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How do you remove sound from a model?

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Level 3
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Apr 11, 2005
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29
I have an effect that I want to add to a unit when I pic k up an item.
This ability is merely an effect.
It's similar to regeneration but it just looks different.

Unfortunatly the sound still resides when the ability is bestowed upon a hero.

How to remove!?
There is no sound file attached to the ability or anything in object editor.
 
Level 3
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Apr 11, 2005
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It's an imported model. It was imported into an ability.

Sound - Effect Sound None
Sound - Effect Sound (Looping) None
 
Level 17
Joined
Sep 25, 2004
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508
You'll have to edit the model then. Convert it in mdl and open it with notepad. Then search for "eventobjects" and search for one that contain the code "SND". That is a command that tell the game engine to play x sound on x moment. Select and delete the entire eventobject; now, the model probably have more eventobjects and other things that require an "OBJECT ID" to run. By now you have a gap in their order. Renumber manually all the object ids after the deleted eventobject and convert back to mdx. Done.
 
Level 3
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Apr 11, 2005
Messages
29
Awesome. Yeah Nasrudin, that worked. It just so happened that my ObjectID was the last one, so I didn't need to renumber anything. =)

Thanks guys for all your suggestions
 
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