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I need help about trigger editor ?????? :cry:

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Level 1
Joined
Jul 14, 2004
Messages
1
:cry: someone teach my how to use trigger editor,and guide about it.

I want make some spell but i dont know use trigger editor
 
Level 3
Joined
Jul 12, 2004
Messages
42
hm,mm

the trigger editor is hard 2 use at least for me beacues i have no internate for the last 2 years and i tought myself NOw i pretty good at it...

an event is use like when something happens like when a unit comes with 500 feet of a unit or like map intro means like when the map starts

an condition go back to event as in the unit that came up to the unit and entered the 500 feet raduis

an action says what do if the event happens and the condition is right...

If i were you i would try 2 find a turtial it well help a lot. With out the trigger editor you cant do anything but make melee maps so its worth the time 2 try and learn how to use it Later
 
Level 7
Joined
Mar 26, 2004
Messages
350
Re: hm,mm

Dark_Panther said:
the trigger editor is hard 2 use at least for me beacues i have no internate for the last 2 years and i tought myself NOw i pretty good at it...

an event is use like when something happens like when a unit comes with 500 feet of a unit or like map intro means like when the map starts

an condition go back to event as in the unit that came up to the unit and entered the 500 feet raduis

an action says what do if the event happens and the condition is right...

If i were you i would try 2 find a turtial it well help a lot. With out the trigger editor you cant do anything but make melee maps so its worth the time 2 try and learn how to use it Later

lol, u wrote exactlay the same in another topic
:lol:

@topic: u should open a triggered map and try to understand why which trigger is placed where. that's the way i learned it
 
Level 8
Joined
Apr 3, 2004
Messages
507
Most learn them to some degree on your own. Having a community really helps you advance in your knowledge and sophistication of triggers, though, especially concerning efficient use of loops, memory leaks, proper events and responses, and funky bits like the gamecache and return bug.
 
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