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It get's impractical with more than 6 dialog buttons anyway, as anything beyond that number gets pushed out of the UI on lower resolutions.
If you want a clean implementation, add a "next" button to access the next group of buttons. ... or even better: get rid of the dialog.
If you need more than 6 options, using a shop selling dummy units/items is a better idea.
no,no, I want to make a list of 25 possible abilities, and only 1 can be bought. These abilities does not have to be on the hero, but he can buy only 1 if he have the money, got it?
no,no, I want to make a list of 25 possible abilities, and only 1 can be bought. These abilities does not have to be on the hero, but he can buy only 1 if he have the money, got it?
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