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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Impossible Siege v2.06

Submitted by GodLike
This bundle is marked as approved. It works and satisfies the submission rules.
A hero defense map with the World of Warcraft combat mechanics. Choose from 9 unique heroes divided by four classes: Healer, Tanker, Damage Dealer and Mage. Boost their power through equipping them with proper items and learn talents and abilities appropriate for your party setup. Beat the evil forces in epic battles at one of five difficulty levels.

Features
-Custom Combat System, which includes a lot of custom combat parameters like spell power, healing bonus, block amount etc. and various damage types as well as creep aggro system. This allows to introduce WOW-like hero roles: Tanker, Healer, Damage Dealer and Mage. Heroes in-combat have different mana and health regeneration, can use only a certain number of potions and elixirs.
-Simple Item Upgrade System, which at the same time gives variety of leveling. Each item (weapon or armor) has 4 ways (=glyphs) to upgrade, which add unique abilities to them. No recipes, just buy a sword or axe for your damage dealer or staff for a mage or a healer and choose the glyph, which gives an appropriate ability.
-Unique heroes with custom abilities and talents, which make possible different leveling styles and synergy with each other
-Meat, but hardcore gameplay, which dynamically varies from 5 difficulty levels, number of player and party setup.
-Single player regime with single or multi-heroes mode.

Basic Hero Stats:
  • Critical Strike: chance to deal critical damage on hit.
  • Critical Power: how much critical damage will.
  • Block Chance: chance to block a physical attack, reducing incoming damage.
  • Block Amount: how much damage will blocked
  • Spell Power, Spell Crit: improves spell damage or healing and gives it chance to crit respectively.
  • Healing Bonus: additional percent of healing to spells.
  • Haste: chance to deal next attack immediately. Hasted attacks won't be hasted again.

If you have a question, suggestion or found any bug email me at impossiblesiege@gmail.com.

If you liked the map please support its development at
PayPal: Pay Аникушин Михаил using PayPal.Me
Patreon: Mikhail Anikushin is creating mathematics, music and warcraft 3 maps | Patreon
Changelog 2.06

General:
(+) New item: Clay Figurine (type: Armor)
(+) Added potion models (made by KAIL333XZ)
(+) Camera bound in Multiplayer will no longer change on allied hero click
(+) Now glyphs have a note that items can be glyphed only once
Bugs:
(+) Fixed a bug with pathability near shops in Chapter 2
(+) Now fire spheres are removed correctly when Eredars' battleground resets
(+) Fixed some memory leaks during Eredars boss fight
Chapter 2:
(+) Now Stonecore Guardian, before he consumes enough amount of golems, has increased damage by 60% per difficulty level (was constant 300%)
(+) Now golems, which are affected by Meteorite Rain, get bonus damage at difficulties Extreme or higher
Heroes:
(+) Stonebreaker's Earthquake base damage per level increased from 100 to 250
(+) Horde Champion's Battle Standard AOE increased from 500 to 800
Bosses:
(+) Lowered base damage from Hellfire Mark (Kil'jaden) AOE explosion from 500 to 400 and its АОЕ from 500 to 400
(+) Now Devouring Vortex (Archimonde) has an effect, which indicates abilities' AOE and a more noticeable effect of its debuff
(+) Heroes sucking base AOE of Devouring vortex lowered from 400 to 200 (+100 per difficulty level)
(+) Devouring Vortex base damage per player lowered from 300 to 200 and base damage per difficulty level lowered from 300 to 200
(+) Sargeras Eye (Eredars) base damage lowered from 200 to 150
(+) Null Barrier (Archimonde) base damage lowered from 300 to 200

Old changelogs

Changelog 2.05c

(+) Fixed a bug with gold earning after Supremus
(+) Now Chapter II Golems receive Meteor rain buff only on Extreme difficulty and above

