towards the Naga encampment, the Night Elves, the Undead, the Human, and finally the Orc. Stay clear of the Elite Heroes! They are very powerful and will fight if provoked! There will be many plot twists late game with some excellent cinematics, tough gameplay, unique style, and many secret areas to access and experience.v3.7 by Opex 1/5/21
This is a very difficult and very long game, averaging 5 hours to complete. There is so much to do in this game, I know you will enjoy

**The screenshots below are VERY VERY old and will not reflect actual gameplay with the newest version.**
This map is now 100% classic graphic friendly!!!
Journey Through Twisted Meadows is an ongoing project. I have been developing this map for awhile and take pride in not only the project - but the process. Any feedback is greatly appreciated as I want to develop the best game experience possible. This is now a full version release as of 1/5/21, but I may over the coming months be adding to the game play, balance changes, etc. Version 3.7 may be a true and FINAL release. Please leave a review and let me know any bugs/ issues/ advice
Change log:
v3.7
-Now 100% compatible with classic graphics. All units (some doodads too) that were invisible have now been replaced with classic graphics friendly ones
-All items now have maximum HP pool to help avoid chance of accidently destroying an item you wanted
-New path opens when reached Anya Eversong's area that connects her area with the Eredar Sorceror area
-New path opens after Medivh give's you the Human Key that connects Arthas's first area and the area with many Pandaren
-New units: Black Dragon, Red Dragon
-New fully playable hero: Igrok the Ogre Champion
-Ankh now drops from Orgrimmar Tower
-Moved dropped key from Medivh further away from waterfall (was unnoticible behind rock in v3.6)
-Assassin's Blade removed movement speed bonus, added an additiional 20 agility (90 agility, 50 base damage)
-New unit available at Goblin Laboratory: Zeppelin
-New areas (mini side quests, items, battles) found only through use of zeppelin
-New God tier fights: Gul'dan, Drak'thul, Gar'thok (Must use zeppelin to trigger this side quest)
-Added extra creeps to the final fight with Kil'Jaeden
-Kil'Jaeden swapped out his Orb of Ultimate Corruption for Divine Claws
-Many more powerful loot drops added across the map
-Added sounds to some cinematics
-Many more subtle changes
v3.6c
-New units: Builder (Novice), Builder (Master), Frog, Zergling
-New buildings: Fragile Guard Tower, Elite Chaos Tower, Mercenary Camp (Novice), Mercenary Camp (Elite)
-First scene with heroes is now selectable rather than automatic in order to proceed into action faster
-Notable Nerfs: Young Dragon Turtle, Furbolg
-Notable Buffs: All races now maximum research level, Bandit, Hydralisk, Kil'Jaeden
-Removed first fight with Brigade (Too strong to be in the way like that)
-Changed all Brigade locations slightly to better positions on the map
-Changed Blazefury's status to neutral passive to avoid death and being unable to see the scene properly
(even though I both enjoyed and hated this, it is for better gameplay to avoid rage quits)
-Ankh of the Gods now drops in 'secret area'
-Minor changes in Anya Eversong's area
-Added few extra treasures around the map as usual
-New Item: Amulet of Wealth (Income is now possible)
-Now after Anubarak Cinematic, a new path opens merging the first creep area and the Undead area
-Slight changes to terrain and doodads throughout the map
-New zoom functions: -zoom1,-zoom2,-zoom3
-Blazefury can now be fought late game in secret location
v3.5
-Kil'Jaeden lost Vampiric Aura, now has Aura of Ultimate Damage Amplification
-Kil'Jaeden's Potion of God (3 charges) now has invulnerability duration lower with 15 second cooldown
-Fixed some tooltips
-Removed Battle Elephant, Ungor Spearthrower, Sandlord, Flibustier (Models somehow don't show so I removed them)
-Changed Searing Blade from 50 damage per second on attack to 100 damage in small AoE
-New Elite Hero (you do not fight him): Blazefury
