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http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/removing-geosets-glow-8928/
Here is a tutorial of how to remove the glow. There is a part, which says: "ReplaceableID 1, means Team Color, 2 means Team Glow." Check what the code is from the *.mdl part and you will realize what it takes.
You can request your models also in the Requests forum to have the glow off. Try it out
or attach this: Heroglow
to the units origin attachment point
Pyritie said:
I should also mention that you should use an ability like the healing fountain's AoE heal as a dummy ability. That one changes the attachment's team color when the unit has that ability. Of course set the values to 0 and stuff.
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