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I've got a question

Discussion in 'Modeling & Animation' started by darklord_avalon, Aug 20, 2007.

  1. darklord_avalon

    darklord_avalon

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    I dont know if this is the right place.
    but how many polys is acceptable for a fairly high end model for say a hero.
    I have a midna model that I found, and am curious before I bother to animate and what not, if 2213 faces is way to many...
    isnt the max number for a good model 1000?
     
  2. Chriz.

    Chriz.

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    For a hero, usually a thousand, give or take a couple hundred. If the model could be simplified in Max a bit, I'm sure it would be acceptable.

    On another note, could you send me a PM with a link to the model? I'd like to see it since I love Midna.
     
  3. penny89108

    penny89108

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    na i think that 1k is alright:thumbs_up:
     
  4. darklord_avalon

    darklord_avalon

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    hm, yea alrighty then, I think I can simplify her down with milkshapes tools. most of the faces are in her helmet I think anyway lol.
    Alright, thanks for the info ^.^
    -now I need to go find a warcraft 3 skeleton, so that I know all the nodes and what not -since just making a standard skeleton, seems to not work so well... stupid not being able to upload bones and anims into milkshape lol.

    Alrighty I cut her down to about 1200 without loosing a whole lot of quality ^.^
     
    Last edited: Aug 20, 2007