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How do I trigger a rising water level?

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Level 19
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Feb 4, 2009
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there is a rising water doodad
Doodads\Cinematic\RisingWaterDoodad\RisingWaterDoodad
(Doodad Palette\Icecrown Glacier\Cinematic\Rising Water or Rising Water Wide)
you could also use this water plane model http://www.wc3c.net/showthread.php?t=82133
give it to a unit and raise it using "Animation - Change (unit) flying height to NewHeight at Speed"

if you want it to be exactly like in the campaign just open the campaign map and see for yourself :wink:
 
Level 18
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Funny you should ask, I was just checking random Frozen Throne campaign maps the other day. The file attached is the map you're referring to, with the rising water levels.
 

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Level 18
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You could try scaling the doodad for amplified effects.

If you take a look at the campaign map, they just use TriggerSleepAction() to create a lapse in time between the triggered deaths of the towers. The doodad doesn't actually change the pathing or anything like that.
 
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