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Spells (abilities) typically shoot straight down from the sky. How do you make abilities shoot down from a different angle (Lvl 6 Dreadlord's ability is example of this)?
The Inferno spell's effect is a model with the animation of going downwards from the sky.
One way of getting your spell to come from the sky would be to create a flying dummy unit with a say 500 flying height then tell that unit to cast the spell.
Spells don't launch anywhere... projectiles do... it will really depend on which ability you want to... but if you want full control, using a custom projectile script is the one to go...
in the meantime i got into the parabola formulas and using them in the triggers isnt easy as i thought it would be like but in a few days i'll solve everything. I mean it's very fun to experiment while trying to get to some point sorry if i sound too excited like a child
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