Player 1 Load Code Trigger
Events
Player - Player 1 (Red) types a chat message containing -load as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Length of (Entered chat string)) Equal to 32
Then - Actions
Set _7[1] = (Substring((Entered chat string), 7, 7))
Set _8[1] = (Substring((Entered chat string), 8, 8))
Set _9[1] = (Substring((Entered chat string), 9, 9))
Set _10[1] = (Substring((Entered chat string), 10, 10))
Set _11[1] = (Substring((Entered chat string), 11, 11))
Set _12[1] = (Substring((Entered chat string), 12, 12))
Set _13[1] = (Substring((Entered chat string), 13, 13))
Set _14[1] = (Substring((Entered chat string), 14, 14))
Set _15[1] = (Substring((Entered chat string), 15, 15))
Set _16[1] = (Substring((Entered chat string), 16, 16))
Set _17[1] = (Substring((Entered chat string), 17, 17))
Set _18[1] = (Substring((Entered chat string), 18, 18))
Set _19[1] = (Substring((Entered chat string), 19, 19))
Set _20[1] = (Substring((Entered chat string), 20, 20))
Set _21[1] = (Substring((Entered chat string), 21, 21))
Set _22[1] = (Substring((Entered chat string), 22, 22))
Set _23[1] = (Substring((Entered chat string), 23, 23))
Set _24[1] = (Substring((Entered chat string), 24, 24))
Set _25[1] = (Substring((Entered chat string), 25, 25))
Set _26[1] = (Substring((Entered chat string), 26, 26))
Set _27[1] = (Substring((Entered chat string), 27, 27))
Set _28[1] = (Substring((Entered chat string), 28, 28))
Set _29[1] = (Substring((Entered chat string), 29, 29))
Set _30[1] = (Substring((Entered chat string), 30, 30))
Set _31[1] = (Substring((Entered chat string), 31, 31))
Set _32[1] = (Substring((Entered chat string), 32, 32))
-------- ---------------------------------------------------------------------------------------------- --------
Set Gold_Value[1] = (_23[1] + _27[1])
Set lumber_Value[1] = (_13[1] + _28[1])
-------- ---------------------------------------------------------------------------------------------- --------
Set Name_First_Digit_Check[1] = _18[1]
Set Name_Second_Digit_Check[1] = _20[1]
Set Hero_Type[1] = (_7[1] + _17[1])
Set Hero_Level[1] = (_8[1] + _15[1])
Set Slot_1_Item[1] = (_24[1] + _25[1])
Set Slot_2_Item[1] = (_19[1] + _22[1])
Set Slot_3_Item[1] = (_29[1] + _32[1])
Set Slot_4_Item[1] = (_10[1] + _12[1])
Set Slot_5_Item[1] = (_30[1] + _31[1])
Set Slot_6_Item[1] = (_9[1] + _14[1])
-------- ---------------------------------------------------------------------------------------------- --------
-------- ----------------------------Detect Hero Type------------------------------------------------------------------ --------
-------- ---------------------------------------------------------------------------------------------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to aa
Then - Actions
Set Players_Hero_Type[1] = Paladin
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ab
Then - Actions
Set Players_Hero_Type[1] = Archmage
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ac
Then - Actions
Set Players_Hero_Type[1] = Mountain King
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ad
Then - Actions
Set Players_Hero_Type[1] = Blood Mage
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ae
Then - Actions
Set Players_Hero_Type[1] = Admiral Proudmoore
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to af
Then - Actions
Set Players_Hero_Type[1] = Antonidas
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ag
Then - Actions
Set Players_Hero_Type[1] = Antonidas
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ah
Then - Actions
Set Players_Hero_Type[1] = Arthas
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ai
Then - Actions
Set Players_Hero_Type[1] = Arthas (wielding Frostmourne)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to aj
Then - Actions
Set Players_Hero_Type[1] = Dagren the Orcslayer
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ak
Then - Actions
Set Players_Hero_Type[1] = Halahk the Lifebringer
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to al
Then - Actions
Set Players_Hero_Type[1] = Jaina
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to am
Then - Actions
Set Players_Hero_Type[1] = Kael
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to an
Then - Actions
Set Players_Hero_Type[1] = Lord Garithos
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ao
Then - Actions
Set Players_Hero_Type[1] = Lord Nicholas Buzan
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ap
Then - Actions
Set Players_Hero_Type[1] = Magroth the Defender
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to aq
Then - Actions
Set Players_Hero_Type[1] = Muradin Bronzebeard
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ar
Then - Actions
Set Players_Hero_Type[1] = Sir Gregory Edmunson
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to as
Then - Actions
Set Players_Hero_Type[1] = Sylvanas Windrunner
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to at
Then - Actions
Set Players_Hero_Type[1] = Uther
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to au
Then - Actions
Set Players_Hero_Type[1] = Blademaster
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to av
Then - Actions
Set Players_Hero_Type[1] = Far Seer
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to aw
Then - Actions
Set Players_Hero_Type[1] = Tauren Chieftain
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ax
Then - Actions
Set Players_Hero_Type[1] = Shadow Hunter
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ay
Then - Actions
Set Players_Hero_Type[1] = Blademaster of Blackrock Clan
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to az
Then - Actions
Set Players_Hero_Type[1] = Cairne Bloodhoof
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a1
Then - Actions
Set Players_Hero_Type[1] = Cairne Bloodhoof (Expansion)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a2
Then - Actions
Set Players_Hero_Type[1] = Chen Stormstout
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a3
Then - Actions
Set Players_Hero_Type[1] = Drek'Thar
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a4
Then - Actions
Set Players_Hero_Type[1] = Grom Hellscream
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a5
Then - Actions
