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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Irmantas quest

Submitted by Mike
This bundle is marked as approved. It works and satisfies the submission rules.
Hello again, guys. First of all, sry for my old version. Its been lying almost for 3 years here. There were some silly mistakes. Grammar mistakes in dialogs, mistakes with tenses, also there were some bad situations (like attacking tents and some situations, which can make episode impossible to pass). 4 weeks ago i checked my campaing and i decided to fix it. I worked hard and improved it. Its much much better now. All improvments you can read in changelog.

Before playing read the description! This campaing is not RPG. Its a quest adventure, where you have to find and use items and solve puzzles.
About this story: history is quite simple, the protagonist is a person whose name Irmantas. He is a royal messenger and he lives in the kingdom which called Tiarngrim. Irmantas is about 50 years old. He is a calm and noble person. He hates war and violence. But he has to forget about peace and harmony. One day a serious trouble came in Tiarngrim. Returned Angel of Death - one of the most dangerous and cruel demons. And the king entrusted to Irmantas very important task...


Gameplay

How to play. I used in this campaign 3 person camera. You can rotate camera and change this angle with arrow keys. With up and down arrows you can change angle and zoom camera (For zoom needs double arrow click and holding it, for changing angle - 1 arrow click and holding it). Right and left arrows can rotate the camera.
Switch on subtitles in order to see dialogs!
As inventory in W3 is very small, I have to use bags for carrying items. But remember!! If you gonna use items, they must be in Irmatas inventory!
How to use items: just click on item to use it. Use them in right places near right objects\persons. Some items cannot be activated.
Next important thing! Sometimes you need to use one item to another item. To do this put activating item in slot 1 and influenced item in slot 2 and click on item in slot 1. For example (its just an example): you have lighter and wooden stick and you need to make a torch. So put lighter in slot 1 and stick in slot 2 and click on lighter. Below there is a picture how to do it. Remember, that corresponding items must be in Irmantas inventory!
About abilities: 1) Search ability. Activate it and Irmantas will examine, where he is and if he find something, he will add it to his inventory. Use this ability to find hidden items. A little prompt: do not examine all map. Use it where items can really be hidden. Trust your savvy.
2) Read ability. Use it ability to read signs, books, hieroglyphs, etc.
3) Use ability. A special ability. Needs for activating something or opening something.
4) Talk ability. Use it to talk to someone. Come closer to this person and activate this ability.
Quick moving ability. As the speed of main character is not fast enough and maps are huse I decided to make this ability. Activate it to move instantly in right places. You will find many locations during your quests.
Some useful tips: be very careful! There are so many ways to die. Often save the game. Better to save in many slots, not only one. There will be some situations, where you have only one chance to make a right choice! For example, to find right combination with floor levers. So do not forget to make many saves. Dont forget about quick moving ability. This is a very handy thing! Dont use search ability after opening crates, wardrobes, nightstands, etc. If there is nothing in them, then...there is nothhing) Reading - is good. There are many valuable information and tips in books. The campaign is not simple. Some puzzles and situations are really difficult. If you got stuck and dont know what to do - don’t worry. Irmantas quest solution | HIVE Here is solution. The campaing is big and contains a lot of triggers. I tested maps many times, but errors and problems can still be found. Tell me, if something not work and i will fix it. Alone its very difficult to find all of this mistakes. And one more! If I forgot someone to thank for models\icons - tell me.
So, have a nice play!

Features



1)3d camera system.
2)No battles in campaing, but hovewer many ways to die. Many traps.
3)5 custom abilities.
4)Lots of puzzles and riddles.
5)Lots of items.

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Screenshots



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Video






Credits

Special thanks for Tillinghast -Grendel Callahan Shadow_killer ILH Chriz Tranquil Sunchips Geries WhiteDeath karland90 Stefan.K Direfury Sellenisko icewolf055 HappyTauren hellblazer-14 SinDorei300 Em! Hexus Uncle Fester Grey Knight Borric Sephiroth_VII kellym0 ikillforeyou HerrDave Mythic MeteORA The_Silent eubz Power Solu9 tee.dubs rokfor for models. Special thanks for Heinvers Nightmare AlienArsonist NfWar General Frank oddsocks KelThuzad CRAZYRUSSIAN Wisdom LiOneSS L_Lawliet Pyritie Kola BlazeKraze -Berz- JollyD PrinceYaser Remixer 4eNNightmare Exn Blizzard Entertainment for Icons. Also thanks for Rufus for helping fixing triggers, deepstrasz for helping and for some guys from XGM for models, for NightStalkfor Lord_Lyra for 3d Camera System

Changelog

Plenty changes. First of all, i workeed on dialogs. Fixed grammar mistakes, added some idioms and so on. I used more imported models. Improved landscape and atmosphere in some maps. Added more interesting quests and traps. I removed green glows that appear after activating search ability. Because map starts lagging when it gets huge amount of this glows. Bags select circles not visible now. Added instructions (tips how to play) in the quests log. Increased camera distance. Newest update: improved dialogs. Improved cinematics. Now you can easily skip long transmissions. NOTE! There was a problem with last button in second campaing (11 mission). Fixed. So download this version in order not to miss last mission in second campaing!

