1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  4. The results are out! Check them out.
    Dismiss Notice
  5. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  6. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

HS Terrains

Discussion in 'Terrain Board' started by Herio-san, Apr 20, 2007.

  1. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    Im currently entered in rui's terraining contest and to prevent posting 10,000 wips in the official contest thread im going to post them here to get some feedback. lemme know what you guys think. Its not quite finished yet:

    Ashenvale Tileset Entry: Night Elf Citadel
    Druids Keep:
    [​IMG]

    Side View of the Citadel:
    [​IMG]

    Guard Duty:
    [​IMG]

    Full Citadel:
    [​IMG]

    Sorry if the screenies dont show much, the citadel is very large so its hard to get a good focal point.
     
    Last edited: Apr 22, 2007
  2. Craka_J

    Craka_J

    Joined:
    Mar 25, 2004
    Messages:
    4,934
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Very nice, I especially like the waterfall and the citadel on it. :) rep
     
  3. PrinceofIce

    PrinceofIce

    Joined:
    Feb 13, 2006
    Messages:
    325
    Resources:
    0
    Resources:
    0
    Awesome looks like a hightop forest i like it id give rep but it wouldn't do nething.:) Most likley vote for you but i suggest maybe making more trees because Night Elves like the forest and it'll give them a backround. Gl with contect.
     
  4. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    Thanks guys, Ill definately add more trees in :smile:
     
  5. Chaos

    Chaos

    Joined:
    Jan 19, 2007
    Messages:
    400
    Resources:
    4
    Icons:
    4
    Resources:
    4
    Awesome, haven't the time to challenge this at the moment :p
    Nice screenies for the contest.

    Chaos
     
  6. Chaos Overlord

    Chaos Overlord

    Joined:
    Feb 1, 2007
    Messages:
    1,097
    Resources:
    0
    Resources:
    0
    How did you get the water to pool on the overhang-walkway....thing? Is it the water model for the Moon Well? It doens't look like it, it looks 100% real Warcraft water...
     
  7. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    yay haha. I was hoping it would look like 100% real Warcraft water. I used the raising water doodad :wink:
    Anyway, you guys see anything I should fix/add/remove?
     
  8. demonsofdante

    demonsofdante

    Joined:
    Jul 16, 2004
    Messages:
    397
    Resources:
    0
    Resources:
    0
    I just looked at the first picture and said "Oh wow!" I just noticed the spider and webbing on the column and omg awesome idea. It looks awesome overall and i love the water on that overhang by the bridge.

    But on each of th ledges with the waterfalls...the water just disappears and then shows up again for the next waterfall. Thats the only thing that bugs me :) but its not biggie anyways.


    Also how do they get from each level to the next?
     
  9. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    Thanks haha I was wondering if anyone would notice the spider :wink: Anyway, Im thinking about putting in some sort of spiral staircase/ladder to get from one level to the next.
    I'll try to fix that water. I just figured it would be spread out enough that the water wouldnt really be too visible. I'll take a look at it though.
     
  10. blazing-inferno

    blazing-inferno

    Joined:
    Dec 29, 2006
    Messages:
    367
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    very nice, the water fall looks awesome.
     
  11. demonsofdante

    demonsofdante

    Joined:
    Jul 16, 2004
    Messages:
    397
    Resources:
    0
    Resources:
    0
    Ahhh well youd still see something id imagine. Try messing with the water squares in the UTM and see if you can find a nice transparent look.
     
  12. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    Yea, I was messing with it. Cant get it to work right because the platform is a hexagon and the water is all square shapes. I tried using the moon well water but it looked bad. I guess i could always see if someone could mod the square water for me...
     
  13. demonsofdante

    demonsofdante

    Joined:
    Jul 16, 2004
    Messages:
    397
    Resources:
    0
    Resources:
    0
    Hm well i had that problem on mine. I just used very small tiles and tiled them next to each other so the railing cut off the edges and made it fit the area. But i dont think it would work with yours
     
  14. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    Prolly not because theres places where the water has pushed the blocks off the edges. Eh *shrugs* Ill look at it some more.

    In the meantime, I have another screenie.
    Path to the Citadel:
    [​IMG]

    Its kinda aggrivating really, I wanted it to have the citadel in the background. But its too far away and WE makes it black :sad: (yea i turned off terrain fog)
     
  15. demonsofdante

    demonsofdante

    Joined:
    Jul 16, 2004
    Messages:
    397
    Resources:
    0
    Resources:
    0
    What do you mean turns in black? As in it just cuts it off without the fog on? You can push that back using the scroll button on the mouse
     
  16. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    Nah, it just fades to black. Which sounds weird, but it does.
     
  17. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    Go to Advanced on the tool bar, and put the map to view all, and then go to take that screenie again, all of it should appear
     
  18. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    Nah, it has nothing to do with that. Im pretty sure its just the shadows. If i take a screenie without being in game view settings its fine.
     
  19. demonsofdante

    demonsofdante

    Joined:
    Jul 16, 2004
    Messages:
    397
    Resources:
    0
    Resources:
    0
    It might be due to the fog. Change that in Map Options and extend the Z end to a larger number
     
  20. Herio-san

    Herio-san

    Joined:
    Aug 31, 2005
    Messages:
    835
    Resources:
    8
    Models:
    3
    Maps:
    5
    Resources:
    8
    I turned off the fog completely though...
     
    Last edited: Apr 24, 2007