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Icon/Model/Spell Team Contest - Hive Member[+100 Rep]

Discussion in 'Contest Archive' started by IcemanBo, Nov 5, 2017.

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  1. Just_Spectating

    Just_Spectating

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    Probably finished with the hero icon,
    WIP of the ability icon I (morph-type ability, so this one depicts the hero actually activating it)
     

    Attached Files:

  2. KILLCIDE

    KILLCIDE

    Administrator

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    HeroPreview.png
    Goblin Artist
    by the DREAM TEAM
    a.k.a Direfury, KILLCIDE, & Mr.Goblin




    Mr.Goblin, The Goblin Artist
    BTNMrGoblin.jpg

    We decided to create Mr.Goblin because the idea of a tiny, rampaging Goblin with an orange beard, huge grin, and a humongous paint brush was too good to pass. Mr.Goblin was originally not a part of our team, but we figured to ask him to join us because who no better to draw the art of Mr.Goblin other than himself :D obviously, the Hero would be a goblin because of his avatar, and his name. The artist aspect came in because Mr.Goblin's godlike talent of 2D art.
    Paint Bomb
    BTNPaintBombV1.jpg BTNPaintBombV2.jpg

    Throws a can of paint at the target location. The color of the paint will determine what happens once the can hits the ground.

    Red - After a short delay, nearby enemy units will take damage. (Preview)
    Yellow - A pool of yellow paint will be created, slowing enemy units that walk over it. After a short delay, the slow will snare the unit. (Preview)
    Blue - Creates a squad of Blue Paint Goblins. Whenever a Blue Paint Goblin dies, they will leave behind a pool of blue paint. Any friendly Blue Paint Goblin that walks over this pool will receive bonus stats. (Preview)
    Switch Paint
    SwitchPaint.jpg

    Switches over to the next color in the color palette. (Preview)

    1 - Red
    2 - Yellow
    3 - Blue



    WIPs Entry
    Direfury 1 2 Hero Goblin Artist
    KILLCIDE 1 2 3 4 5 Paint Bomb
    Mr.Goblin 1 2 Mr.Goblin / Paint Bomb v1 / Paint Bomb v2
     

    Attached Files:

    Last edited: Jan 1, 2018
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    I don't think it's fair giving rep to all three from a team for each resource. I mean didn't just @Mr.Goblin paint/make the icons?
     
  4. KILLCIDE

    KILLCIDE

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    As a team, we decided to co-author each others resources. It wasn't a rule or something we were required to do.
     
  5. Just_Spectating

    Just_Spectating

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    progress
     

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  6. IcemanBo

    IcemanBo

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    @KILLCIDE images seem not working for me.

    Ehm, there's certain 'Theme Criteria', and I realize the rule with the entry could be phrased a bit better:
    ... ^what's meant here is that the hero is explained a bit in theme regards. For this hero it's pretty obvious, but could you explain shortly that you created the hero based on Mr.Goblin and took avatar or maybe name as association, because it's a goblin image or what ever. I would like to get the association for all heroes and the used theme.

    Added this to entry rule:
     
  7. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    ouch.... I did the texture for the model, the concept-art for it, helped with the brainstorming of the spells, etc. The reason why Killcide made us co-author and the reason we did the same for all the related ressources it's because the making of this entry was a team effort.....period. so all the team should get the praise. :D
     
  8. deepstrasz

    deepstrasz

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    Hey, uh, sorry guys. Didn't mean to offend you or anything.
     
  9. Daffa the Mage

    Daffa the Mage

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    There was another code WIP in the last page or so for CHAMPIONS.
     
  10. KILLCIDE

    KILLCIDE

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  11. Misha

    Misha

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    ah so that's the final entry that needs to be posted? like @KILLCIDE did?
     
  12. IcemanBo

    IcemanBo

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    Yeh, it should have demo map attached, shortly present the hero with user and theme association, and just link then to all team submissions in sections.
     
  13. Misha

    Misha

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    [​IMG]
    Lady Hive
    By Team Alliance
    (a.k.a @Misha @Hayate and @Chaosy )
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Apheraz Lucent, the Lady Hive
    [​IMG]
    well.. making Apheraz was kind of my idea, among a few other that we discussed, including the Moose :) but i managed to convince the team to go along with the model i was building. @Apheraz Lucent is a dear person and a very, very nice texture/icon artist. especially with the sorceress texture and wrap, which i have found amusing enough to go with a same theme, borrowing a bit from the war3 lich and building upon it. I also have her a very big brush and a color palette, so she can go ahead with her artistic ways even on the fields of a digital battle =P

    Artistic Mind:
    [​IMG] [​IMG]
    (also called 'brush swoosh' by me and Hayate :b)

    Apheraz inspires all targets in an area, making their fantasies run rampant. Their own creations are unleashed on them. The creations last for 12/14/16 seconds unless killed. The creations will only deal damage to the origin.