Keywords:
Campaing Adventure Quest.
Contents

Irmantas quest (1-5) (Campaign)

Irmantas quest (6-11) (Campaign)

Irmantas quest (12-15) (Campaign)

Reviews
Moderator
Next Review: [2016-06-05] [IMG][c]Rufus Moderation Note [IMG][c]Notes: The tallest house in the town (in chapter 2) is the tavern, not Joes house, but I got what you meant. :) The camera is so much better than before, but there are still things...
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    Something rarely seen in Warcraft, a puzzle based campaign, not just one map. It also has riddles.
    The difficulty is not crescendo so, some maps later in the campaign might seem easier than previous ones. It might also be user dependent.

    Before the update:


    intro/prologue:
    -transmissions last too long...
    -after this ends, the next map does not load. Instead the campaign screen is shown

    level1:
    -some spells and items look like green squares on pause game
    -hints about using items and stuff could be put in the Quests Log, not just on the Hive
    -dragging the mouse cursor to click Irmantas selects the backpacks too

    level4:
    -the Herbalist doesn't even know Irmantas but asks him if he can look over his shop?

    After the update:
    It's good that I could edit the fourth map to make it available and that the game cache worked otherwise I would have not started playing it again.
    -you've changed the guard's comments for the better

    level5:
    -why would the door to the Paladin hero be opened only at night when he is sleeping and not during the day too?
    -aren't there at least supposed to be a few night watchers?
    -when Irmantas steps on the switch, every time, the doors open again even if they are already opened (animation playing?)
    -if there's no way for Irmantas to get out of the room with tiles then he better be killed to avoid losing time finding a solution to get out
    -illusions can be used to open the door with four circles with the magic barrier still there
    -finishing the level got me out to the main menu screen of the game; it's a good thing the maps are made visible in the campaign menu

    level6:
    -magic key didn't disappear when being used in level 5 and it did not appear here; maybe it's not useful in this level
    -Irmantas can just get through cemetery walls
    -wasn't the hammer in his hand :D?
    -funny, how a ghost cannot see invisible things

    level7:

    -the zergling does not attack if freed
    -it would've been more interesting if not just the throne room had been the place of a flashback; for instance the prison too

    intro2:
    -why name the interludes intro?
    -the transmissions last way too long
    -some other camera shots wouldn't hurt; one to see better how the servant dies

    level8:
    -good place for baiting who/what? I did not see any bear or whatever or had any ideas there might be
    -wood doesn't have a DISBTN; it looks like a green square on F10/pause

    levl10:
    -it would be nice if the plants had different icons or at least different icon colours
    -who is Irmantas talking to, telling to wait to write down, the player? Is he breaking the fourth wall :D?
    -where did that Lesten come from, suddenly?
    -the scene with the demon cannot be skipped
    -the main menu has been loaded after finishing this level

    level11:
    -sometimes the transmission pings on the minimap are on some other location than Irmatas'
    -instead of loading the next level or at least showing the campaign screen the game's main menu appears after finishing the level

    intro3:
    -death worries!?
    -again, transmissions too long
    -well, it's too short to be even be considered an interlude

    level12:
    -there's a ramp glitch that shows water or a blue patch; the ramp is the first one that leads to another one that leads to the shallow water
    -the bones in the spikes room are distracting from the truth; the spikes only rise on the thick tiles; the bones also have to be circumvented
    -"sorry, we made it"; he breaks the fourth wall again
    -the two parts of the amulet were in the third backpack; when I got the third that one from the backpack did not disappear; instead the third one was put in the hero's inventory
    -the iron key appears after a while the vial has been drank; if there's no room in the hero inventory it appears near the hero

    level13:
    -Irmantas can talk to the wind spirit from behind the wall to the spirit's north
    -the ogre cinematic scene cannot be skipped
    -Alfior's animation is stopped after appearing near the ogre; check the animation's duration and insert a wait for that duration and then play stand animation
    -why does the ice covering the magic key suddenly melt when the mushroom is put in the cauldron?
    -the magic barrier behind the sphinx can be circumvented
    -pendant of protection has a cost, so does the thunder wand

    intro4:
    -yet again, transmissions last too long
    -and again, death is afraid!?

