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I can never stick with an idea

Discussion in 'Warcraft Discussion' started by Marine, Apr 8, 2012.

  1. WaterKnight

    WaterKnight

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    Depends on the individual mindset and which challenge you take on. What means "it's not supposed to". Not like anyone would decide this for you.

    You can have quite some fun/satisfaction carving your map, especially when you have a clear goal/picture to see your progress. There may be people who like to participate in the map/project or, when criticizing, I deal with it, too, in order to display what could be advantageous for it.

    I have worked for a couple of years on my main project and still have my motivation here and there, also because you can learn new things during the development.
     
  2. BunnyAng

    BunnyAng

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    When i was eight, i didn't even understand what was triggering, object editor, and so on. Eventually, i just end up making melee maps (although all my melee maps files are now permanently gone along with my old laptop) while fooling around with the AI Editor :p. Plus, i didn't even had a tutorial as i never used the Internet before that time. Without those tutorials, now i am so terrible at making triggers, which is my main problem and time is my second problem. I am now fifteen. I don't have the time to make maps as much as when i was younger. Although, i felt excited everytime i make a map and just never stop thinking bout it until it is finished. And yeah, kicking someone's butt in a game of my own is something very satisfying and fun. After all, you are the one who knows all the secrets and treasures of the map. And i will also take every criticism as a way to improve my map.
     
  3. EloTheMan

    EloTheMan

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    I've made about 10 maps since 2008 but I started modding regularly in 2009, I sorta finished 2 of them and then I started one larger project that I spent maybe 25 days on. I never really liked the outcome so I remade the entire map for a different game-play. The new project got about 30 days and when the alpha testing started I noticed how bad I was at Attack order triggers which ended with me remaking the map again but not as much as the first one just to fix the previous problems and to hopefully improve the fun level with the "I M P R O V E D" game-play.
    So after about 15 days of experimenting and WE working the new game-play ended with a total flop. It was to complicated to learn in one game and very imbalanced, the attack wave triggers are still bad and several bugs were standing in my way so I had enough of that map.

    Now days I try to do smaller modding projects but mostly I only find time to enjoy others finished maps. The biggest problem for me is to find inspiration and time to finish my projects since my life is slowly demanding more and more of me. :/