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Island Survivors v1.7

Submitted by Guramax
This bundle is marked as approved. It works and satisfies the submission rules.
ISLAND SURVIVOR v1.7
Created by Guramax

Map Info


After a huge storm, the ship you are riding crashed in an island used by pirates to hide their treasure. With only a few survivors, your goal is to leave the island. Do have what it takes to leave the island or just live here for the rest of your life?


How to Play:



  • Team work is a necessity and avoid conflicts
  • Gather as much resources as you can
  • Get a ship escape the island

There are also some ways to have some fun play this simple map
but it's up to you how.



Features:



  • Building structures
  • Gathering resources
  • Random weather events
  • Ally killing enabled in case of conflicts (^_^) hehehe




Screenshots

Image Description:
Starting point near a ship wreck.

[​IMG]

Image Description:
Sample Camp at the seashore.

[​IMG]


Change Log

Change Log:



  • v1.0: All the basic features \:)
  • v1.1:
    • Sharks!!
    • Pirate attacks
    • Hidden pirate treasure
  • v1.2:
    • Added a building
    • Replaced survivor model
    • Added in-game tips
    • Added a Loading Screen
    • Added screenshots at map description
    • Added Minimap Preview image
  • v1.3:
    • Shortened Building time and Building cost
    • Delayed arrival time of pirates
    • Increased damage of Pirate snipers and Pirate Cannoners (This is because getting hit by a bullet or cannons is very fatal.)
  • v1.4:
    • Restored damage rate of Pirate Snipers
    • Pirates Patrol together
    • Improved Pirate arrival rate
    • Added a cave
    • Added corals at bay
    • Added Crafting tips in the Hut
    • Reduced Fish speed for catching ease
  • v1.5:
    • Improved water extraction system
    • Changed icons for pointed rock & spear
    • Rocks and Pointed Rock as direct obtainable items
    • Added resources for Crabs
    • Fire Pit VS Rain Events changed (Fire Pits don't die anymore in rains. All you need to do is relight it.
    • Removed Hermit Crabs (at the moment)
    • Hydrated Icon Fixed
    • Added Pirate Leader Hidden Event (Not Quest)
    • Fixed pirate arrival
    • Added pirate arrival warning
  • v1.6:
    • Fixed Wet Fire Pit Item
    • Added Learn-able Ability: "Dig"
    • Changed Building Inventory Skill
    • Changed Hidden Treasure system
    • Victory Condition Triggers changed
  • v1.7:
    • Tips are moved to the Quest Info
    • Added simple Difficulty Levels
    • Longer hunger interval
    • Changed Hidden Treasure location
    • Bundle of lumbers are use directly when acquired
    • Fire pit system changed
    • Unused player slots or Computer Controlled Survivors are removed
    • Stick Crafting changed





Credits


Icon credits:
  • Blizzard Entertainment
  • CRAZYRUSSIAN
  • Mr. Goblin
  • darkdeathknight
  • Ergius
  • lelyanra
  • Blood Raven

Model credits:
  • Olofmoleman: Shark Model




Special Thanks to


the following:
  • IamFootman061 - For reviewing this map
  • -Kobas- - For Map Description Tutorial
  • Aesthetics - For Simple Loading Screen Tutorial
  • Darg - For minimap image tutorial
  • Locrito - For v1.5 improvement help
  • Shadow Fury - For Fire Pit VS Rain Effect Idea



Author's notes


I'm just an amateur map maker so this is just a simple map.
Please post your comments, suggestions, or any violent reactions.
Accept or Reject, I know that I provide a little fun to those who play this map with friends.
Thank you.


Keywords:
Island Survivors, Hunting, Gathering, Building, Guramax, Critters, Sea, Pirates, Crash, Killing, weather, Life.
Contents

Island Survivors v1.7 (Map)

Reviews
Moderator
13:14, 20th May 2014 Orcnet: Map approved, can be acceptable
  1. Guramax

    Guramax

    Joined:
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    Thank you so much for your complements..,
    I'll do my best more..,
    :ogre_haosis:
     
  2. eubz

    eubz

    Map Reviewer

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    review
    This is a nice strategy map but few things should be done:
    1. Put all your tips in the Quest as Map Info. There are many of them to remember.
    2. Add difficulties for players.
    3. Life is diminishing very fast. Can you make it slower?
    4. Lumber should be used automatically. It is very much time consuming if you have to click it to use.
    I think you can do all these. For now, let all these be fixed.
    Needs Fix: 2/5
     
  3. soulshot

    soulshot

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    I KINDA LIKED UR MAP I WANT AN UPDATE I RATE IT 5 STARS PLS UPDATE IT I REALLY LOVE UR MAP TY :ogre_love:
     
  4. Guramax

    Guramax

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    Update Complete!

