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I was basically making a "cleaving transmute" so to speak. It works fine, but seems to cause huge lag and leaks in game. I have removed all the leaks I could see.. what else is there?
Well first of all the "unit is attacked" bugs like hell... but that is a different thing
Then the "wait 0.3 seconds" cause bugs because the trigger will run veeery often.
I was basically making a "cleaving transmute" so to speak. It works fine, but seems to cause huge lag and leaks in game. I have removed all the leaks I could see.. what else is there?
I think I can see what causes this lagg. Your trigger event will run instant again when your dummy unit cast the spell on the units, that will cause a huge loop.
yeah i actually meant unit takes damage, but nvm.
either you need a damage detection system or you create one easy by yourself by adding all units to the event and then checking the buff, but this is not a good solution.
I think I can see what causes this lagg. Your trigger event will run instant again when your dummy unit cast the spell on the units, that will cause a huge loop.
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