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I have it on my simple AI tut for GUI but i think ill just give this other one...
There are some ways to do so, if you want it to buy more then there is, if only once then there is as well.. I'll just submit the once... (twice and thrice is also possible)
Firstly, create a boolean (ignore arrays in trigger) and set the ai hero into a variable..
Then, we order the AI to go to a certain region where should be placed nearby the shop..
Order Buy P1
Events
Time - Every (Random real number between 95.01 and 125.01) seconds of game time
Conditions
Actions
Set AIUnitLocP[1] = (Center of ai shop spot 1 <gen>)
We then set the boolean to true when he enters the region
Buy Activate P1
Events
Unit - A unit enters ai shop spot 1 <gen>
Conditions
(Triggering unit) Equal to AIUnitP[1]
Actions
Set AIBuyingP[1] = True
Then the buying starts:
Buy Dexters Edge P1
Events
Time - Every 0.03 seconds of game time
Conditions
AIBuyingP[1] Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by AIUnitP[1] in slot 1)) Equal to (Item-type of No item)
(Item-type of (Item carried by AIUnitP[1] in slot 2)) Equal to (Item-type of No item)
(Item-type of (Item carried by AIUnitP[1] in slot 3)) Equal to (Item-type of No item)
(Item-type of (Item carried by AIUnitP[1] in slot 4)) Equal to (Item-type of No item)
(Item-type of (Item carried by AIUnitP[1] in slot 5)) Equal to (Item-type of No item)
(Item-type of (Item carried by AIUnitP[1] in slot 6)) Equal to (Item-type of No item)
(Player 1 (Red) Current gold) Greater than or equal to 4600
Then - Actions
Hero - Create Dexter's Edge and give it to AIUnitP[1]
Player - Add -4600 to Player 1 (Red) Current gold
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) Current gold) Greater than or equal to 4600
((Player 1 (Red) Current gold) + (150 x (Charges remaining in (Item carried by AIUnitP[1] of type Minor Mana Potion)))) Greater than or equal to 4600
Then - Actions
Player - Add (150 x (Charges remaining in (Item carried by AIUnitP[1] of type Minor Mana Potion))) to Player 1 (Red) Current gold
Item - Remove (Item carried by AIUnitP[1] of type Minor Mana Potion)
Hero - Create Dexter's Edge and give it to AIUnitP[1]
Player - Add -4600 to Player 1 (Red) Current gold
Trigger - Turn off (This trigger)
Else - Actions
As you can see from the bottom, it will sell mana potions so that it could buy the desired item.. This is not needed but this is what i just want XD..
REMOVING TURN OFF will make this trigger repeatable* and would buy 2 at one time IF it has enough money to buy 2 then would buy when comming back then etc..
Now, we put a disable to the boolean when the hero leaves
DenZel94 thx for this i will try it when i get free time now school its trouble...
btw its look very easy to create...and one more thing
you send unit to that region but why send when we can add
Actions (Player 1 (Red) Current gold) Greater than or equal to 4600
to fcondition in first triger
Order Buy P1
Events
Time - Every (Random real number between 95.01 and 125.01) seconds of game time
Conditions
"Triggering unit equal to hero=true"
Triggering unit current gold greater or equal to 4600 =true"
Actions
Set AIUnitLocP[1] = (Center of ai shop spot 1 <gen>)
Its beter that hero dont go there then see that he dindt got enought gold
its better this way if he got gold then he can go to buy some item....
But realy THX .
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