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How do I make a ORPG spawner?

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Level 5
Joined
Apr 20, 2008
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150
The end result is hopefully a spawner like in Legacy of Kings- A unit that the player controls where all thier units are deposited from, and also where they can revive dead heros and carry units.

How would that be done?
 
Level 6
Joined
Mar 17, 2008
Messages
150
  • Hero Revive
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to True
    • Actions
      • Player - Make (Unit-type of (Dying unit)) Available for training/construction by Neutral Passive
NOT SURE

  • Revive Hero
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to True
    • Actions
      • Unit Group - Add (Dying unit) to RevivableHeroes -- Unit Group
      • Set TempReal = (((Real((Hero level of (Dying unit)))) x Hero_Revive_Time_Factor) + 5.00)
      • If (UberMode_On - Boolean Equal to True) then do (Set TempReal = (TempReal x 0.50)) else do (Do nothing)
Don't understand the unit and the rest please explain..
 
Level 5
Joined
Apr 20, 2008
Messages
150
Look up the Map called 'Legacy of Kings' and your first unit is called 'LoKRPG Spawner'. the unit practically teleports to where you want it, and any units you buy appear under it.

I thank you for the tip, but it isn't what I'm asking for.
 
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