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[Mapping] How to get the "Compress Names" optimizer function work

Discussion in '"Graveyard"' started by Luorax, Mar 3, 2012.

  1. Nestharus

    Nestharus

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    Already gave him my wmw map script ; )
     
  2. Zwiebelchen

    Zwiebelchen

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    Is there another way to allow the "Compress names" checkbox on but still don't break executeFunc?
    How does this identifier stuff work?
    All my executeFuncs start with a proper keyword...

    If I simply add "Creep_" and "Spell_" to the identifier list (which are my executeFunc prefixes), will it ignore all functions that contain these words?
    If so, that would be awesome, because it would save me like 200 kb of map space.
     
    Last edited: Mar 6, 2012
  3. Luorax

    Luorax

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    Well, now that you mention it and I read it again, I must admit that it was confusing for sure :) Fixed it.

    As for the pictures, well, all I can show you is this: http://img708.imageshack.us/img708/4237/scrcy.png
    So yea, they do work for me. They're all attached to the main post, there shouldn't be problems with it in my opinion.
     
  4. Nestharus

    Nestharus

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    it appears that compress names on optimizer now works correctly, so this tut is now deprecated
     
  5. Luorax

    Luorax

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    Awesome *.*

    Does it mean you'll start releasing things that even human beings can read after this?
     
  6. Nestharus

    Nestharus

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    ofc, I'm planning on updating everything to be completely readable ^)^.

    I just need to verify for myself that the optimizer works first (haven't tested it yet).
     
  7. Bribe

    Bribe

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  8. Magtheridon96

    Magtheridon96

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    Well, I guess I'm going to have to trash my Optimizer update.
     
  9. PurgeandFire

    PurgeandFire

    Code Moderator

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    Cool.

    ~Graveyarded.