Changelog 2.05b

(+) Added -kick command for Red player. Type "-kick playername" (example: -kick Demolishka) or "-kick playercolor" (example: -kick blue) to kick the corresponding player
Bugs:
(+) Fixed a bug when shield buffs do not dissapear if a hero dies with such a debuff
(+) Fixed end game timer dialog window
(+) Fixed animation playing of Eredars after death
Items:
(+) Increased Book of the Binding Will hp threshold from 45% to 75%
Supremus:
(+) Added a TextTag warning visible to all players when Supremus charges a hero on difficulties Easy, Normal and Extreme
Eredars:
(+) Lowered sucking AOE of Devouring Vortex (Archimonde) from 800 to 500, 600, 700, 800, 900 depending on the difficulty level
(+) Lowered blow damage of Devouring Vortex (Archimonde) per player from 400 to 300 and per difficulty level from 400 to 300
(+) Added a screen warning for the player which receives Devouring Vortex (Archimonde) or Hellfire Mark (Kiljaeden) debuff and a warning TextTag visible to other players on difficulties Easy, Normal and Extreme

Changelog 2.05

General:
(+) New hero: Priest (Healer)
(+) New item: Book of Oblivion. Makes the hero to forget learned talents and abilities.
(+) A new absorbing shield system. Now magical shields can absorb different types of damage and can absorb only a part of the incoming damage. A unit may have several shields at the same time. In this case their order for the damage reduce is descending in shield's remained time.
(+) New parameters (applicable to shields as well as to heroes casting them): Shield durability (how much damage the shield can absorb), Shield power (which part of damage can be absorbed at a time), Shield duration (time duration of the shield)
(+) Coldwraith Plate's frost barrier now absorbs any damage (was physical only), but no more than 50% of the incoming damage at a time (i. e. its Shield power is 50%)
(+) Stonecore Guardian, which consumed a mudstone golem, now has an absorbing shield with 50% Shield power, which lasts for for 15 seconds.
(+) Now creep upgrades also increases their attack damage (by 3, 5 and 8 for Chapter I, II and III units respectively)
Chapter III:
(+) Increased Elder Tree HP per player from 500 to 1000
(+) Changed HP of Chapter I units by -2900, -1900, -900, 100, 1100 depending on the difficulty level
(+) Now Cenarius grants you a speed boost for 45 seconds if the next portal appears on the other side than the previous one
(+) Changed visuals of Null Barrier and Devouring Vortex (Archimonde) to make them more noticeable
(+) Now Null Barrier attack proc has 2 seconds cooldown (was 0.75)
Heroes:
(+) Now Healing rain and Regrowth affect magic immune units
(+) Deep Wounds talent (Horde Champion) now grants 25% bleeding DOT (was 20%)
(+) Death Knight now has 100 starting Spell Power (was 25)
(+) Germination (Druid) talent now grants 25% healing bonus (was 30%)
Others:
(+) Added screen warning for all players on Abyss Call ability of Supremus and a sound effect to it
(+) Changed some doodads in Chapter I
(+) Some code was optimized
(+) Fixed some descriptions
(+) Added end game timer dialog
(+) Lowered preloading time from 10 to 5 seconds
Bugs:
(+) Fixed a bug in Chapter III concerning Elder Trees hp changing when a player leaves the game
(+) Healing rain (Shaman) and Regrowth (Druid) no longer trigger their effects (in particular, visuals) on invulnerable allied units (for example, merchants)
(+) Fixed a path, which led to textures, in Chapter I
(+) Fixed Null Barrier (Archimonde) not working properly

