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If DoTA is uploaded to hive.. What is your Rating?

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As the title says..

The latest DoTA... and Ice Frog uploaded it.. what will be your rating?..

1/5 is not appropriate..


For me

Highly Recommended because it has smooth gameplay with an FPS of 50+...

All spells are MUI just test it with WTF..

Terrain is not good but very fit in the gameplay..
 
images

http://www.hiveworkshop.com/forums/...4/?prev=search=mass%20destruction&d=list&r=20

U are not right ant stop with that me me all day. I agree it is best wc3 map ever it is true, even that some parts are not balanced like ursa it is so far best and most played map on wc3. Better even than dday
 
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Ok let me clarrify.. just give your rating and why..

Ursa is balance.. he can kill a hero within a second but ursa can be killed within a second..

All heroes are good its just depend on the one who controlls it...

It has also the best AI ever scripted..
 
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Popularity isn't always a good reason to go towards something. :L

Yeh I could also see posts like Almia's comming from miles away lolz.

no one will play thing he dislike. If u make something that people like so much, that they call thier friends and they call thier friends for matches - that is a popularity. No one care of how hard was a creation, what great and intresting ideas you put inside, if it has not enough drive and fine gameplay. Enough easy for newbies, enough intresting for nerds. That is all about popularity of dota. GOod execution, intresting gameplay, nice content - all these makes popularity. And i think for now there is no one same good MOBA on a warcraft3.
 
no one will play thing he dislike. If u make something that people like so much, that they call thier friends and they call thier friends for matches - that is a popularity. No one care of how hard was a creation, what great and intresting ideas you put inside, if it has not enough drive and fine gameplay. Enough easy for newbies, enough intresting for nerds. ..
Yeh. :p

Although it can always be good to go searching for something new that these players don't know about. Off-course preferably from a reliable site.
This could turn into new popularity, although can only go so far.
 
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dota is a prime example of why popularity does not make a game good

other games such as cod 4 and forward, halo reach and forward, and world of warcraft are all more exmaples of this

dota really isn't a bad game. the thing is, i think it's way more popular than it should be because it's not that amazing

and before anyone tells me or anyone else in this thread to "make a better map then talk" a skill in a field is not a requisite for criticism, rather it is the knowledge of it and it's mechanics
 
The point is: AoS maps are simple. Ppl like simple stuff. DotA is simple, yet exciting map to play with. Escpecially when there are ton of other ppl playing it with you.
Game grows only because of players. Thats why multiplayer games achieved such success.

Personally I think that if game crosses the barrier of eSports (becomes a competitive game) then I can not give less than 9/10 no matter opinion of mine or others. DotA crossed that barrier.
 
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and before anyone tells me or anyone else in this thread to "make a better map then talk" a skill in a field is not a requisite for criticism, rather it is the knowledge of it and it's mechanics
While I don't agree with your opinions on DotA, this part is so very true.
 
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The point is: AoS maps are simple. Ppl like simple stuff. DotA is simple, yet exciting map to play with. Escpecially when there are ton of other ppl playing it with you.
Game grows only because of players. Thats why multiplayer games achieved such success.

Personally I think that if game crosses the barrier of eSports (becomes a competitive game) then I can not give less than 9/10 no matter opinion of mine or others. DotA crossed that barrier.

game should be arcade (in any appearance). Diablo II is arcade, Need for speed is arcade, counter strike is arcade, and this list of arcade games can be easily continued. When game becomes something more than an arcade - it have less popularity. And no one matters what you made inside of this game, if game stops be an arcade amusement, it becomes shit.

Dota, as an arcade (simple) game is perfect for some sort of target audience. As league of legends show us; 36 million players are enough for such kind of entertaiment.

And yes, the competitive barrier you said can be made ONLY in arcade game, same as every sport is simple, arcade-like and overall needs so much and so little for a productive and effective results. Get some expirience in games like diablo, lineage, counter strike; you will understand, that there is nothing special, games are simple, you need just train 5-6 skills to become "godlike" player, a champion. That means "arcade" .

Any other type of games has no chance to be something intresting for gamers, they are one-day butterflies, with everything goodies they have. Cause of that i can easily say that there is no space for wc3 modmaking.
 
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WOW kola that is the most original thing we heard in this entire thread

the root for all dislike in the world is jelousy who knew i NEVER heard this before what an ORIGINAL statement its not like anybody tells everyone this when they dislike something they like

it is entirely impossible for me to genuinely dislike or have a distaste for a game without the burning sin in my heart known as jelousy

little did u know im a GIANT hipster and i infact hate every popular thing just to hate it but thats not just it: i secretly like it a lot because im extremely jelous

reminds me of the classic phrases "U Dont Know Me" or "who are u to tell me how 2 run me lyfe" and many other non-cliche phrases
 
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WOW kola that is the most original thing we heard in this entire thread
I couldn't agree more with you.

the root for all dislike in the world is jelousy who knew i NEVER heard this before what an ORIGINAL statement its not like anybody tells everyone this when they dislike something they like
You're damn right again.

it is entirely impossible for me to genuinely dislike or have a distaste for a game without the burning sin in my heart known as jelousy
Happens to the best of us

little did u know im a GIANT hipster and i infact hate every popular thing just to hate it but thats not just it: i secretly like it a lot because im extremely jelous
That's too bad...

reminds me of the classic phrases "U Dont Know Me" or "who are u to tell me how 2 run me lyfe" and many other non-cliche phrases
Isn't that a little cheesy?
 
bitch, please, AoS and MOBA are SO DIFFERENT things.
You nub. MOBA envoled from AoS so "bitch please".