-Lowered duration by 14 seconds on the first scene with all playable heroes (except Prince Theodore) to get into action faster
-Nerfed attack speed of all Ryu's Bear forms from both Tier 2 and Tier 3
-Level skip req for Avatar Tier 1 now +1
-New item found at end of game: Divine Timber of the Gods
-Minor doodad changes
-Fixed leaks/ excessive data from version 3.4 that made load times much longer
-New units: Young Dragon Turtle, Blue Dragonspawn Warrior, Blue Dragonspawn Sorcerer, Overlord
v3.4
-Slightly changed location of the cage with Holy Guantlets
-The Divine Claws in the Final area now invisible until Medivh dies (before v3.4, Stingray at Tier 2 could summon Infernal and TP to the Infernal and grab the best attack item in the game way too early)
-Chain Lightning (Tier 2) lowered level skip requirement even further
-Fixed the invisible units that would mana burn where the Forgotten One is located
-Lowered all potions and stones prices by half or more
-Slightly changed Akama's dialogue in his cinematic
-Fixed tooltip for Pulverize (Tier 3)
-Fixed Heroic Warstomp icon when researching
-Kil'Jaeden now has a powerful inventory which will make him extremely buffed compared to all previous versions
-Fixed Dark Troll Shadow Priest's heal tooltips on all levels to reflect actual heal amounts
-Added four +100 lumber rewards when completing "Find the Wormhole" side quest
-Slightly buffed Greater Spirit Beast
-Increased base attack on Anya Eversong
-Increased Arthas' Summon Elite Zombie cooldown from 30 seconds -> 45 seconds (A lot of people tend to get stuck vs Arthas, so I decided to nerf this summon ability to prevent the potential inability to progress)
-Fixed the beginning tooltip from spamming on loading a checkpoint dialogue
-Added a light grey fog
-Added some extra doodads
-Minor terrain changes
-Minor cinematic changes
Version 3.3
-Hydralisks attack speed increased
-Akama attack speed decreased
-Akama now level 100 and shows up after defeating Kael now
-Fixed camera angle during Akama cine
-Increased Kil'Jaeden's attack speed
-Buffed: Bandit Lord, Mur'gul Snarecaster, Razormane Chieftain, Stormreaver Necrolyte, Skeletal Orc Grunt, Skeletal Orc Champion, Mur'gul Bloodgill, Nether Dragon, Hydra, Centaur Khan, Greater Spirit Beast
-Increased health and/ or armor on Ogre Magi, Ogre Lord, Queen of Suffering
-Fixed Chain Lightning Tier 2 Level Skip is now correct
-Fixed Heroic Warstomp Level Skip and Level Required bug
-Fixed Tranquility Tier 3 tooltip
-New Loading Screen
-New enemy unit: Ungor SpearThrower
-New item: Wormhole Gem, Potion of the Gods
-New unit: Lost Marine
-Minor Cinematic Changes
-Fixed attack speed on all tier 2 and tier 3 Heroes including Prince Theodore (mostly nerfed)
-Lowered spoil reward from Flibustier Kul-Tiras +20 stats -> +5 stats
-Lowered Centaur Khan level from 24 -> 22
-New Side Quest: Find the Wormhole Gem!
-Lowered Theodore's Holy Light (Tier 3) cooldown from 60 seconds -> 30 seconds
-Slightly decreased Kil'Jaeden's attack speed and increased range from 100 -> 600
Version 3.2
- Pendant of Energy cheaper 600G -> 400G
- Pendant of Mana cheaper 3700G -> 2500G
- Changed all attack speed and animation speeds of Heroes Tier 2 and Tier 3 (Much faster attack speed, perhaps making the late game much easier)
- New Elite Hero Apprentice: Akama
- New enemy units: Satyr Trickster, Lightning Lizard, Lesser Spirit Beast, Eredar Diabolist, Brigade
- Added a 2nd Crown of Kings +50 in the secret spot near the Nether Drake camp
- Buff to Storm Wyrm's attack and Chain Lightning
- Periapt of Vitality changed from 700G -> 500G
- Khadgar's Gem of Health changed from 4000G -> 3000G
- Lion Horn of Stormwind now adds 100 armor to all nearby units for 16L, found in a cage
- Added Blink animation to some of Medivh's entrances to cinematics
- Increased Battle Elephant level, gold spoils, and armor (to make more accurate)
- Minor terrain changes
- Much more that I didn't write down
Contents
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