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Hope that Blizzard fixes the known issue with loading text during map loading and with generating internat ability data structures when the ability is loaded.
Until then the best solution is to not use an ability with 100 levels, and instead use one with 1 levels and triggers to simulate 100 levels.
This just defers the "lag" to map loading time. If the map has dozens of such abilities the loading time might become impractically long. This is why abilities are not loaded at map initialization unless explicitly told to.
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