Changelog 2.04g

General:
-Added chat command "-aa on/off", which turns on/off the player hero auto-attacks.
-Now Healers will no longer auto-attack by default.
-Added chat command "-hero info", which displays some tips for your hero
-Added and corrected some tips messages
-Now bonus HP of creeps per each damage dealer depends on the number of players (more players, lower bonus) as +40%,35%,30%,25%,20%,15% (was constant 30%)
-Now bonus HP of creeps per each Mage depends on the number of players (more players, lower bonus) as 60%, 50%, 40%, 30%, 20%, 10% (was constant 30%)
-Now bonus attack damage of creeps per each Tanker depends on the number of players (more players, lower bonus) as +18, +15, +12, +9, +6 +3 (was constant +15).
-Lowered bonus attack damage of creeps on Extreme, Impossible, Legend difficulties from 15/30/45 to 10/20/30.
Combat mechanics:
-Taunted targets will get increased threat from the tanker as he is the main target
Bugs:
-Fixed slowed MS of Supremus and Stonecore guardian after freezing effects.
-Fixed animation play of dead Eredars
-Fixed some item tooltips
-Fixed Steel Sword getting other items stats
-Fixed entering Bosses battleground messages appearing after the Boss death
Heroes:
-Now Horde Champion gets 10% Haste at the game start
-Increased Heroic Leap (Horde Champion) AOE from 225 to 275 and base damage from 200 to 250
-Changed Blood Hurricane (Horde Champion) attack power damage from 35% + 10% to 25% + 30% per level
-Now Stonebreaker has +7 armor and additional 350 HP
Chapter I:
-Legion strike (Felguard ability) now deals 200 additional damage (was 100)
-Lowered attraction speed of Vortex ability (Voidwalkers Wave) and increased flying speed of Mana Ejection (Voidwalkers) from 2 to 4 seconds.
Chapter II:
-Now absorbed by the Stonecore Guardian golems, when they chopped off, trigger the corresponding spell with a chance depending on the players count (between 100% for one player and 35% for 6 players)
Chapter III:
-Now Elder Trees gets 2000 HP + 500 HP per player (was constant 3000)
-Reworked waterfall
-Lowered portal effects and fires at the elder trees to increase performance

Changelog 2.04f

Bugs:
-Fixed a bug, when a hero did not lose item stats on selling
-Fixed the animation playing of dead Eredars
-Fixed -pvp on/off command not working properly for all players except Player 1
-Fixed Impossible Wave champion creeps were not redirecting to attack Garrosh location if their previous order were prevented (for example, by Dragon's Roar' disarm)
-Fixed Berserk (Horde Champion's ability) was lasting 10 seconds instead of 15 seconds
Heroes:
==Horde Champion==
-Lowered ragecosts of Horde Champion's abilities
-Lowered cooldown of Heroic Leap from 10 seconds to 8 seconds
-Lowered attack cooldown from 1.6 to 1.4 seconds
==Ranger==
-Lowered Smell of Blood talent's bonus damage from 25% to 20%
==Death Knight==
-Increased Frostwyrm's Fury base damage from 250 to 350
Combat mechanics:
-Now critical physical damage of abilities does not trigger Armor Penetration effects
-Now Taunt and Death Grip abilities add a threat amount of caster on target creeps, which equals to the difference of creep target's threat and caster's threat on the creep.
Chapter I:
-Now Impossible Wave units has 15% crit chance (was 0) and improved hit points and armor,
-Now Impossible Wave champion units are giants
-Now Impossible Wave units has unique abilities and names, which make them more interesting
Chapter III:
-Added a minimap ping when Cenarius charges a moonwell

Changelog 2.04e

General:
-Added command "-kill", which kills the player hero. This is to solve the problems of stucking or camera bound bug.
Bugs:
-Fixed Aggro Multiboard display in Singleplayer Multi Hero Mode
-Fixed a bug when Supremus' is stucking if a fight resets during Abyss Call (heroes attracting ability)
-Revised creep aggro system. Fixed some possible bugs, including taunts mechanics.
-Fixed Garrosh in Stonecore and Cenarius with Merchants in Chapter 3, which dissapear after using -restart
-Now Magmaw's summoned units has aggro tables
-Fixed camera bound on hero picking phase
-Fixed bug with invisible potions if hero drops the corresponding items on the ground
Combat mechanis:
-Removed 1 aggro generation point bonus per level for tanks and base aggro multiplier from 14 to 2
-Aggro percent from the creep's target to redirect is set to 110% from 150%
-Now Life-steal does not work on physical damage from abilities
-Now Taunt and Death Grip make affected units attack hero for 5 seconds, ignoring the aggro values of other heroes in the aggro table.
-Supremus' charge ability now should work correctly. It makes Supremus ignore aggro table (and taunts) for 15 seconds and chase a target on the maximal distance. If the target dies a new target is searched.
-Lowered Supremus' base damage from 300 to 150 and base stats from 50 to 1
Others:
-Now Cenarius has 75% additional HP per each player in the game
-Slightly changed visual effects of Blood Hurricane, Heroic Leap, Berserk (Horde Champion's abilities) and Kill Command (Ranger's ability)
-Lowered Stonecore Guardian's Firenova (fire DOT) duration from 5 seconds to 3 seconds
-Now Pit Lord's and Eredars' periodic damage of voidzones depends on the difficulty level

