Is there a giant list some where of all the built in jass functions and a short discrition on what each does, as well as what they each take? Also What level of math is avialible in jass? Also all possible variable types. And how much does jass let you mess around with its base. Like can i make my own events to trigger a trigger? And can i make my own variable(object) that can store info for me. Or will i need to work around these issues in some specific manner. I just want an general idea on how flexible jass is and how much it lets me edit WC3 basic fundimntale proporties.
I did some modding for oblivion last year and was highly disappointed in the inflexiblity of there programing languge. If someone here has experience modding for oblivion and also experience with jass, please could you give me a assesment on how much more flexible or unflexible jass. Thanks in advance =)
I did some modding for oblivion last year and was highly disappointed in the inflexiblity of there programing languge. If someone here has experience modding for oblivion and also experience with jass, please could you give me a assesment on how much more flexible or unflexible jass. Thanks in advance =)