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iTaLiaN WaRZ v0.98 BETA

Submitted by Mechanical Man
This bundle is marked as approved. It works and satisfies the submission rules.
Ok, here it is. I know I shouldn't really submit it here, but I thought this way I can get more feedback and comments, so I may continue it with the help of someone as it seems I'm not able to finish the maps alone. I know that there are many things lacking and illogical along with tons of bugs.

Italian wars campaign takes place in 1500' in Italy, featuring the main battles of first 4 wars on the peninsula, caused by series of conflicts which involved many countries, Italian states, France, Spain, Switzerland and others.

Somehow I'm not happy with the gameplay, it looks too boring and I plan to rework it completely, most probably using some my systems from Godfall chronicles and stuff, but first I want hear some suggestions and opinions. I'd appreciate some terrainer for the next edition of the campaign.

Credits:
BlinkBoy - Conquistador
Cavman - Rostrodle Cavalier
Ket - WC2 Church
HappyTauren & Nasrudin & - city buildings
World edit - Colonial house
Klarnetist - Cannon
Radagast - Vertical Gate and some help with terraining

OK, I hope I covered all :D




Keywords:
italian, wars, warz, renaissance, france, spain, italy, gunpowder, leonardo da vinci
Contents

iTaLiaN WaRZ v0.98 BETA (Campaign)

Reviews
Moderator
00:53, 27th June 2009, by Linaze Italian Warz is a strategical campaign about Italy during the 16th century. The campaigns gameplay was rather simple but still entertaining, it was like Blizzard's campaigns, only with new techtrees. The terrain was...
  1. a7xpwns3

    a7xpwns3

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    I be good HD terrainor.
     
  2. Pyroproctos

    Pyroproctos

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    Well, I had a little bug with the church : I was not able to build one, even though I had a Fort. Maybe the last resistance of the City Hall bug ?:grin:
    Also, on my computer, the map preview is white too...
    I have nothing to say about the terrain, but maybe it needs to be improved, I don't really care...
    I really loved the gameplay, but I don't know if a battalion system would not spoil it, even though it would fit better to the time where the campaign takes place...
    Also, I don't know if there are other people like me, or if I'm just the only War-noob here, but I got defeated at each battle, you should maybe add a difficulty level setting, there is none for now...
     
  3. Mechanical Man

    Mechanical Man

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    About the church, I thought that it will be a buidable structure to train priests and containing several upgrades, but then ditched the idea, actually because I ran out of ideas XD. Dunno why the preview is white for you, You don't see the map of Italy?

    But I guess you are a noob :p at least first 2 missions are farily easy, especially if you follow your allies in first.
     
  4. Pyroproctos

    Pyroproctos

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    Finally, for the 1st mission, I managed to wipe out the French fortress, the French outpost, and the Swiss camp. But I did not win anymore... you should maybe take a look at your triggers, I think there misses something, I was supposed to win by destroying at least one French town center (you forgot the 'e' of "one French Town Center" in the quest text), and I demolished at least four or five, and nothing happened (except there were no French alive on the map:mwahaha:).
    For the second battle (which, I confess, I had never played:zip:), you're supposed to hold on for a while, but were you supposed to crush the big-unbreakable-but-not-so-much French fortress ? Maybe some more towers would be wished, if it is a survival mission...:bored:
    Also, beware of the players' names ! I guessed the blue player named "Player 2" was the French, and the light-blue one named "Player 10" was the Spanish, but wouldn't it be nice to precise this ?:huh:

    Edit :
    Excuse me, I also forgot to mention it : change the shortkeys ! I think this is because of the French version of the game I have, but there are many problems linked to the French default shortkeys : the T works for the Town Center and the Tower, the S works for the Stables and the Lumbermill ("Scierie" in French), and the C works for the Canon tower and the Barracks ("Caserne").
    I think you would be able to avoid this kind of problem by changing ALL the shortkeys of the campaign-Tech-Tree. This is just a suggestion...:cute:
     
    Last edited: Jul 24, 2009
  5. Tha Flamestorm

    Tha Flamestorm

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    You need to add more to this!its great!
     