Changelog 2.04c-d

Version d
Bugs:
-Fixed High Commanders (Chapter III) having 100% spell resistance
-Fixed some camera bound issues
-Fixed Supremus' Charge ability
Combat mechanics:
-Now a hero must generate at least 150% (was 120%) of the maximal threat on the target unit to make it attack him
-Now tankers get an additional point of aggro multiplier per each level
Bosses:
-Changed models for Eredars' void zones (now it is blockhole-like and sun-like models) and reworked their mechanics:
-Now devouring vortex (Archimonde's voidzone) is a blackhole, which no longer growth with time, but it is sucking in nearby heroes. After consuming a sun ( Kil'jaeden's voidzone) an explosion appears, which deals damage to nearby heroes.
-Now Supremus' attack multiplier when he charges a hero depends on the difficulty level (2.5, 3, 3.5, 4, 4.5 on Easy, Normal, Extreme, Impossible and Legend difficulties respectively; was 3.5)
Version c
Bosses:
-Lowered boss additional HP for each DD/Mage in game from 150% to 125%
-Fixed some bugs with Magmaw battleground
-Lowered Magmaw fire voidzone base damage from 250 to 150
Chapter 2:
-Lowered base hit points of small golems from 1000 to 800; of siege golems from 1600 to 1400; of Stonecore Guardian from 6000 to 5000
-Lowered Stonecore Guardian armor from 25 to 20
-Lowered Stonecore Guardian buffs given from absorbed golems:
-PhysAbsorbShield from 11000 to 500
-SpellPower from 100 to 50
-Splash from 15% to 10%
-Crit from 5% to 3%
-Now each new Stonecore Guardian gets 500 hit points for every two players in game, getting the buff of previous (the overall buff changes if the number of players is changed)

Changelog 2.04b

-Fixed a bug with the second respawn in Chapter III if a hero dies during Chapter I
-Now ressurected during Boss battles heroes should return to the Boss battlegroup

Changelog 2.04

-Introduced Chapter 3: Darnassus. Help Cenarius and the Darnassus forces to protect four elder trees from the Legion invasion.
General:
-Removed possibility of playing in SD (i. e. with classical graphycs) to prevent disconnects
-Now unit initialization takes some time to prevent disconnects
-Removed camera rotation possibility
Heroes:
-Now Horde Champion Berserk ability's crit power do not proc from his other ability's damage
-Now Ranger's wolf has only 60% of the hero attack power
-Ranger's wolf will no longer generate threat and bug creeps
Combat mechanics:
-Increased creep's threat reset time from 5 to 10 seconds
-Now a hero must generate at least 120% of the maximal threat on the target unit to make it attack him
-Lowered manaregen in combat given by every Spirit point from 0.5 to 0.4
-Now ranged units are affected only by 50% of the Haste
-Now splash damage generates threat on creeps
-Lowered duration of Armor penetration effects from 5 to 4 seconds
Difficulty levels and boss balance:
-Now each DD/Mage, which is in game, increases boss' HP by 150% (was 75%/100%/100%.../100%)
-Now Supremus gets additional 200 attack power (which he did not get earlier by a mistake) for each tanker
-Now Bosses' additional attack power depends on the healers count if the difficulty is Extreme or higher.
-Now Supremus does not get lowered armor and spell resist if he steps over the mine on Impossible and Legend difficulties
-Increased Magmaw base HP from 35000 to 40000
Chapter I:
-Lowered the appearance time of the first creep wave in Chapter I by 30 seconds.
-Now the next creep wave after the Impossible wave will be delayed in 30 seconds to provide some rest for the players.
Chapter II:
-Fixed King of Stormwing not getting additional hit points depending on the players count.
-Increased hp gain for golems after each meteor rain from 500 to 800
-Now Stonecore Guardian's HP is improved by 150% for each DD/Mage in the game.
-Increased the armor of Stonecore Guardian from 15 to 25
-Lowered level of the Chapter 2 golems (this means they will give less gold and exp)
Items:
-Now each tier is a separate item upgrade with its own cost: Tier 1 - 1000 gold, Tier 2 - 1500 gold, Tier 3 - 2000 gold.

