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Joe's Quest Remake

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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The trio of weirdness is back! Introducing Joe's Quest Remake, a custom campaign for Warcraft III version 1.35. Originally released in 2003, this campaign follows the misadventures of the pathetic drunkard Joe, his troublemaking son Lil' Timmy and the unflappable Wally. Do they have what it takes to survive against the evil Undead Scourge and more? Will they ever escape Lordaeron and enjoy a life of bliss on Kalimdor? Download and find out!

Looking for the other entries in the Joe's Chronicles series? Be sure to check out Deandra's Tale Remake and Mordork's Quest Remake!

Features
  • 5 re-made single-player chapters and 2 cinematic interludes!
  • New custom music and sounds!
  • Hundreds of custom models, voice files and music!

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Not interested in this remake? Then come on down and revisit the trials of Joe, Deandra and Mordork with Joe's Chronicles Classic! Relive the derring-do of Joe the Drunkard, Deandra the Lovesick, and Mordork the Tortured Mage! Do our beloved heroes have what it takes to defeat the evil LeChunk and the dreaded Diablo? Will they ever get to the fireworks factory?! All this and more in Joe's Chronicles Classic! Download Joe's Quest GOLD now!

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If this 'Remake' edition does interest you, then introducing the 'Remake' editions of Deandra's Tale and Mordork's Quest. Yes, the OG entries that form the Joe's Chronicles game-imatic universe! Featuring new characters, new music, new vibes! Both projects are still in-development, and I won't even mention that one time I had to reformat my PC and all the files were lost.

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FAQ
1) Have all levels been remade?
Yes, all levels have been edited and remade, some from the ground up for Warcraft III: Reforged.
2) What is the new Joe's Quest level about? The new level replaces the original interlude cutscene and will help flesh out Joe and his pals journey to find the elusive Silverspoon Seaport.
3) How much dialogue has been rewritten? I tried not to change as much of the original dialogue as possible. My overall goal is to keep the spirit of the original as much as possible!
4) Where is Joe's Quest 2? A sequel will be made based on the reception of these remakes. I hope people like it!
5) Why was there such a long delay for a sequel? I stopped working on the series after Joe's Quest 1.5 as I felt burnt out at the time and didn't really know where the story was going. That and my ambitions for the sequel outweighed my skillset and what assets were available at the time. Hopefully if and when I do start working on a sequel, it'll feel close in spirit to what I had originally intended all those years ago.
6) I hate how the 'Remake' versions looks and plays! Can I just play the original? Why of course! The download is at the bottom. Enjoy!

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Changelog


  • Released on June 22, 2022



  • Added new dialogue if Joe and friends visit their home after the Undead invasion
  • Removed Knight's Charge ability



  • Added original interlude cinematic
  • Fixed Rulle Quickshot's portrait
  • Rewrote some of LeChunk and Arthas dialogue in the "Search for Silverspoon"
  • Added fix where if you completed the Brill quest first, completing side quests after shows the correct Overworld Map
  • Added fix which will limit Heroes from being over-leveled if you replay older levels
  • Made Wally's Reincarnation required level be 6 and not 0
  • Lowered hit points of Blizzy the Bear
  • Increased hit points and damage of some creeps
  • Renamed to 'Remake' from 'Remastered' (August 10, 2022)



  • Improved the terrain in the 'Last Stand' interlude
  • Changed some of the dialogue in 'Last Stand'
  • Added a brand new journal collectible to all the levels to help flesh out the lore!
  • Added a reward when the player collects all codex and journal collectibles in a level
  • Removed level cap in the second level which bumped your heroes' levels to 2
  • Removed the 'Level 4' description for Wally's Summon Blizzy spell



  • Added trigger that would prevent Arthas or Kel'Thuzad from leveling up during the interlude 'Last Stand'
  • Adjusted some elements in 'Last Stand'



  • Increased damage of nearly all undead and creep units by 10-15%
  • Increased Arthas' and other minor bosses life and damage
  • Removed 'glow' effects on Teto the bartender's model
  • Lowered Timmy's priority to be equivalent to a ranged unit
  • Made Searing Arrows researched by default in the first level
  • Reverted Rifleman's attack sound to its original SFX
  • Updated the Acolyte and Gnoll Hut model
  • Ghouls in the overworld now die after you cleared the Brill section
  • Crypt Fiends can no longer burrow during the 'defend Seaport' section
  • Timmy sort of acknowledges that Arghammemnon should be dead
  • Made some doors in Lechunk's ship's hold invulnerable
  • Added trigger which restores the heroes auras after rescuing Joe in LeChunk's ship
  • Fixed typos for several codex entries and quest description throughout the campaign
  • Special thanks to the amazing Armelior_is_back for his feedback



