Increase the scaling value of Cluster Rockets Missile?

Level 5
Joined
Jan 23, 2014
Messages
152
How do you increase the "size" of a missile that is based from Cluster Rockets?
 
Level 5
Joined
Jan 23, 2014
Messages
152
The missile model, I dont see a function in the object editor for changing the size of the missiles
 
Level 12
Joined
Mar 13, 2012
Messages
1,121
The missile model, I dont see a function in the object editor for changing the size of the missiles

The only way (apart from starting to edit models) is to increase the scaling of the caster. So either you shortly increase the scaling of your hero or an invisible dummy to cast it.
 
Level 12
Joined
Mar 13, 2012
Messages
1,121
I think that would be a bit wierd cous the rockets will came out of nowhere but sure woth a try
The invisible dummy would function as a dummy caster so that the scaling of the main hero doesn't need to be increased.
 
Level 5
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Jan 23, 2014
Messages
152
It works! Thanks for the help guys! But is there any way to go above 100 missiles? 100 is too small
 
Level 25
Joined
May 11, 2007
Messages
4,660
Create more than 1 dummy that casts the same spell, 3 dummy units casting cluster missiles = 300 missiles, change the damage accordingly.
Just take in mind that some people use slower computers and that too many missiles can slow them down.
 
Level 5
Joined
Jan 23, 2014
Messages
152
Create more than 1 dummy that casts the same spell, 3 dummy units casting cluster missiles = 300 missiles, change the damage accordingly.
Just take in mind that some people use slower computers and that too many missiles can slow them down.

Thanks for the advice! will 200+ be okay?
 
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