Changelog 2.03c

-Fixed a bug when a selled item gets the stats of the previously pawned one.
-Lowered damage and increased cooldown of Chaos Meteor (Chosen Seer's ability) on Easy and Normal difficulties
-Lowered base hero stat points (from 4 to 3) and additional gold (from 1500 to 1000) on Normal difficulty
-The aggro multiboard (-sa) and delailed stats multiboard (-ssb) will no longer dissapear (if activated) on hero click.

Changelog 2.03b

-Now boss encounters resets correctly. Added messages if a hero enters or starts the boss encounter.
-Fixed Incineratus Low Damage
-Increases Magmaw base HP by 5000
-Fixed a rare camera bound bug
-Added the possibility of playing in SD mode

Changelog 2.03

First Reforged release, which also features huge improvements such as:
-Two new heroes: Death Knight and Ranger; and a huge rework of the old ones: new abilities and introduced talents.
-Two new items and a rework of the old ones.
-Reworked Chapters I and II and improved Boss fights
-Multi hero regime for Singleplayer and 5 difficulty levels
-A lot of code is rewritten and various bug are fixed

Changelog 2.02b-2.02c

-Fixed bug with -restart

Changelog 2.02

Heroes:
-Improved Tanker's aggro generation by 50%
-Now creep won't reset the Hero's aggro if the Hero is its target
-Now Healer enters the combat when heals in-combat unit
-Now each hero restores 5% hp/mp out of combat
-Now Blood Hurricane has limit of 10 units in the air
-Rebalanced Horde Champion's ability costs
-Increased armor of Bloodelf Captain from 10 to 15

Creeps:

-Lowered creeps damage growing after each Impossible Wave in Chapter 1 from 15 to 10
*Chapter 2 rebalanced:
-Added 4 types of mini-golems
-After each Meteorite Rain the unkilled golems gets +20% bonus damage
-After each Meteorite Rain golems grow stronger, getting 500 hp and 15 damage


Cosmetics:

-Added new Hero Stats multiboard. Type "-show stats" or "-ss" to show an old multiboard and "-show stats big" or "-ssb" to show new
-Added new command: "-show aggro" or "-sa". Shows an Aggro Table of All Heroes for selected enemy unit. Click on unit sorts an aggro in

descending order
-Changed names of golems in Chapter 2
-Evasion renamed to dodge
-Changed effect of Icy Disaster(Sorceress) when it reaches the ground
-Changed effect of Rodeo if the Stonebreaker breaks the boulder
-Fixed Horde Campion's tooltips
-Added 13 tips: show every 30 secs during the game, disable by "-tips off"
-Lowered map size

Game:

-Added a Singleplayer mode with bonus 1500 gold and unlimited potions using

Bugs:
-Fixed a bug with Supremus aggro
-Fixed a lot of bugs with Morph abilities (Ghost Wolf,Tree of Life)
-Fixed a bug when Rebirth didn't restore the Druid's mana
-Fixed a bug with creep waves in First Chapter
-Fixed a bug with "-restart"(Only the first player could select the Heroes)
-Fixed a bug when the Hero gives a potion or elixir to other Hero and it falls on the ground



Credits
Beta testers:
IN0K, MS_Lich, MuhaCikotuha, chromjke, BK.Jugg, Fear.ka, olo)LOLO, SanDeR.

