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Though im on another pc at the moment i think i can help you a bit.
1st. place a Region at the exact place wher you want the creep to revive and do folowing in the Trigger (F4 in Editor) New Trigger -> Event -> specific unit dies event (simply chose the unit that dies like a Hydra) -> Conditions -> owner of dying unit equals to player Hostile -> now the hard part comes wher we want the creep getting revived simple as cheeze.... do folowing...
Actions: Wait 40 seconds
Instantly Revive Dying Unit at Center/Random point in Region
and thes is how it works! as soon a creep get killd the game waits 40 second and then revives it at the region! any questions?
tell if you got
Fucker Sucker etc.
Use this Trigger
#Event:
-A unit dies
#Condition:
-(Owner of (dieing unit)) equals to neutral hostile
#Actions:
-Wait 100 seconds
-Revive (dieing unit) instantly at (pozition of (dieing unit))
And if not at the dead place, then use this Action:
-revive (dieing unit) instantly to (random point in (region centred at xxx range of (pozition of (dieing unit))))
..... vercas the monster shouldn be revived at the same place it dies.... he already told that..... the one i said, ther he only have to place a few regions.... its mutch easyr!
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