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Item Ideas?

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Level 7
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I'm making a footmen frenzy like map and it plays alright now when I've hosted it, and I've just decided to put in items. I want to put in items that aren't just the usual +5 to intelligence or generic items, but ones that stand out and sort of give more strategy to the game. Any suggestions?

Edit: If I do put your item in my game, I'll give you credit probably in the quests.
 
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Level 7
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An item that +2 attack and -2 defense?

That wouldn't really work though. A hero would maybe have 40 attack, and 5 defense. Two defense would be a noticeable difference, whereas somebody wouldn't even notice +2 attack. It would just harm them. Maybe if the boost was around 20 attack or 30 it would work.
 
Level 12
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Spell sheild is a nice one
A 100% Evasion item with cooldown would also be kinda sweet
Engineering Upgrade item (which would be incredibly annoying for you since you'd have to Recreate EVERY FREAKIN SPELL)

Cloak of chance
-Cheaper Flame cloak only instead of doing 10 dmg per second, it does anywhere between -10 and 10 damage persecond....
--Might kill... might heal ur enemies....

Mass Attack Item
-Is a mini Farsight Ability that tells all your units (Except heroes) to attack to a location

Retreat Item
-When used, your units retreat back to their base
 
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I don't plan on adding tomes, because i think it screws up giving hero's any stats (but that's just my opinion.) I like the temporary evasion item, but I'm not patient enough to do engineering upgrade. The Chance cloak is also good, but it would have to have higher damage than heal like 10/-5 or 15/-5, because otherwise it's a worthless item that, if everything works perfectly, does no damage.
 
Level 3
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If you use event unit attacks, then you can spam stop and you will get a shitload of lightnings... :S I havent thought about the second thing
 
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Yes, shitloading sucks and theres no way to do it when unit FINISHES attacking. But ofcourse you can use "unit is attacked" event and then check "if attacking unit has item that" and then do the lightning.

Oh wait.. its the same thing. -.-
 
Level 14
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If this idea interests you in anyway, it could be unbalanced or it could be balanced depending on what you set for it.

Thanatos, Sword of the North-Not dropable or sellable. Sword imbued with great and chilling power. The user of the sword can place down 4 wards in an area. These wards are not visible to anybody, and cannot be destroyed. When these 4 wards are placed in any arrangment the user wants, the hero can enter that area and unleash a mighty, slowing and damaging AOE in the region where the wards were placed around. This AOE destroys the wards in the proccess, forcing the user to place the wards down again, but other than that have no negative effect on the user. This may seem unbalanced, but that is why this other item is introduced.

Pyrokhaos (Flames Chaos)- Although it has no special damaging besides an attack boost and a splash attack, it was forged to counter Thanatos. When the hero carrying this sword approaches a Frost Ward, the ward becomes visible to the user. When a ward is destroyed by Pyrokhaos, it does a good 30-35% damage to the hero carrying Thanatos (damage can be adjusted). When the hero carrying Thanatos is killed, Thanatos detonates in a huge frost nova damaging allied units. Other debuffs may be added to Pyrokhaos if you believe it is neccesary.

Hope this gives you an idea or is helpful.

~Asomath
 
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Super-Sheep's idea is pretty good if I can get it to work well. I like the random aura one a lot, I think I'll definitely use it.

Now about Asomath's idea and the two swords. It would have to be nerfed a little bit, just because it would be too powerful for the rest of the game. It would be nice to have it though, but I don't know how I could do it without a lot of triggers (I'm just a map maker, nothing else). Now I feel that no one would get Pyrokhaos first, because it only really serves to stop the other sword, so probably Pyrokhaos would be cheaper. Do you think that Pyrokhaos should also be undroppable and unsellable, or like the other sword. If it is sellable, then I think people would only buy it to stop frost at the expense of some cost, and then sell later for a tier or something. But really it boils down to if someone can teach me how to do it.
 
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Nerfing is good. I think it would be best to the same thing to both swords. So that you could either decide to spend money on this sword, or you can attempt to survive the chaos that derives from Thanatos. Perhaps we can add a special ability to Pyro-chaos, so both swords are equal, and each could counter each others specials (like yin and yang). Or you can do what was said origiginally, and make one sword the powerful one, and the other sword the destroyer of power. Heck, I could make this in my free time from make this in my free-time from making raid maps, since my partner and I have a 5 hour time diffrence. :p
Well actually, im not to sure how I would do it... O-o

~Asomath
 
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Transformer Sword - Add 25 damage, click again to transform to Transformer Shield (Add 10 armor)

Transformer Shield - Add 10 armor, click again to transform to Transformer Sword (Add 25 damage)
 
Level 7
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The item converter would be cool, but I wouldn't want it to pick a good weapon. If there was a way that it would only hit like potions and charged/purchasable type items, then it would be good.
 
Level 9
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The item converter would be cool, but I wouldn't want it to pick a good weapon. If there was a way that it would only hit like potions and charged/purchasable type items, then it would be good.
Yes, you can make like that too..

1. set "itemtobeconverted" = random item-type carried by "target unit" matching condition (matching item-classification = charged)
2. hero - remove item carried by target unit of type "itemtobeconverted"
3. create item cheese and give it to target unit

I ever used that in my map too but the conditions are different.
 
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