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i have tryed to make this tiggers still not working

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Jan 13, 2008
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i just made that triggger that team 1 = unit = hide cant attack and this if player chooose unit make unit.... if sum one could look at the map and edit it plz...
 

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  • BJFIAJD.w3x
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Level 5
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May 21, 2006
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It's nice that you destroy udg_tempPoint and all, but if its not declared as a variable, not to mentioned, used as one... it's pointless...

Anyway, I assume this is what you want done:
  • If Player picked
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set tempPoint = (Center of (Playable map area))
      • For each (Integer A) from 1 to 4, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) slot status) Equal to Is playing
            • Then - Actions
              • Unit - Create 1 Hide for (Player((Integer A))) at tempPoint facing Default building facing degrees
            • Else - Actions
      • For each (Integer A) from 5 to 8, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) slot status) Equal to Is playing
            • Then - Actions
              • Unit - Create 1 Seek for (Player((Integer A))) at tempPoint facing Default building facing degrees
            • Else - Actions
      • Custom script: call RemoveLocation( udg_temp_Point )
 
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