    I finally finished the updates to this map. Please check the Change Log for more info about it. I hope this would bring more ease and fun..,

    "Survival of the Craziest" ~ Someone here in Hive

     
  5. Niko Bellic

    Niko Bellic

    Joined:
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    Very Nice Map! Congratutions!!
     
  6. eubz

    eubz

    Map Reviewer

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    The Hive Workshop Official
    [​IMG]

    Map Reviewer: eubz
    Map Name: Island Survivors
    Map Author: Guramax
    Map Uploader: Guramax


    [​IMG]

    Originality


    This map is likely to be original and I like it that way.

    Score: 75/100

    Presentation


    The description is nice. I like how you do the description dude.

    Score: 65/100

    Terrain


    Terrain is just good enough for this kind of game, and the size just fits the survival theme. The tile fits with the island.

    Score: 65/100

    Triggers


    1. Your Dig Effect 1 - 3 aren't MUI. This is a 3-playered map so you have to make it MUI. Other abilities to be casted here should also be MUI. As I have seen, they are not MUI. If you wanted this to be none-MUI spells, better make this map into a single player map.

    2. Other than what I have mention above, I like how you organize your triggers. That's a OK.


    Score: 35/100

    Object Data


    Object data is just fine, you did well here.

    Score: 70/100

    Gameplay


    1. Fish pens can't catch any fish. Do something about this.
    2. Cook and Relight share the same base ability. Use other base ability to any of the two.
    3. Wet fire pit should not be carried because it cannot be dropped once carried.


    Score: 38/100

    [​IMG]
    In your victory condition, you can use the trigger below so that everything about victory can be just in a single trigger:

    • Victory
      • Events
        • Unit - A unit enters Victory <gen>
      • Conditions
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Unit-type of (Entering unit)) Equal to Small Ship
            • (Survivor 0009 <gen> is loaded into (Entering unit)) Equal to True
          • Then - Actions
            • Game - Display to Player Group - Player 3 (Teal) the text: Congratulation!!! Y...
            • Wait 10.00 seconds
            • Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
          • Else - Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Unit-type of (Entering unit)) Equal to Small Ship
            • (Survivor 0010 <gen> is loaded into (Entering unit)) Equal to True
          • Then - Actions
            • Game - Display to Player Group - Player 2 (Blue) the text: Congratulation!!! Y...
            • Wait 10.00 seconds
            • Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
          • Else - Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Unit-type of (Entering unit)) Equal to Small Ship
            • (Survivor 0011 <gen> is loaded into (Entering unit)) Equal to True
          • Then - Actions
            • Game - Display to Player Group - Player 1 (Red) the text: Congratulation!!! Y...
            • Wait 10.00 seconds
            • Game - Victory Player 1 (Red) (Show dialogs, Show scores)
          • Else - Actions



    Or maybe you just change your victory condition to be a timer. When the time set is met, the player/players win the game. This is because the game is a survival time. If your victory condition is the one above, Make the Lumber cost of the shipyard higher than what you have now, and the ships have higher cost than what it has now also. This is to test the player how he can survive the island.

    Another is that, you must tell the player that there is a place/area where he can go to win the game. Let the place be secret so players will look for it.

    I also have a link here to triggers and scripts for you to learn about MUI spells.

    This is a really nice map, so KEEP ON WORKING.


    Need help with triggers/memory leaks? Make a thread in the Triggers & Scripts Section.

    [​IMG]

    Final Score: 58.000/100
    2/5 Vote for Needs some Fix

    [​IMG]
    Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
     
  7. Orcnet

    Orcnet

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    Map approved. :thumbs_up:
     
  8. MR.Tricky

    MR.Tricky

    Joined:
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    So i found the treasure and escaped the island, and now i have some code on my hands. What now good sir xD.

    The map was fairly entertaining, doesn't use much effort to survive xD. I was the only one who got away because the 2 people with me died, one with the sharks and the other.... threatend to kill me or something so the first one to strike wins xD.
     
  9. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    A very simple game, somewhat fun with friends.
    Although it's slow, it's entertaining. 3 stars

    I played with 3 players, but playing alone will be just fine.
     
  10. Guramax

    Guramax

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    Hahaha.., congrats to you sir.., the code is a player aid for my next map.., sadly, I haven't applied it yet so you have to wait.., I had a good laugh reading your experience.., though it's much better to survive together, killing those who threaten makes this map even more easy and fun.., Thank you for playing my map..,
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    So you have to kill the pirates to win? Leaving the island is easy but what after?
     
  12. Maximum_Evil

    Maximum_Evil

    Joined:
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    Played this map with 2 players.

    Surviving is really easy and the pirates are pretty weak and also easy to deal with. But when we reach the destination. We got rekt by soo many pirates, it's impossible to reach the point? Even with decoy ships.

    Really fun map tho!

    Perhaps add more stuff, we couldn't enter the cave, maybe more caves? maybe add some random events happening on the island