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How do you put units on top of a castle wall model?

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Level 17
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Aug 20, 2007
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U can use the model as a doodad, make the doodad walkable, and place pathing blockers at the sides were the unit can't walk off.
It's that simple! =)

- Good Luck

That's it? Isn't there like an option to set the height in response to a doodad being walkable?

Or does it use the model's built in collision?

And how about some ramps :p? How can I make a unit go there easily?
 
Level 17
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Jun 12, 2007
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Well, u can use doodads that look like a ramp, or just stack somthing liek the elivator as a stair, I'll post some screenshots tomorrow.

And they wont need any extra settings, when it's walkable it's walkable.. xD
Just try it out for yourself in the WE and you'll see.
Just don't forget to place pathing blockers at the sides you don't want the unit to leave. (So basicly they are walls the player can't see.)
 
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