- Joined
- Aug 24, 2012
- Messages
- 429
I found an interesting thread on wc3c.net regarding creating new soundfiles and ADDING them in a map instead of just replacing an existing one. It reads something like this (User-Kentaru_Z):
''Hello, I don't know if you're still interested in creating new soundsets or if you already know this, but I recently discovered why my modified "unitacksounds.slk" never worked.
Let me start, originally when I modified it, I exported it from the war3x.mpq, then I imported it to the same mpq, then when I tried to use WorldEditor, my new soundsets weren't there.
While doing some experiments yesterday (Yes, yesterday, I actually read this entry of yours a few days ago while searching for a way to create new sound sets and I discovered your suggestion of using the HeroArcher set, which proved useful), I discovered that what you need to modify is the "unitacksounds.slk" found not in the war3.mpq or war3x.mpq, but the one found in the war3patch.mpq
I tried creating a new soundset for Paladin Arthas using his already-there voices, but taking out any reference of him being a prince (I wanted a young paladin soundset, which I called Arthas2) and I also give Grom Hellscream a ready sound using one his pissed sounds (I still don't know why so many campaign characters don't have a ready sound). When I imported the "unitacksounds.slk" back to the war3patch.mpq, I opened World Editor and I searched for my new soundsets, Arthas2 was there and I tested it along with Grom Hellscream, Arthas2 worked perfectly and when Hellscream was revived he said is new ready sound.
I still haven't tried using outside custom sounds, but creating and importing new soundsets into an mpq is, in fact, possible.
Again, I don't know if you are still interested in this information or if you already know it, but you're last post about soundsets proved really useful to me and I wanted to give something in return.
I hope I helped you a bit!''
All the sound-related tutorials (that I've read) say that adding new soundsets to the game is impossible, and that you need to replace an existing one if you need new unit soundets. Can anyone with enough tehnical experience in this matter tell me if what this guy says is real and how to actually do it (in a simplified way if possible). Here is the link to the thread in case you want to see the whole context :http://www.wc3c.net/showthread.php?t=109975 .
''Hello, I don't know if you're still interested in creating new soundsets or if you already know this, but I recently discovered why my modified "unitacksounds.slk" never worked.
Let me start, originally when I modified it, I exported it from the war3x.mpq, then I imported it to the same mpq, then when I tried to use WorldEditor, my new soundsets weren't there.
While doing some experiments yesterday (Yes, yesterday, I actually read this entry of yours a few days ago while searching for a way to create new sound sets and I discovered your suggestion of using the HeroArcher set, which proved useful), I discovered that what you need to modify is the "unitacksounds.slk" found not in the war3.mpq or war3x.mpq, but the one found in the war3patch.mpq
I tried creating a new soundset for Paladin Arthas using his already-there voices, but taking out any reference of him being a prince (I wanted a young paladin soundset, which I called Arthas2) and I also give Grom Hellscream a ready sound using one his pissed sounds (I still don't know why so many campaign characters don't have a ready sound). When I imported the "unitacksounds.slk" back to the war3patch.mpq, I opened World Editor and I searched for my new soundsets, Arthas2 was there and I tested it along with Grom Hellscream, Arthas2 worked perfectly and when Hellscream was revived he said is new ready sound.
I still haven't tried using outside custom sounds, but creating and importing new soundsets into an mpq is, in fact, possible.
Again, I don't know if you are still interested in this information or if you already know it, but you're last post about soundsets proved really useful to me and I wanted to give something in return.
I hope I helped you a bit!''
All the sound-related tutorials (that I've read) say that adding new soundsets to the game is impossible, and that you need to replace an existing one if you need new unit soundets. Can anyone with enough tehnical experience in this matter tell me if what this guy says is real and how to actually do it (in a simplified way if possible). Here is the link to the thread in case you want to see the whole context :http://www.wc3c.net/showthread.php?t=109975 .