    [​IMG]

    EDIT: updated with a tweaked map that Chaosy provided.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Model: 1 2 Final
    Icons: 1 2 3 4 Final Final Final
    Code: 1 2 Final
     

    Attached Files:

    Last edited: Jan 4, 2018
  14. Apheraz Lucent

    Apheraz Lucent

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    Love how I turned up =)
    Thanks guys!

    Good luck on the poll.
     
  15. Misha

    Misha

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    Updated Team Alliance submission with Chaosy's map
     
  16. IcemanBo

    IcemanBo

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    The entry looks lovely, misha.

    So ~2 days left to enter, hurry!
     
  17. Just_Spectating

    Just_Spectating

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    Don't know how far along our model is but here's a WIP of the final icon which is the ability itself being depicted
     

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  18. PROXY

    PROXY

    3D Modeling Reviewer

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    deoln.JPG
    Last pic before the full upload, which will be somwhere between today and tomorrow.

    Edit: Deolrin the Troll Pariah

    Close please.
     
    Last edited: Jan 6, 2018
  19. KILLCIDE

    KILLCIDE

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    None of the moderators here can close it. You will have to make a post in Staff Contact.
     
  20. Daffa the Mage

    Daffa the Mage

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    [​IMG]
    [​IMG]
    Direfury the Dark Paladin
    BY CHAMPIONS
    @Exarch @Stefan.K @Daffa the Mage


    ENTRY DESCRIPTION :
    [Character]
    So our team, with all respect to @Direfury, created him as a hero with a concept of him as a dark knight, representing how he would be depicted with his values and as a person. As a Warcraft hero, he utilize the power to bend darkness power into his command. With a mace, magical book and his dark clothing to reflect his powerful capability, and a magical ability to retract life force from his opponent.


    [​IMG]
    [​IMG] [​IMG]
    [SPELL]
    CHANNELING
    Direfury breaks the bond of soul inside the opponent slowly, dealing damage over time and if their health is below 30%, doubles the damage, else drain their mana equals to their health lost. Lasts 5 seconds.
    Damage dealt is 25/50/100 damage per second.

    Config

    SD Config
    [​IMG][​IMG]Events
    [​IMG][​IMG][​IMG]Map initialization
    [​IMG][​IMG]Conditions
    [​IMG][​IMG]Actions
    [​IMG][​IMG][​IMG]-------- Ability --------
    [​IMG][​IMG][​IMG]Set SD_Ability = Soul Distraction
    [​IMG][​IMG][​IMG]-------- Ability Order - make sure to match the object editor --------
    [​IMG][​IMG][​IMG]Set SD_Order = animatedead
    [​IMG][​IMG][​IMG]-------- Bond break model --------
    [​IMG][​IMG][​IMG]Set SD_SapModel = Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
    [​IMG][​IMG][​IMG]-------- Bond break attachment --------
    [​IMG][​IMG][​IMG]Set SD_AttachPoint = origin
    [​IMG][​IMG][​IMG]-------- Channel time - make sure to set it equal to Follow Through Time in the ability --------
    [​IMG][​IMG][​IMG]Set SD_ChannelTime[1] = 5.00
    [​IMG][​IMG][​IMG]Set SD_ChannelTime[2] = 5.00
    [​IMG][​IMG][​IMG]Set SD_ChannelTime[3] = 5.00
    [​IMG][​IMG][​IMG]-------- Damage per second --------
    [​IMG][​IMG][​IMG]Set SD_DamageCharge[1] = 25.00
    [​IMG][​IMG][​IMG]Set SD_DamageCharge[2] = 50.00
    [​IMG][​IMG][​IMG]Set SD_DamageCharge[3] = 100.00
    [​IMG][​IMG][​IMG]-------- The checkpoint of low and high HP for effect bonus area (in percentage) --------
    [​IMG][​IMG][​IMG]Set SD_LowHPZone[1] = 30.00
    [​IMG][​IMG][​IMG]Set SD_LowHPZone[2] = 30.00
    [​IMG][​IMG][​IMG]Set SD_LowHPZone[3] = 30.00
    [​IMG][​IMG][​IMG]-------- You can alter the extra effect of High/Low health at the "Effect" triggers --------
    [​IMG][​IMG][​IMG]-------- END CONFIG --------
    [​IMG][​IMG][​IMG]Set SD_TimeOut = 0.03
    [​IMG][​IMG][​IMG]Trigger - Add to SD_Channel <gen> the event (Every SD_TimeOut seconds of game time)

