not that i know of...
hmm, i suppose you could get around this by putting your text in a different part of the screen, by using
Custom Script: DisplayTimedTextToPlayer((yourplayer), (xoffset), (yoffset), (youduration), (message) )
(if you got the offsets right)
NOTES: for xoffset and yoffset, 0 will be the default text position. duration and message are obv, and the player should probably be GetTriggerPlayer() ( assuming you want to get the player typing -save )