i don't own the reforge, im using the classic, i was just editing the cinematic shake (did post yesterday about it) then suddenly there's a popup on bottom left corner that models are missing (i tot its just false alarm, since world edit with PH box model is normal) but then all imported stuffs are affected, even the audios too'If you're mapping on Reforged'
oh no, it took me 3hrs per terrain, i found it and its fooking corrupted Suddenly all my imports stopped working.
my war3 map was 104,000kb but now its 274kb FAAAAK
first my fire emblem got upgrade to reforge due to trigger that i need is gone (cant use in classic), now my second warhammer mortal empire is corrupted, fak this shit
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it didn't crash there was just a notice below that models suddenly 'filepath/thisandthat/notfound' (saw a glimpse) and i was like meh, until i tried testing it and no i didnt create backup coz i switch from different maps from time to time [cause of changing maps, every time i copy a unit/rename/change icon the game takes 30 second to respond or load it annoys me for an old game]Did you have a crash by saving your map? I always lost all my Imports if I saved my map and had a crash (and then ur imports are lost). Nowadays I always create backups because of that shit
No triggers are locked behind the pay wall as far as I am aware. Only the Reforged models and graphic mode is. Classic mode will run all triggers fine. Logically legacy versions of Warcraft III will not be able to run such maps due to format differences and missing features that were added in updates.first my fire emblem got upgrade to reforge due to trigger that i need is gone (cant use in classic), now my second warhammer mortal empire is corrupted, fak this shit
All imports have been deleted. They are now nothing but empty files. You will need to reimport them all. This is best done using the current version of World Editor by saving the map as a folder and then using file explorer to move and rename the imported files to the required paths. Once all imports are in place you can open the map file and save it as a MPQ again.my war3 map was 104,000kb but now its 274kb FAAAAK
Also if your version is far enough back (pre 2017), as I recall back in those days we would use JNGP to achieve the same goal. I seem to recall it had either a menu dropdown option or at least an external call from the preprocessor to import an entire folder of assets including all subdirectories and their paths, so it would be the same as if you copied the assets back into the map with the newer folder mode on Reforged engine's 1.32 World Editor. Basically if you have that kind of backup like DrSuperGood is suggesting, then there will always be a way to restore it into the map.If using a legacy version of World Editor it might not support saving maps as a folder. In this case you will just have to slog through the annoying import manager to reimport all the files individually. Make a backup copy of the map after doing this as you might be able to then bulk copy imports across for the current state using MPQ editor if this ever happens again in the future.