    ADVANCED PART :
    • SD Effect High
      • Events
      • Conditions
      • Actions
        • -------- DO NOT USE WAITS HERE! --------
        • -------- Use SD_Caster[SD_Loop] to refer to caster --------
        • -------- Use SD_Target[SD_Loop] to refer to target of the ability --------
        • -------- Use SD_Level[SD_Loop] to refer to ability level --------
        • Unit - Set mana of SD_Target[SD_Loop] to ((Mana of SD_Target[SD_Loop]) - (SD_DamageCharge[SD_Level[SD_Loop]] x SD_TimeOut))

    • SD Effect Low
      • Events
      • Conditions
      • Actions
        • -------- DO NOT USE WAITS HERE! --------
        • -------- Use SD_Caster[SD_Loop] to refer to caster --------
        • -------- Use SD_Target[SD_Loop] to refer to target of the ability --------
        • -------- Use SD_Level[SD_Loop] to refer to ability level --------
        • Unit - Cause SD_Caster[SD_Loop] to damage SD_Target[SD_Loop], dealing (SD_DamageCharge[SD_Level[SD_Loop]] x SD_TimeOut) damage of attack type Spells and damage type Normal


    Ability

    • SD Cast
      • Events
        • Unit - A unit Starts the effect of an ability
      • Conditions
        • (Ability being cast) Equal to SD_Ability
      • Actions
        • Set SD_Index = (SD_Index + 1)
        • Set SD_Caster[SD_Index] = (Triggering unit)
        • Set SD_Target[SD_Index] = (Target unit of ability being cast)
        • Set SD_Level[SD_Index] = (Level of SD_Ability for SD_Caster[SD_Index])
        • Set SD_Time[SD_Index] = 0.00
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • SD_Index Equal to 1
          • Then - Actions
            • Trigger - Turn on SD Channel <gen>
          • Else - Actions

    • SD Channel
      • Events
      • Conditions
      • Actions
        • For each (Integer SD_Loop) from 1 to SD_Index, do (Actions)
          • Loop - Actions
            • Unit - Cause SD_Caster[SD_Loop] to damage SD_Target[SD_Loop], dealing (SD_DamageCharge[SD_Level[SD_Loop]] x SD_TimeOut) damage of attack type Spells and damage type Normal
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Life of SD_Target[SD_Loop]) Greater than or equal to SD_LowHPZone[SD_Level[SD_Loop]]
              • Then - Actions
                • Trigger - Run SD Effect High <gen> (checking conditions)
              • Else - Actions
                • Trigger - Run SD Effect Low <gen> (checking conditions)
            • Special Effect - Create a special effect attached to the SD_AttachPoint of SD_Target[SD_Loop] using SD_SapModel
            • Special Effect - Destroy (Last created special effect)
            • Set SD_Time[SD_Loop] = (SD_Time[SD_Loop] + SD_TimeOut)
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • Or - Any (Conditions) are true
                  • Conditions
                    • (SD_Caster[SD_Loop] is alive) Equal to False
                    • (SD_Target[SD_Loop] is alive) Equal to False
                    • SD_Time[SD_Loop] Greater than or equal to SD_ChannelTime[SD_Level[SD_Loop]]
                    • (Current order of SD_Caster[SD_Loop]) Not equal to (Order(SD_Order))
              • Then - Actions
                • Set SD_Caster[SD_Loop] = SD_Caster[SD_Index]
                • Set SD_Target[SD_Loop] = SD_Target[SD_Index]
                • Set SD_Level[SD_Loop] = SD_Level[SD_Index]
                • Set SD_Time[SD_Loop] = SD_Time[SD_Index]
                • Set SD_Index = (SD_Index - 1)
                • Set SD_Loop = (SD_Loop - 1)
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • SD_Index Equal to 0
                  • Then - Actions
                    • Trigger - Turn off (This trigger)
                  • Else - Actions
              • Else - Actions



    ICONS (@Exarch) : Soul Distraction & Curse of Darkness & Direfury Portrait
    MODEL (@Stefan.K) : Dark Paladin_Direfury
    SPELL (@Daffa the Mage) : Soul Distraction - Direfury [Hive Contest]
     

    Attached Files:

    Last edited: Jan 7, 2018
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