    level14:
    -how does the lightning get underground :D?
    -for what were they torturing the guy if not for his keys/safe :D?
    -it's better to make items appear a bit farther than the shelf/closet they're in just in case so the player won't miss them
    -the rats don't bite Irmantas when he's little

    level15:
    -you might want to change the names of some units like High Elf and Medivh
    -breaking the fourth wall again: "one more secret found by us"
    -clicking the book kills the idea of writing "read book"
    -there's an error with the move to places ability; after going to gambling and/or the wizard that teleports to places, the ability is not given back to Irmantas
    -it's not hard to find the wizard using ALT+T its black spot on the minimap is shown
    -so, what lowered the collumn where the sphere was on? I thought I'd have to use some other method to get it down; seems rope was to get down there
    -the camera where the angel is needs to be better placed as only the lower half of the enemy is seen; this cinematic scene cannot be skipped and Irmantas is selected during it
    -the cursor might become invisible if ESC is pressed during the above mentioned scene

    epilogue:

    -long transmissions...

    -it's strange that some levels have the player be other races; for instance the epilogue has the undead as the race for cinematic borders
    -the camera system needs a little bit of tweaking but it's manageable

    All in all it's playable and more than that it's fun. However, you need patience.
    Roughly 4/5.
     
    Last edited: Jul 14, 2016
  2. Rufus

    Rufus

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    A very unique and interesting (and entertaining) playstyle that is rarely seen in wc3.
    Really enjoyable if you are tired of all the violence in wc3.

    I have played this a little too and fro, discussing its features with the author. After the intitial upload the changes made have made it pass far above the bar for what can be approved. Good map.

    Just a note: your description seems to have a bit of broken bb code. Fix this when you can. :)

    Approved.
     
  3. Mike

    Mike

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  4. Starlven

    Starlven

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    help in 6-15 please , I like the storyline tho
     
  5. tulee

    tulee

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    I really love the concept of this map, its so much fun. Thanks for making this!

    Quick question: Does anyone know how to mix the zuctus plant and the flower with the mortar on chapter 4? I click on both of them but they do nothing :/
    (I have all 3 in my inventory)
     
  6. Mike

    Mike

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    Coming soon: videos from campaing (done); giant venus flytrap in mission 3 will be added; some simple icons will be improved; perhaps will be improved dialogs; will be added custom floor in mission 14.
     
    Last edited: Jul 30, 2017
  7. Negan

    Negan

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    Hell I'm gonna review this when I get home. I hope this is epic my man!
     
  8. tulee

    tulee

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    Hi Mike! Not sure if you still check this. I was wondering if there is any logic to the order of the items for the combinations, of it they are just random. Almost 2 years ago, I got stuck on the castle level (I think that is #8, the one right after the graveyard mission). In that mission, you can acquire at least 5 items just from running around the area. I kept trying but failed terribly, and could not pass that mission even up till now. The only reason I can think of (besides me being bad) is I had the right items but they were not in the right order for combining to some item that was needed to progress through the level. Which is why I was asking about if there are any reasoning as to which items are required to be in which order, or if it is just random.
    Note: I am not asking for the answer to pass the mission, I still want to finish it myself :p
     
    Last edited: Oct 5, 2018
  9. Thunder1

    Thunder1

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    i cant find the tallest house....
     
  10. Ether

    Ether

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    let us use tillinghast models and let us not care if he cries restricting anyone from using it. keep using his models and spread it all over the community. Hellyeah. :D
     
  11. Mike

    Mike

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    By the way what happened to tillinghast? I recently noticed that he has deleted his profile. What was the reason? He made really good models(
     
  12. Ether

    Ether

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    He probably went nuts and started restricting people from using his models. He is now acting big like Blizzard but he's not, unfortunately sad for him. Even credits to him has low chance to work. Well he is now a relic.
     
  13. tillinghast

    tillinghast

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    I'm only restricting you
     
  14. tulee

    tulee

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    Your house monster and evil toilet models are some of the most creative, fun models on hiveworkshop.
     
  15. Mike

    Mike

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    O, hello, thillinghast! I really disappointed when i recognized that you deleted your resourses( Im glad that you not totally gone frome Hive. Of course, the choice is yours but i think you should restore them. They are cool. One more time, thank you a lot for making sorcerer model. I have been working on my campaing for many many years (started in far 2010, abandoned three or four times and resumed my work in 2014). Sorcerer fits really good for my main hero and for atmosphere in campaing (i tried plenty models before). Your model really inspired me. I would hardly finish my project (which was really really really difficult) without it. No kidding, you must know, your model is the main reason why my campaing is exists.
     
    Last edited: Nov 3, 2019
  16. Ether

    Ether

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    I'm not restricting myself *evil laugh*
     
  17. Mike

    Mike

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    Guys, please, dont provoke each other. After all, this is a thread for discussing maps(