Set Players_Hero_Type[1] = Grom Hellscream (Possessed)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a6
Then - Actions
Set Players_Hero_Type[1] = Gul'dan
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a7
Then - Actions
Set Players_Hero_Type[1] = Rexxar
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a8
Then - Actions
Set Players_Hero_Type[1] = Rokhan
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to a9
Then - Actions
Set Players_Hero_Type[1] = Samuro
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ba
Then - Actions
Set Players_Hero_Type[1] = Thrall
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bb
Then - Actions
Set Players_Hero_Type[1] = Death Knight
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bc
Then - Actions
Set Players_Hero_Type[1] = Lich
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bd
Then - Actions
Set Players_Hero_Type[1] = Dreadlord
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to be
Then - Actions
Set Players_Hero_Type[1] = Crypt Lord
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bf
Then - Actions
Set Players_Hero_Type[1] = Mannoroth
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bg
Then - Actions
Set Players_Hero_Type[1] = Archimonde
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bh
Then - Actions
Set Players_Hero_Type[1] = Azgalor
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bi
Then - Actions
Set Players_Hero_Type[1] = Kil'jaeden
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bj
Then - Actions
Set Players_Hero_Type[1] = Magtheridon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bk
Then - Actions
Set Players_Hero_Type[1] = Anub'arak
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bl
Then - Actions
Set Players_Hero_Type[1] = Arthas (Evil)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bm
Then - Actions
Set Players_Hero_Type[1] = Balnazzar
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bn
Then - Actions
Set Players_Hero_Type[1] = Dalvengyr
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bo
Then - Actions
Set Players_Hero_Type[1] = Detheroc
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bp
Then - Actions
Set Players_Hero_Type[1] = Kel'Thuzad (Lich)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bq
Then - Actions
Set Players_Hero_Type[1] = Mal'Ganis
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to br
Then - Actions
Set Players_Hero_Type[1] = Sylvanas
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bs
Then - Actions
Set Players_Hero_Type[1] = Tichondrius
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bt
Then - Actions
Set Players_Hero_Type[1] = Varimathras
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bu
Then - Actions
Set Players_Hero_Type[1] = Keeper of the Grove
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bv
Then - Actions
Set Players_Hero_Type[1] = Priestess of the Moon
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bw
Then - Actions
Set Players_Hero_Type[1] = Demon Hunter
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bx
Then - Actions
Set Players_Hero_Type[1] = Warden
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to by
Then - Actions
Set Players_Hero_Type[1] = Cenarius
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to bz
Then - Actions
Set Players_Hero_Type[1] = Furion
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ca
Then - Actions
Set Players_Hero_Type[1] = Ghost
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cb
Then - Actions
Set Players_Hero_Type[1] = Illidan
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cc
Then - Actions
Set Players_Hero_Type[1] = Illidan (Evil)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cd
Then - Actions
Set Players_Hero_Type[1] = Maiev
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ce
Then - Actions
Set Players_Hero_Type[1] = Malfurion
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cf
Then - Actions
Set Players_Hero_Type[1] = Malfurion (Without Stag)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cg
Then - Actions
Set Players_Hero_Type[1] = Tyrande
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ch
Then - Actions
Set Players_Hero_Type[1] = Alchemist
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ci
Then - Actions
Set Players_Hero_Type[1] = Naga Sea Witch
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cj
Then - Actions
Set Players_Hero_Type[1] = Tinker
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to ck
Then - Actions
Set Players_Hero_Type[1] = Beastmaster
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cm
Then - Actions
Set Players_Hero_Type[1] = Firelord
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cn
Then - Actions
Set Players_Hero_Type[1] = Pandaren Brewmaster
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to co
Then - Actions
Set Players_Hero_Type[1] = Pit Lord
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cp
Then - Actions
Set Players_Hero_Type[1] = Lady Vashj
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Type[1] Equal to cl
Then - Actions
Set Players_Hero_Type[1] = Dark Ranger
Else - Actions
Do nothing
-------- ---------------------------------------------------------------------------------------------- --------
-------- ---------------------------------------------------------------------------------------------- --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Level[1] Equal to aa
Then - Actions
Set Player_Hero_Level[1] = 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Level[1] Equal to ab
Then - Actions
Set Player_Hero_Level[1] = 2
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Level[1] Equal to ac
Then - Actions
Set Player_Hero_Level[1] = 3
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Level[1] Equal to ac
Then - Actions
Set Player_Hero_Level[1] = 3
Else - Actions
Do nothing
-------- ---------------------------------------------------------------------------------------------- --------
-------- ---------------------------------------------------------------------------------------------- --------
Unit - Create 1 Players_Hero_Type[1] for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to Player_Hero_Level[1], Hide level-up graphics
Else - Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You have typed a me...