And yes, the competitive barrier you said can be made ONLY in arcade game, same as every sport is simple, arcade-like and overall needs so much and so little for a productive and effective results. Get some expirience in games like diablo, lineage, counter strike; you will understand, that there is nothing special, games are simple, you need just train 5-6 skills to become "godlike" player, a champion. That means "arcade" .
You pretty much described my point. Like most of typical gamers: I've spent ton of hours playing cs diablo and such so exprerience granted (yes I got few 98+ even this season) - although I disagree about diablo being a competitive game. PvP exists only via jsp. However, none who isn't practising 8-12hs/day can't be on the same lvl as ppl who commit so much of their life to become a progamer.

@kola
I think most ppl hatin because DotA ruined popularity of other projects, none even bothers to check those.
Personally I've had so much fun playin it for several years, but that part for me is done. Can't play it forever.
 
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You nub. MOBA envoled from AoS so "bitch please".

bitch please. RTS AoS (which was one on a starcraft) is not a MOBA game. Actualy it can come from, but if the RTS come from some alienshooter that not means they both have the same genre. MOBA is a game, where player control a character, and arcade structure is around teamplay and individual skill of using this character. Also moba cannot be used without an RPG component, which was not exist in starcraft Aeon of Strife. Dota and AoS genre derived from Aeon of Strife. And maybe MOBA game-genre too. But in the same case u can say that every game derived from tetris. MOBA for today is formed genre with it own specifics, it is hardly separate from any other genres with specifications it have.
 
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Only reason why there's still people that can look at other projects is because DotA kept a huge number of players in Warcraft 3.

Oh, stop that illusions dude, for each project there is three and half people which will play it. Most projects like RPG, ORPG are really lack of arcade-gaming component, so, they are one-shot. Donwload, look at models, look at code and gameplay, die one time, leave game and go play next dota match. :D
In case of comparison, most projects there on hive and worldwide wc3 modding are 1-10 from 100 near of dota's 100\100.

I dont want say that DOTA IS PERFECT, MARRY ME ICEFROG1!!1, no, but by a gameplay it is really mostly perfect map i played. There is no more one custom map with such addictive, dynamic and balanced gameplay. Most maps do not even cause curiosity, with thier huge and, obviusly, useless LORE they just looking as a piece of child's creative. Game should stay game, should stay arcade. Some maps are not even more intresting than tetrist or snake is, they have less dynamics than a 30 year old games..
 
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And actually, if we dig inside of a gamer's psyhology, you will easily see, that games without an competitive component, games without opposition, without fight - have no popularity. And singleplayer games are forgotten (except of some rare games, like baldur's gate, neverwinter, dungeon siege2 etc..).

Mostly popular games are games with war, with kills, with discrimination of enemies' best player, without flame and fight. That are popular, that have mostly intresting gameplay, and that are games you will play again.

Second game glue is a accumulation. In a MOBA game that exist only out from warcraft 3. For example - in a LOL you have to buy heroes, for games you earn expirience and influence points, which can be spent for runes for bonus stats or for opening new heroes.
On the same glue work such games like lineage 2, wow and other MMORPG, which need thousand hours for everything. They have trade, they have global wars, they have global events, they want you every day for 1 hour let you have moar exp, moar gold.

Games without these components have to be forgotten and left by thier players.
 
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Oh, stop that illusions dude, for each project there is three and half people which will play it. Most projects like RPG, ORPG are really lack of arcade-gaming component, so, they are one-shot. Donwload, look at models, look at code and gameplay, die one time, leave game and go play next dota match. :D
In case of comparison, most projects there on hive and worldwide wc3 modding are 1-10 from 100 near of dota's 100\100.

I dont want say that DOTA IS PERFECT, MARRY ME ICEFROG1!!1, no, but by a gameplay it is really mostly perfect map i played. There is no more one custom map with such addictive, dynamic and balanced gameplay. Most maps do not even cause curiosity, with thier huge and, obviusly, useless LORE they just looking as a piece of child's creative. Game should stay game, should stay arcade. Some maps are not even more intresting than tetrist or snake is, they have less dynamics than a 30 year old games..

Im pretty sure you completely misunderstood what I said.
 
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DotA... I play it regualrly and still addicting. You can choose from 100+ heroes and make your own strategy to beat heroes. Even the weakest hero as of you think can beat strong heroes with proper strategy and also build. It also has many items and interesting, items are imba at some point but that's what makes even the weakest hero able to beat strong heroes... a perfect match. Though only the problem is the terrain, it can still be improved. it is empty at some point. If I would to rate this from 5, I'll rate this 4/5.
 
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I would say DoTA has the best terrain..

Why?.. because it has 50-60 fps... means it has no lag at good computers while less lag on not good computers..

The more you add doodads the less playable it will become.. so why playing games with epic terrain in warcraft when you can't even move your character?..

Lets just say SoTP.. it has the best terrain ever but it always lag and the fps is 10 - 15..

Remember that most of the computer in the world has low quality..
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Let's clarify the Cliffs..

Cliffs used so that it does not use a BUNCH OF PATHING BLOCKERS...
Cliffs has the perfect pathing blocking and does not cause lag..
Pathing Blockers adds to the lag.. you know..

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