Code systems:
Opossum (RegionalFog) and grim001 (ListModule)

Icons, Models, Effects:
Blizzard Entertainment, Directive255, Marcelo Hossomi, Champara Bro, JetFangInferno, JesusHipster, CRAZYRUSSIAN, Mc !, Mythic, TassAvadar, Empyreal, iZucken, WILL THE ALMIGHTY, Buster, Lord_T, xYours Trulyx and KAIL333XZ.

Resources Databases:
xgm.guru, hiveworkshop.com and wowhead.com

Gameplay videos
3 Heroes Solo Normal difficulty, v. 2.04e

4 Heroes Multiplayer Easy difficulty, v. 2.04e


Keywords:
Impossible Siege, Hero Defense, Hero Siege, Hero Survival, Siege, Defense, Survival
Contents

Impossible Siege v2.06 (Map)

Reviews
Moderator
14:36, 23rd Jul 2011 ap0calypse: Rejected
deepstrasz
Let's not get rough here. I was simply expressing my first impression. Updating is always welcome when the map has reached towards 80% completion, at least. Nevertheless, set to Pending. Indeed the reviewer should compare your previous work for...
Shar Dundred
Map appears to be functional & doesn't break any rules. However, it is still missing a credit list. Please include this. Set to Awaiting Update.
  1. Veldris

    Veldris

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    This looks interesting indeed will give it a try.
     
  2. GodLike

    GodLike

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    I updated the map. There was a nasty bug: if you lose the boss battle it may reset incorrectly even blocking the portal to the boss. Hope it is fixed now.
     
  3. GodLike

    GodLike

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    Another major update is out. Hope you'll enjoy it.
    Warcraft III  Reforged Screenshot 2020.04.11 - 00.34.30.96.png
     
  4. GodLike

    GodLike

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    Solo walkthrough of the latest verson (2.04e) with 3 heroes on Normal

    and with 4 Heroes in Multiplayer on Easy
     
    Last edited: Apr 18, 2020
  5. Shar Dundred

    Shar Dundred

    Map Moderator

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    Map appears to be functional & doesn't break any rules.
    However, it is still missing a credit list. Please include this.

    Set to Awaiting Update.
     
  6. GodLike

    GodLike

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    All credits are given in Map Info (moreover, some abilities where custom effects are used contain the nickname of the creator). You want me to do this on this site also?
    credits

    [​IMG]
     
  7. Shar Dundred

    Shar Dundred

    Map Moderator

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    It is required, yes.
     
  8. GodLike

    GodLike

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    Is it fine now?
     
  9. Shar Dundred

    Shar Dundred

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    Yes. Approved.
     
  10. GodLike

    GodLike

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    A new version is out. Fixed some bugs; balance and gameplay improvements; added "-hero info" chat command, which may help for novices.
     
  11. GodLike

    GodLike

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    I'm working on v2.05 with a new hero (Priest, Healer). Going to release it in several days.
     
  12. GodLike

    GodLike

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    2.05 is out. Here the new hero gameplay video.
     
  13. Martyr

    Martyr

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    It makes my game crash, when I try play it online... :-(
    Edit: I mean both me and my mates crash, when trying this map in load screen, lol.
    Edit2: The heroes have interesting mechanics tho Btw, and the Glyph mechanic on items is fun.
    Still havent gotten far yet tho.
     
    Last edited: Jun 14, 2020
  14. GodLike

    GodLike

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    Did you set max performance to 300 fps at game settings? This solves most of the crashes during loading, which may appear in other maps also.
     
  15. GodLike

    GodLike

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    Version 2.05b is out. Added some warning messages on bosses to let novices pass them faster. Added "-kick" command for Red player.

    In 2.05c a critical bug with gold earning is fixed and Chapter II will be a bit easier on Easy and Normal difficulties.
     
    Last edited: Jun 19, 2020
  16. GodLike

    GodLike

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    Version 2.06 is out. A new armor item (gives some passive base bonuses depending on the glyph) and gameplay improvements. Lowered damage in the last boss fight and also some effects became more noticeable. Hope this will make the fight easier.