Discussion in '"Graveyard"' started by Luorax, Mar 3, 2012.
Already gave him my wmw map script ; )
Is there another way to allow the "Compress names" checkbox on but still don't break executeFunc?
How does this identifier stuff work?
All my executeFuncs start with a proper keyword...
If I simply add "Creep_" and "Spell_" to the identifier list (which are my executeFunc prefixes), will it ignore all functions that contain these words?
If so, that would be awesome, because it would save me like 200 kb of map space.
Well, now that you mention it and I read it again, I must admit that it was confusing for sure Fixed it.
As for the pictures, well, all I can show you is this: http://img708.imageshack.us/img708/4237/scrcy.png
So yea, they do work for me. They're all attached to the main post, there shouldn't be problems with it in my opinion.
it appears that compress names on optimizer now works correctly, so this tut is now deprecated
Does it mean you'll start releasing things that even human beings can read after this?
ofc, I'm planning on updating everything to be completely readable ^)^.
I just need to verify for myself that the optimizer works first (haven't tested it yet).
This tutorial can be graveyarded. No one makes waves like Vexorian (and lately, Cohadar as well).
Test confirming that the optimizer works perfectly for natives, ExecuteFunc and TRVE:
Well, I guess I'm going to have to trash my Optimizer update.
Separate names with a comma.