When using the triggers to create a unit, if the spawn point is full of other units or the unit can't be placed in that random point, the unit will not be created. Some time if a unit is not created due to some error, the game will not countinue properly. Is there a way that I can know if the last create unit(s) action was executed successfully in triggers? So that I can do something like spawning the unit again after 1s to keep the game countinue as intended.
And if the create units action create mutiple units like 3 zealots, but only 2 were create successfully, can I get that info too, so that I can create the missing one again?
And if the create units action create mutiple units like 3 zealots, but only 2 were create successfully, can I get that info too, so that I can create the missing one again?