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Item models dun work :(

Discussion in 'World Editor Help Zone' started by Darklightr, Nov 18, 2010.

  1. Darklightr

    Darklightr

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    Ok, when I go to apply my item models, it will only show up as the model, and no body of the person I want the item on :(

    help please?
     
  2. Avex

    Avex

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    You need to make it an attachment.
     
  3. Darklightr

    Darklightr

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    Yes, but how do I do that? What do I alter in the object editor?
     
  4. feistaghelm

    feistaghelm

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  5. -Peper-

    -Peper-

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    @/feistaghelm, it's hard to repeat that.
     
  6. Darklightr

    Darklightr

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    It's even harder when that was a spell, not a weapon :p

    And, it didnt work
     
  7. Raven0

    Raven0

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    Use any of the standard stat item abilities (like +1 agility) and just take away the bonus. Add the model to the Art - Target field and then type in whatever attachment point(s) you want. Then add the ability to the item.

    Alternatively you can do the same with the Create Special Effect on Unit trigger
     
  8. PlasmaSnake

    PlasmaSnake

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    I usually base an attachment off the "Sphere" ability.
     

    Attached Files:

  9. feistaghelm

    feistaghelm

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    @-Peper- That's what quotes are for! lol

    @Darlightr Tha isn't for a spell it is for an abilty that lets your hero/character hold a weapon or wear a helm you imported. It confused me at first too but I have a few imports now and they work like a charm. I'll simplify it step by step.

    1. Create a new custom spell using the Sphere ability.
    2. Delete the model in the Missle Art line.
    3. Change Art-Target to the imported file you are trying to use.
    4. Delete what's in Target Attatchment Point 1 and type hand in one string and right (or left) in a second.
    5. Delete what is in Target Attatchment Point 2 and 3.
    6. Change Art-Target Attatchments to 1.
    7. Change Cooldown to 0.01
    8. Change name to whatever you want to call the attatchment.
    9. Give the ability to your hero/character. (this puts the weapon in their hand)

    If you have further questions send me a PM and I'll figure a way to walk ya through it.
     
  10. defskull

    defskull

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    I'd rather use Raven0's solution, far much more easier than Sphere
     
  11. Striker21

    Striker21

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    Or, Just simple use Action:
    • Actions
      • Special Effect - Create a special effect attached to the [Your choise] of [Unit] using [Your Item model]
     
  12. -Peper-

    -Peper-

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    Don't forget to clean leaks.
     
  13. Darklightr

    Darklightr

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    @feistaghelm:

    IT WORKED! xD ty for all your guys help.
     
  14. defskull

    defskull

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    Like -Peper- said, don't forget to clean the leaks if you're using Trigger Editor-type Special Effect appearance