- Joined
- Jan 22, 2011
- Messages
- 3,979
That's my question, I tried with a Trigger that checks every 1 sec if a units owned by player is empty and if it was it should defeat that player, if not keep running the trigger, but it didn't worked... I also would apreciate a way to make a player win when he is the last human player who is playing (my map has 2 PC player's) thanks.