  • Updated the 'Last Stand' interlude again
  • Interlude has been abbreviated and enhanced further, including some reworked scenes
  • LeChunk's model has been swapped with a higher definition version



  • Updated Remake from 1.27b to v.1.35 / Warcraft III: Reforged
  • Updated Naga building models with YourArthas' versions
  • Swapped some older SD models (Knight, Footman, and so on)



  • Both Remake and 1.27 versions are now v2.08
  • Joe is now given two additional footmen after visiting Mordork Clavicle
  • Fixed a critical error when Lil' Timmy approaches the Black Citadel in Booty Bay
  • Fixed various typos in the first level



Known Issues
  • Game may crash in certain levels, but save infrequently as that may also cause crashes
  • In-game Music may suddenly stop playing. Either save your game and reload or turn music off and on

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Credits


Blizzard Entertainment
Warcraft Underground
YourArthas
Renn
Aeonux
Lazarator
Waredcraft
Aobo Wang



Blizzard Entertainment
Hearthstone



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Contents

Joe's Quest GOLD (Campaign)

Joe's Quest Remake (Campaign)

Joe's Quest Remake (Campaign)

Reviews
VGsatomi: Originally a Director's Choice awarded map on Wc3search. A campaign with humor and excellent gameplay. Made by one of the community's best mappers.
Level 13
Joined
Jun 22, 2020
Messages
197
This happens on the very first map of the campaign. I do a Quick Save when Timmy goes to Agamemnon and we start fighting + 1-2 more Quick Saves until Timmy gets to Magra. No matter if I've saved 1-2 or 3 times if the game doesn't crash on the first reload (on saved file) it crashes on the second or third. My game cache is 1kb on 1.27b (it had gotten too big and I deleted it about a month ago).

EDIT: The same goes for Custom save game eg sv1-JoQuest. With a custom save game, however, you can reload the game 4-5 times until it crashes.

Desktop Screenshot 2023.05.19 - 13.06.41.25.png Desktop Screenshot 2023.05.19 - 13.24.45.14.png

The second screenshot is kind of a trademark of your campaigns. It happens whenever I play your campaign and start exiting WcIII at various places following the steps: F10 - end game - quit mission - exit program (after quit or exit in most cases). Although not fatal now I'm just taking the moment to mention it. I will repeat - in all your campaigns. In this case, the absence of programs running in the background has no effect.

Look now what I have enclosed in red for you:

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1. Timmy entered the citadel only by approaching it, i.e. he did not reach the circle at all.
2. Thanks to this most likely later when the other characters entered the other round (on the way out after killing everyone on the ship) they disappeared without a trace!
 
Last edited:
Level 23
Joined
May 14, 2004
Messages
299
Unfortunately, there's nothing I can do with the critical crashes to desktop after quitting the campaign. I couldn't pinpoint what could be causing it so I apologize.

I have addressed some minor gameplay issues. One is fixing a critical issue when Lil' Timmy approaches the Black Citadel in Booty Bay. I left a trigger on there that shouldn't have been enabled. I've also added two footman to help Joe when he seeks help from Mordork. This should help make the level a bit more manageable. Apologies for the issues.
 
Level 8
Joined
Feb 5, 2023
Messages
52
This campaign is beautiful from start to finish, I love it graphically, it reminds me a lot of games like Diablo or Sacred at their best. The dialogues, the humor, the story... I loved it.
 
Level 2
Joined
Jun 5, 2022
Messages
4
Love this campaign, specially origin and can't wait to play remake - but everytime I reach inn inn in chapter 1 game crashes :/ i have version 1.31 before w reforged
 
Level 29
Joined
May 14, 2021
Messages
1,113
Love this campaign, specially origin and can't wait to play remake - but everytime I reach inn inn in chapter 1 game crashes :/ i have version 1.31 before w reforged
I checked the previous comments and someone had fixed it by playing the older versions of the game (for the non-Reforged one). Make sure you're not using 1.31, as this version is prone for game crashing and notable bugs in the custom campaigns. Get either 1.26 or 1.27b, but I highly suggest the latter.
 
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