  6. Mechanical Man

    Mechanical Man

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  7. Chaotic

    Chaotic

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    Its Really Fun:spell_breaker::spell_breaker:
     
  8. Shadow293903

    Shadow293903

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    Downloading

    EDIT:

    This may just be me failing, XD, but I haven't gotten through the first map yet. It is fun, but one of my allies got pwnt around 10 minutes into the game while i sat there trying to use the market. I think you should put a tooltip into the market, an unclickable icon, which gives info on how to use it. Basically, a passive ability that doesn't do anything but give information.

    Also, i agree with knight26, it would be better with some kind of officer or commander. (hero)
     
    Last edited: Dec 27, 2010
  9. kkots

    kkots

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    There's a major bug.
    At least on the last level I could train Peasants in Fort. That's right.
    They could build House (edited), Altar, Arcane Sanctum (unedited), City center (edited), Scout tower (edited), blacksmith (the edited one), Arcane Vault (unedited), Gryphon Aviary (unedited), Workshop (edited), Barracks (edited), Lumber Mill (edited).
    So I could make unlimited number of any kind of hero. Got a paladin, archmage, 5 priests upgraded, 2 hawkriders with Cloud and won.
     
  10. Mechanical Man

    Mechanical Man

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    gah seem this campaign is really fubar, more and more bugs are discovered
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

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    Hey, this is pretty neat. Not amazing but still worth playing it!

    lev1:
    -guard towers are way too inexpensive
    -the Farm is almost as huge as the main building
    -the AI does not research upgrades or upgrade towers
    -the Fort seems to have the Life Drain ability
    -Breeding's description says it increases speed by 0
    -Town Center heals without its construction even being finalized
    -how do you use the Marketplace? What makes a valid patron to use it?
    -the quest specifies to destroy at least one enemy Town Center, well I did even raze a City Hall too and nothing happened. Destroyed all enemy buildings and units and still didn't get the victory message
    -it seems that more than 100 food can be available to train unis but is not specified in the upkeep description

    lev2:
    -seems easy
    -maybe increase upkeep from 100 onward? Ok so there's a direct High Upkeep at 100
    -well it wasn't French outposts, more like one
    -Swashbuckler requires Swashbuckler to be trained!?
    -City Hall has the Backpack ability that can't be researched
    -Town Halls also heal enemy units and the enemy's will heal the player's units
    -Pikeman has the same icon as Swashbuckler

    lev3:
    -the yellow player, that is orange on the map, is called Neutral
    -the Town Center has the same hotkey as the Tower: T
    -Mining Carts upgrade says it increases the value of carried gold by 0
    -Pikemen have no 3D portrait
    -Dragoons are not mentioned in the Black Gunpowder upgrade
    -the French are keeping a Knight in the northeast
    -the last/second food raising upgrade does nothing. Farms still provide 10 food slots
    -upgrading to a Fort does not enable the construction of the Church
    -cannons don't have their range increased after their upgrade

    lev4:
    -they can actually attack the towers through the wall. Move the towers a bit away from the wall
    -there are some French troops to the east that do not attack unless provoked. They're there from the beginning of the level
    -I get a message "drek" from time to time
    -after the defense, the blue and the purple are sending countless battalions... The purple gives breaks after a while
    -blue Knights spawn out of nowhere/a road north of the purple AI's second base

    It would be awesome if history stuff like this or even detailed campaigns would be made in various eras of peoples.
    I suggest reading about the battles on the net. The battle of Pavia seems to be the most interesting of the four.

    It's more of a 3.5 but hey, Hive limits.
     
    Last edited: Oct 24, 2015
  12. Mechanical Man

    Mechanical Man

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    Good thing that is still playable due to sheer amount of bugs it has. Patron of the market is supposed to be market iself.