A randomly generated game world.
Each of your journeys will be unique.
The location is completely created at the beginning of the game, from terrain to scenery.
Many diverse environmental objects and their variations.
A system of weather, fog, night and filters.
Weather changes from clear sky to heavy rain.
The day gives way to a really dark night, and the fog gently envelops the hero in the marshy swamps.
The weather system allows you to make smooth transitions between effects and smooth color gradation of fog and sky.
The camera filter system makes it possible to mix up to three layers of color overlay. (e.g. lightning flashes on a darkened screen)
Well-designed sound environment.
Of the many sounds, a dynamic ambient nature is created.
Over 300 sounds are used for effects and creatures.
A system of local sound control for different players has been added.
The system of hunger for sleep and disease.
The hero must constantly eat in order to maintain his health.
Eating is done automatically, however, the cooking method may affect your health.
From unsuitable food, hypothermia lack of poison and other factors, the hero can get sick.
Training systems and tips.
During loading, the player will see random hints.
At the beginning of the game, you can go through quest training for a small fee.
On locations you can find scrolls of knowledge with clues.
The system of vision and hearing.
The hero can hide behind obstacles, and the noise that he makes will attract the attention of enemies and players.
Lighting and fog density also affect visibility.
Stealth mode makes you more invisible to enemies and replaces some abilities that are not available in normal mode.
The player must be very careful, as there are many traps in the game that can give it away.
Most of the objects in the game are interactive, and the interactions are worked out. Shrubs and tall grass
sway when moving the hero, arrows change their trajectory after falling into the water, etc.
System of water, swimming and dampness.
Shallow ponds slow down the hero, deep ponds can be swum, but the hero’s clothes will get wet.
Raw clothing slows down the hero. During rain, the hero can also get wet if he moves in an open area.
The hero can fish in special places. Fishing takes place in the form of a mini-game.
The system is an additional menu of equipment and inventory.
Expands inventory to 12 slots and makes it possible to equip items in special cells.
The system of stores.
Stores have 8 sections with different items.
Random event system.
Makes your adventure even more interesting, tossing you pleasant and unpleasant surprises, taking into account the state of your character.
The map supports bots. They will necessarily occupy the free slots of players.
The behavior of bots, animals, and other creatures is controlled by complex systems that add realism to their interaction with the player and the environment.
Instance Collision System.
For the physical interaction of arrows and the environment, a collision system has been created that optimizes the scenery with the type of patency enabled.
Skill items and craft.
The hero has 12 special skills, each of which can be studied up to level 3.
Over 100 items can be found, crafted, or bought from a merchant.
A hero can have pets who are always ready to support you.
The pet control panel allows you to give them quick commands.
The camera can be rotated using hold Shift + rMouse
Easy switching between tracking and free mode of the camera.