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Incoming! V1.90

=== Background ===
First, there was CS WC3 TFT. Now, there is WC3 TFT CS! Some elements of this map were inspired by the gameplay of CS (and other modern FPSers) and some of the weapons will also be familiar to CS players.

=== Introduction ===
The Scourge are preparing to invade Fenris Isle in Lordamere Lake and in response, the Alliance and the Horde have sent their best marines with armoured and air support to battle for control of the island.

- The game will only start after Player 1 or 6 sets the game mode (type .gm)
- New players can type .hints to toggle hints on and .keys to see the controls
- The top-left inventory slot is the weapon you will fire
- Use arrow keys to move
- Right-click in Fire Mode to aim/shoot/reload
- Use Mouse Look mode to navigate with strafing units
- Check F9 in-game for extra help

=== Game Modes ===
There are currently 4 game modes:
  • Incoming: Your team must defend your base from waves of incoming Scourge. To win, you must destroy the other team's base.
  • Search And Rescue (SAR): The goal is to rescue villagers amidst many Scourge creeps.
  • Team Deathmatch (TDM): Pure Horde vs. Alliance shooting action, CS style.
  • Defusal (DE): Like the de_ maps from CS, the Horde must plant the bomb while the Alliance must protect the targets and defuse the bomb if necessary.
=== Main Features ===
  • Shooting system: including reloading, manual right-click aiming system, burst-firing, shotgun-spread, grenades, cannons, rocket launchers, flamethrowers, artillery weapons, weapons with magic effects, true sounding weapons, scopes/zoom, critical shots, weapons with individual accuracy, accuracy being affected by movement
  • Movement system: arrow keys for forward/backwards/strafe left/right
  • Vehicle system: able to board various vehicles including tanks and helicopters which have powerful weapons
  • RPG features: your marine and vehicles can gain experience, they raise in attributes and gain HP, armor, shot damage and critical shot chance every level, normal WC3-type items can also improve your stats and combat abilities
  • Race/Class system: choose a race for your marine which determines your primary attribute and attribute growth and choose a class to determine what abilities your marine will have access to
  • Maps: there are currently 3 maps to play on: City: main map with urban and park areas; Strip: Small strip of land for short games; Market Square: Tiny area for intense firefights
  • Gameplay: multiple game modes, capturable gold mines to give your team income, gold rewards based on winning rounds, element system where some types do bonus/reduced damage against other types, shot damage and element are shown upon a successful hit, upgradable towers in Incoming mode like a TD, global day/night and weather effects
=== Author's Notes ===
  • This map is PROTECTED
  • System requirements are above average if you want to have an optimal experience
  • The control scheme is admittedly complex, but you'll get the hang of it eventually :)
  • There is limited AI support
  • Highly recommend using Warcraft 3 Delay Reducer while playing online
  • Credits are under Game Info (F9)
=== Changelog ===
V1.90
-Minor bug fixes
-More game control tips given
-Removed the crosshairs
-Made AI names more identifiable
-Movement collision checks have been made less stringent
-New .farz command (for those with low FPS issues)
-Simplified helicopter flying
-Helicopters are no longer strafing units
-Helicopters have improved camera vision with any weapon
-Horde vehicles have separate models/names

V1.80a
-Compatibility update for 1.24b patch

V1.80
-Minor bug fixes
-Minor balance fixes
-Introduced race/class system for marines
-New Medic class
-Removed FAMAS and Jackhammer weapons
-Revamped elements
-You lose items upon death in any game mode
-New Ankh of Reinstatement item
-New .sd, .tm and single player commands
-Modified .si command
-All shots have a chance to be a critical shot
-You respawn invulnerable in all game modes
-Movement can affect your accuracy
-Changed AH-64 icon
-Re-wrote the weapon tooltips
-Made minor changes to the Strip map
-Adjusted the AI for new changes

V1.71
-Minor bug fixes
-Minor optimizations
-Team that kills the final Incoming boss first gets a gold bonus
-AI is now activated on players that have left
-Manual reload ability
-The 155mm Howitzer and 30mm Chain Gun have alternate fires to help aiming
-Improved the AI movement
-AI difficulty now determines what weapons they use
-Gold mine system revamped
-AOE weapons can explode units/corpses
-Changed the .acc command to .si
-New map preview image
-New .hints command
-Changed TDM/DE gold distribution
-No longer gain xp while dead
-Heroes dissipate more slowly upon death

V1.70
-Minor bug fixes
-Minor optimizations
-Minor balance changes
-UI improvements
-Altered Incoming difficulty scaling
-Changed game initialization
-The M113A3 can now just eject the passengers
-Vehicles are now heroes
-Hero stat system is now used by all heroes
-Silenced weapons fire bullets that are invisible to the enemy
-New item shop
-Most weapons/items are dropped upon death in TDM/DE mode
-Desert Eagle no longer uses ammo
-Initial ammo loadout of most infantry weapons heavily reduced
-Terrain changes to the smaller maps
-New DE mode bomb site - mode is also now playable on the Strip map
-Gold mines have been placed on the smaller maps

V1.61
- Minor bug fixes
- Minor optimizations
- UI fixes
- RM feature for all game modes
- Shockwave skill has been replaced by Earth Wave
- Improved the background story and changed the races
- Changed Strip terrain slightly
- Increased sentry gun attack speed
- AI no longer use the shorter range weapons

V1.60
- Players are now coloured according to team (the Scourge is green)
- Ally locators added
- Frag announcement sound removed
- Sentry guns no longer fire through most obstacles but fire faster
- Incoming mode towers are upgradable

V1.50
- Major bug fixes
- Implementation of basic AI
- Most projectile speeds have been doubled
- Ensnare ability replaced
- New TDM features - invulnerability and removal of buffs at the start of the round
- New map preview image
- Higher level goblin suppliers sell Vehicle Ammo

V1.41
- Minor bug fixes
- Added more mechanical creeps
- Towers now give less bounty, but give a team bonus
- Buying items from enemy shops now causes them to be dropped next to the shop
- Increased AOE of the 120mm Cannon
- Mouse look disabled for non-strafing units

V1.40
- Minor bug fixes
- Major terrain update to main island
- Custom Sentry Gun model
- New dynamic camera system
- First-person camera view
- New Incoming mode effects
- Enemy is now the Scourge
- Changed final boss

V1.32
- Bug/balancing fixes
- Improved difficulty scaling of the bosses in Incoming mode

V1.31
- Bug/balancing fixes.

V1.30
- Minor bug fixes, many coding changes
- Introduced Vehicle Ammo for some weapons
- New vehicle: M109A6 Paladin
- New infantry weapon: 60mm Mortar

V1.20
- More bug fixes
- Modified difficulty system in Incoming mode
- Added Super Easy difficulty

V1.10
- Minimap preview image
- New M48 missile
- Minor bug/balancing fixes

V1.00
- First public release


Keywords:
incoming, cs, counter-strike, counterstrike, counter strike, gun, tank, helicopter
Contents

Incoming! V1.90 (Map)

Reviews
19:30, 13th Sep 2009, by Rui(#46): There are a lot of diversification possibilities, but I feel like the gameplay is spoiled. Check my review for details. 3/5 (Acceptable).
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