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Import Trouble

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Level 1
Joined
Jul 9, 2004
Messages
2
OK so far i imported models i am using a shotgun model

It comes with war3mapImported\Shotgun.MDX

and war3mapImported\Shotgun.blp

i need to know wut i put in as the custom path..
i put where the blp is shotgun\shotgun.blp
first shotgun is the folder name. if the custom path is not where it is located can u tell me how to find where it is.
and i and if there is already a topic like this just put a link.
 
Level 25
Joined
Mar 31, 2004
Messages
4,468
You obviously didn't look hard enough then. Exactly as Wicker said, its in the green/yellow text

I'll even copy and paste it

Number of Skins: 1
Skin 1: Shotgun.blp

Therefore, you would import the skin as "Shotgun.blp". So you would remove the wc3imported from the front
 
Level 1
Joined
Sep 14, 2005
Messages
7
Imported models

I have imprted several models from the site, some of them work, but some don't. For example, I downloaded the Undead Arthas Cinema model, I changed all the paths to what they say on the page, but when I assign the model to a unit and try and place all that appears is a large checkered cube and a message telling me it couldn't load the model. Why don't some of these work?
 
Level 1
Joined
Sep 14, 2005
Messages
7
Arthas Cinema

Mine used to crash when I tried it to, then I changed the path so that it didn't have textures/(blah blah blah). Now it doesn't crash it just doesn't load, the same thing seems to happen with almost every model I try to get, only a small handfull seem to work.
 
Level 1
Joined
Sep 14, 2005
Messages
7
Models that I can't get to work

Here are the models I have tried so far that won't work
Destruction Knight
Silver Knight(axe)
Silver Knight (sword)
Footman(2)(TeamColor)1a
Judah2(sword)2da
Gold Chaos Knight
 
Level 1
Joined
Sep 14, 2005
Messages
7
Well what is wrong then?

Alright I tried Silver Knight again, I clicked on the link, extracted all 6 files: Textures\BloodElf-SpellThief.blp, Textures\SKhelm.blp, Textures\SKmain.blp, Textures\Shoulder1.blp, war3mapImported\SilverKnight(Sword).mdx, and war3mapImported/SilverKnight(Sword)_Portrait.mdx
These are the exact same paths I have when I import them into a map. I save, exit WE, restart it and assign the graphic to peasent or some other model, still when I place it though all I get is a checkered box and a message saying it couldn't load the model. What more do I need to do?
 
Level 1
Joined
Sep 14, 2005
Messages
7
Well I am sorry if you are bored TheWickerMan, but I just want to know why, if these models work, 90% of what I download doesn't work? Does anyone know a reaeson ? Cuz I have been searching these forums for weeks and it seems like there is some unspoken pact among people on this site to never give a clear answer. So could someone PLEASE just tell me why some models seem to require more then just deleting the war3mapImported part? And what they need.
 
Level 9
Joined
Nov 6, 2004
Messages
395
I can't see why you can't just download the model, import it and change the paths. They are organized in folders if you haven't noticed, and the models creator will usually tell you if there's an unneeded skin in the archive. It's not that hard.
 
Level 7
Joined
Aug 31, 2005
Messages
120
If anything else fails:
Open the model file (the .MDX, first you convert it to .MDL using War3FileConverter).
Then look for the part in the top that says
Code:
Textures 2 {
	Bitmap {
		Image "abilities\Spells\Undead\Impale\ImpaleArm.blp",
	}
	Bitmap {
		Image "Textures\BloodWhiteSmall.blp",
	}
There you see what the proper paths are. Here it is "abilities\Spells\Undead\Impale\ImpaleArm.blp" and "Textures\BloodWhiteSmall.blp".
 
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